[PATCH] drm/msm: Reduce fallout of fence signaling vs reclaim hangs

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From: Rob Clark <robdclark@xxxxxxxxxxxx>

Until various PM devfreq/QoS and interconnect patches land, we could
potentially trigger reclaim from gpu scheduler thread, and under enough
memory pressure that could trigger a sort of deadlock.  Eventually the
wait will timeout and we'll move on to consider other GEM objects.  But
given that there is still a potential for deadlock/stalling, we should
reduce the timeout to contain the damage.

Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx>
---
 drivers/gpu/drm/msm/msm_gem_shrinker.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/msm/msm_gem_shrinker.c b/drivers/gpu/drm/msm/msm_gem_shrinker.c
index 5a7d48c02c4b..07ca4ddfe4e3 100644
--- a/drivers/gpu/drm/msm/msm_gem_shrinker.c
+++ b/drivers/gpu/drm/msm/msm_gem_shrinker.c
@@ -75,7 +75,7 @@ static bool
 wait_for_idle(struct drm_gem_object *obj)
 {
 	enum dma_resv_usage usage = dma_resv_usage_rw(true);
-	return dma_resv_wait_timeout(obj->resv, usage, false, 1000) > 0;
+	return dma_resv_wait_timeout(obj->resv, usage, false, 10) > 0;
 }
 
 static bool
-- 
2.41.0




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