In many cases, soft reset takes more than 1 microsecond, but definitely less than 10; moreover in the poweron flow, tilers, shaders and l2 will become ready (each) in less than 10 microseconds as well. Even in the cases (at least on my platforms, rarely) in which those take more than 10 microseconds, it's very unlikely to see both soft reset and poweron to take more than 70 microseconds. Shorten the polling delay to 10 microseconds to consistently reduce the runtime resume time of the GPU. As an indicative example, measurements taken on a MediaTek MT8195 SoC Average runtime resume time in nanoseconds before this commit: GDM, user selection up/down: 88435ns GDM, Text Entry (typing user/password): 91489ns GNOME Desktop, idling, GKRELLM running: 73200ns After this commit: GDM: user selection up/down: 26690ns GDM: Text Entry (typing user/password): 27917ns GNOME Desktop, idling, GKRELLM running: 25304ns Signed-off-by: AngeloGioacchino Del Regno <angelogioacchino.delregno@xxxxxxxxxxxxx> Reviewed-by: Steven Price <steven.price@xxxxxxx> --- drivers/gpu/drm/panfrost/panfrost_gpu.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/drivers/gpu/drm/panfrost/panfrost_gpu.c b/drivers/gpu/drm/panfrost/panfrost_gpu.c index ae3f7d97bb47..69179bc9677d 100644 --- a/drivers/gpu/drm/panfrost/panfrost_gpu.c +++ b/drivers/gpu/drm/panfrost/panfrost_gpu.c @@ -63,7 +63,7 @@ int panfrost_gpu_soft_reset(struct panfrost_device *pfdev) gpu_write(pfdev, GPU_CMD, GPU_CMD_SOFT_RESET); ret = readl_relaxed_poll_timeout(pfdev->iomem + GPU_INT_RAWSTAT, - val, val & GPU_IRQ_RESET_COMPLETED, 100, 10000); + val, val & GPU_IRQ_RESET_COMPLETED, 10, 10000); if (ret) { dev_err(pfdev->dev, "gpu soft reset timed out, attempting hard reset\n"); @@ -394,7 +394,7 @@ void panfrost_gpu_power_on(struct panfrost_device *pfdev) gpu_write(pfdev, L2_PWRON_LO, pfdev->features.l2_present & core_mask); ret = readl_relaxed_poll_timeout(pfdev->iomem + L2_READY_LO, val, val == (pfdev->features.l2_present & core_mask), - 100, 20000); + 10, 20000); if (ret) dev_err(pfdev->dev, "error powering up gpu L2"); @@ -402,13 +402,13 @@ void panfrost_gpu_power_on(struct panfrost_device *pfdev) pfdev->features.shader_present & core_mask); ret = readl_relaxed_poll_timeout(pfdev->iomem + SHADER_READY_LO, val, val == (pfdev->features.shader_present & core_mask), - 100, 20000); + 10, 20000); if (ret) dev_err(pfdev->dev, "error powering up gpu shader"); gpu_write(pfdev, TILER_PWRON_LO, pfdev->features.tiler_present); ret = readl_relaxed_poll_timeout(pfdev->iomem + TILER_READY_LO, - val, val == pfdev->features.tiler_present, 100, 1000); + val, val == pfdev->features.tiler_present, 10, 1000); if (ret) dev_err(pfdev->dev, "error powering up gpu tiler"); } -- 2.42.0