On 02/11/2023 14:26, AngeloGioacchino Del Regno wrote: > In many cases, soft reset takes more than 1 microsecond, but definitely > less than 10; moreover in the poweron flow, tilers, shaders and l2 will > become ready (each) in less than 10 microseconds as well. > > Even in the cases (at least on my platforms, rarely) in which those take > more than 10 microseconds, it's very unlikely to see both soft reset and > poweron to take more than 70 microseconds. > > Shorten the polling delay to 10 microseconds to consistently reduce the > runtime resume time of the GPU. > > As an indicative example, measurements taken on a MediaTek MT8195 SoC > > Average runtime resume time in nanoseconds before this commit: > GDM, user selection up/down: 88435ns > GDM, Text Entry (typing user/password): 91489ns > GNOME Desktop, idling, GKRELLM running: 73200ns > > After this commit: > > GDM: user selection up/down: 26690ns > GDM: Text Entry (typing user/password): 27917ns > GNOME Desktop, idling, GKRELLM running: 25304ns > > Signed-off-by: AngeloGioacchino Del Regno <angelogioacchino.delregno@xxxxxxxxxxxxx> Reviewed-by: Steven Price <steven.price@xxxxxxx> > --- > drivers/gpu/drm/panfrost/panfrost_gpu.c | 8 ++++---- > 1 file changed, 4 insertions(+), 4 deletions(-) > > diff --git a/drivers/gpu/drm/panfrost/panfrost_gpu.c b/drivers/gpu/drm/panfrost/panfrost_gpu.c > index 7e9e2cf26e4d..e264e8c2252d 100644 > --- a/drivers/gpu/drm/panfrost/panfrost_gpu.c > +++ b/drivers/gpu/drm/panfrost/panfrost_gpu.c > @@ -63,7 +63,7 @@ int panfrost_gpu_soft_reset(struct panfrost_device *pfdev) > > gpu_write(pfdev, GPU_CMD, GPU_CMD_SOFT_RESET); > ret = readl_relaxed_poll_timeout(pfdev->iomem + GPU_INT_RAWSTAT, > - val, val & GPU_IRQ_RESET_COMPLETED, 100, 10000); > + val, val & GPU_IRQ_RESET_COMPLETED, 10, 10000); > if (ret) { > dev_err(pfdev->dev, "gpu soft reset timed out, attempting hard reset\n"); > > @@ -403,7 +403,7 @@ void panfrost_gpu_power_on(struct panfrost_device *pfdev) > gpu_write(pfdev, L2_PWRON_LO, pfdev->features.l2_present & core_mask); > ret = readl_relaxed_poll_timeout(pfdev->iomem + L2_READY_LO, > val, val == (pfdev->features.l2_present & core_mask), > - 100, 20000); > + 10, 20000); > if (ret) > dev_err(pfdev->dev, "error powering up gpu L2"); > > @@ -411,13 +411,13 @@ void panfrost_gpu_power_on(struct panfrost_device *pfdev) > pfdev->features.shader_present & core_mask); > ret = readl_relaxed_poll_timeout(pfdev->iomem + SHADER_READY_LO, > val, val == (pfdev->features.shader_present & core_mask), > - 100, 20000); > + 10, 20000); > if (ret) > dev_err(pfdev->dev, "error powering up gpu shader"); > > gpu_write(pfdev, TILER_PWRON_LO, pfdev->features.tiler_present); > ret = readl_relaxed_poll_timeout(pfdev->iomem + TILER_READY_LO, > - val, val == pfdev->features.tiler_present, 100, 1000); > + val, val == pfdev->features.tiler_present, 10, 1000); > if (ret) > dev_err(pfdev->dev, "error powering up gpu tiler"); > }