Hi Danilo, On Thu, 26 Oct 2023 18:13:00 +0200 Danilo Krummrich <dakr@xxxxxxxxxx> wrote: > + > + /** > + * @update_job_credits: Called once the scheduler is considering this > + * job for execution. > + * > + * Drivers may use this to update the job's submission credits, which is > + * useful to e.g. deduct the number of native fences which have been > + * signaled meanwhile. > + * > + * The callback must either return the new number of submission credits > + * for the given job, or zero if no update is required. > + * > + * This callback is optional. > + */ > + u32 (*update_job_credits)(struct drm_sched_job *sched_job); I'm copying my late reply to v2 here so it doesn't get lost: I keep thinking it'd be simpler to make this a void function that updates s_job->submission_credits directly. I also don't see the problem with doing a sanity check on job->submission_credits. I mean, if the driver is doing something silly, you can't do much to prevent it anyway, except warn the user that something wrong has happened. If you want to WARN_ON(job->submission_credits == 0 || job->submission_credits > job_old_submission_credits); that's fine. But none of this sanity checking has to do with the function prototype/semantics, and I'm still not comfortable with this 0 => no-change. If there's no change, we should just leave job->submission_credits unchanged (or return job->submission_credits) instead of inventing a new special case. Regards, Boris