On 09/10/2023 10:28, Maxime Ripard wrote:
Hi,
On Mon, Oct 09, 2023 at 09:47:49AM +0200, Jocelyn Falempe wrote:
On 06/10/2023 18:54, Noralf Trønnes wrote:
On 10/6/23 16:35, Maxime Ripard wrote:
Hi Jocelyn,
On Thu, Oct 05, 2023 at 11:16:15AM +0200, Jocelyn Falempe wrote:
On 05/10/2023 10:18, Maxime Ripard wrote:
Hi,
On Tue, Oct 03, 2023 at 04:22:45PM +0200, Jocelyn Falempe wrote:
diff --git a/include/drm/drm_drv.h b/include/drm/drm_drv.h
index 89e2706cac56..e538c87116d3 100644
--- a/include/drm/drm_drv.h
+++ b/include/drm/drm_drv.h
@@ -43,6 +43,7 @@ struct dma_buf_attachment;
struct drm_display_mode;
struct drm_mode_create_dumb;
struct drm_printer;
+struct drm_scanout_buffer;
struct sg_table;
/**
@@ -408,6 +409,19 @@ struct drm_driver {
*/
void (*show_fdinfo)(struct drm_printer *p, struct drm_file *f);
+ /**
+ * @get_scanout_buffer:
+ *
+ * Get the current scanout buffer, to display a panic message with drm_panic.
+ * It is called from a panic callback, and must follow its restrictions.
+ *
+ * Returns:
+ *
+ * Zero on success, negative errno on failure.
+ */
+ int (*get_scanout_buffer)(struct drm_device *dev,
+ struct drm_scanout_buffer *sb);
+
What is the format of that buffer? What is supposed to happen if the
planes / CRTC are setup in a way that is incompatible with the buffer
format?
Currently, it only supports linear format, either in system memory, or
iomem.
But really what is needed is the screen size, and a way to write pixels to
it.
For more complex GPU, I don't know if it's easier to reprogram the GPU to
linear format, or to add a simple "tiled" support to drm_panic.
What would you propose as a panic interface to handle those complex format ?
It's not just about tiling, but also about YUV formats. If the display
engine is currently playing a video at the moment, it's probably going
to output some variation of multi-planar YUV and you won't have an RGB
buffer available.
I had support for some YUV formats in my 2019 attempt on a panic
handler[1] and I made a recording of a test run as well[2] (see 4:30 for
YUV). There was a discussion about challenges and i915 can disable
tiling by flipping a bit in a register[3] and AMD has a debug
interface[4] they can use to write pixels.
I only added support for the format used by simpledrm, because I don't want
to add support for all possible format if no driver are using it.
Sure.
It should be possible to add YUV format too.
I also prefer to convert only the foreground/background color, and then
write directly into the buffers, instead of converting line by line.
It works for all format where pixel size is a multiple of byte.
My point was that there might not be a buffer to write to.
DMA_ATTR_NO_KERNEL_MAPPING exists, dma-buf might be unaccessible, unsafe
or be completely out of control of the kernel space, or even not be
accessible by the system at all (when doing secure playback for example,
where the "trusted" component will do the decoding and will only give
back a dma-buf handle to a secure memory buffer).
I appreciate that we probably don't want to address these scenarios
right now, but we should have a path forward to support them eventually.
Copying the panic handler content to the buffer is optimistic and won't
work in all the scenarios described above, pretty much requiring to
start from scratch that effort.
https://lore.kernel.org/dri-devel/20190311174218.51899-1-noralf@xxxxxxxxxxx/
[2] https://youtu.be/lZ80vL4dgpE
[3]
https://lore.kernel.org/dri-devel/20190314095004.GP2665@phenom.ffwll.local/
[4]
https://lore.kernel.org/dri-devel/d233c376-ed07-2127-6084-8292d313dac7@xxxxxxx/
Same story if you're using a dma-buf buffer. You might not even be able
to access that buffer at all from the CPU or the kernel.
I really think we should have some emergency state ready to commit on
the side, and possibly a panic_commit function to prevent things like
sleeping or waiting that regular atomic_commit can use.
That way, you know have all the resources available to you any time.
I think reusing the atomic commit functions might be hard, because there are
locks/allocation/threads hidden in drivers callback.
Allocations are bugs as far as I'm concerned. Allocations in
atomic_commit path are pretty big hint that you're doing something wrong
so I wouldn't worry too much about them. For locking, yeah... Which is
why I was suggesting an emergency atomic_commit of some sorts (for
planes only?). Switching back to whatever we were doing to an RGB plane
should be simple enough for most drivers and probably can be done safely
enough on most drivers without any locks.
And you don't need to support all kinds of tiling, YUV or RGB variants.
So if I understand correctly, drm_panic would pre-allocate a
plane/commit, and use that when a panic occurs ?
I have two concern about this approach:
- How much memory would be allocated for this ? a whole framebuffer can
be big for just this use case.
- I find it risky to completely reconfigure the hardware in a panic handler.
Also how many drivers would need this ?
Currently I was mostly considering x86 platform, so:
simpledrm/ast/mgag200 which works well with the get_scanout_buffer().
i915/amdgpu/nouveau, which are quite complex, and will need to do their
own thing anyway.
I'm more in favor of an emergency function, that each driver has to
implement, and use what the hardware can do to display a simple frame
quickly. get_scanout_buffer() is a good start for simple driver, but
will need refactoring for the more complex case, like adding a
callback to write pixels one by one, if there is no memory mapped
buffer available.
Sorry, I'm not quite sure what you mean there, where would you write the
pixel to?
It was mentioned by Noralf, about the amdgpu driver:
https://lore.kernel.org/dri-devel/d233c376-ed07-2127-6084-8292d313dac7@xxxxxxx/
They have a slow "debug interface" that you can write to, and can be
used for the panic handler. It's not memory mapped, so you have to write
pixels one by one.
So for the struct drm_scanout_buffer, I can add a function pointer to a
write_pixel(u32 x, u32 y, u32 color)
So if the iosys map is null, it will use that instead.
Maxime