Hi Maxime, On Fri, Sep 1, 2023 at 2:00 PM Maxime Ripard <mripard@xxxxxxxxxx> wrote: > On Fri, Sep 01, 2023 at 10:36:17AM +0200, Geert Uytterhoeven wrote: > > On Fri, Sep 1, 2023 at 10:22 AM Maxime Ripard <mripard@xxxxxxxxxx> wrote: > > > On Wed, Aug 30, 2023 at 08:25:08AM +0200, Javier Martinez Canillas wrote: > > > > The commit 45b58669e532 ("drm/ssd130x: Allocate buffer in the plane's > > > > .atomic_check() callback") moved the allocation of the intermediate and > > > > HW buffers from the encoder's .atomic_enable callback to primary plane's > > > > .atomic_check callback. > > > > > > > > This was suggested by Maxime Ripard because drivers aren't allowed to fail > > > > after drm_atomic_helper_swap_state() has been called, and the encoder's > > > > .atomic_enable happens after the new atomic state has been swapped. > > > > > > > > But that change caused a performance regression in very slow platforms, > > > > since now the allocation happens for every plane's atomic state commit. > > > > For example, Geert Uytterhoeven reports that is the case on a VexRiscV > > > > softcore (RISC-V CPU implementation on an FPGA). > > > > > > I'd like to have numbers on that. It's a bit surprising to me that, > > > given how many objects we already allocate during a commit, two small > > > additional allocations affect performances so dramatically, even on a > > > slow platform. > > > > To be fair, I didn't benchmark that. Perhaps it's just too slow due to > > all these other allocations (and whatever else happens). > > > > I just find it extremely silly to allocate a buffer over and over again, > > while we know that buffer is needed for each and every display update. > > Maybe it's silly, but I guess it depends on what you want to optimize > for. You won't know the size of that buffer before you're in > atomic_check. So it's a different trade-off than you would like, but I > wouldn't call it extremely silly. The size of ssd130x_plane_state.data_array[] is fixed, and depends on the actual display connected. The size of ssd130x_plane_state.buffer[] is also fixed, and depends on the plane's size (which is currently fixed to the display size). Gr{oetje,eeting}s, Geert -- Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@xxxxxxxxxxxxxx In personal conversations with technical people, I call myself a hacker. But when I'm talking to journalists I just say "programmer" or something like that. -- Linus Torvalds