Re: [PATCH v2 05/15] drm/panthor: Add the GPU logical block

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On Mon, 14 Aug 2023 11:54:27 +0100
Steven Price <steven.price@xxxxxxx> wrote:

> On 09/08/2023 17:53, Boris Brezillon wrote:
> > Handles everything that's not related to the FW, the MMU or the
> > scheduler. This is the block dealing with the GPU property retrieval,
> > the GPU block power on/off logic, and some global operations, like
> > global cache flushing.
> > 
> > v2:
> > - Rename the driver (pancsf -> panthor)
> > - Change the license (GPL2 -> MIT + GPL2)
> > - Split the driver addition commit
> > - Use drm_dev_{unplug,enter,exit}() to provide safe device removal
> > - Use the panthor_irq layer to manage/process IRQs
> > 
> > Signed-off-by: Boris Brezillon <boris.brezillon@xxxxxxxxxxxxx>
> > ---
> >  drivers/gpu/drm/panthor/panthor_gpu.c | 463 ++++++++++++++++++++++++++
> >  drivers/gpu/drm/panthor/panthor_gpu.h |  52 +++
> >  2 files changed, 515 insertions(+)
> >  create mode 100644 drivers/gpu/drm/panthor/panthor_gpu.c
> >  create mode 100644 drivers/gpu/drm/panthor/panthor_gpu.h
> > 
> > diff --git a/drivers/gpu/drm/panthor/panthor_gpu.c b/drivers/gpu/drm/panthor/panthor_gpu.c
> > new file mode 100644
> > index 000000000000..47d15334b46e
> > --- /dev/null
> > +++ b/drivers/gpu/drm/panthor/panthor_gpu.c
> > @@ -0,0 +1,463 @@
> > +// SPDX-License-Identifier: GPL-2.0 or MIT
> > +/* Copyright 2018 Marty E. Plummer <hanetzer@xxxxxxxxxxxxx> */
> > +/* Copyright 2019 Linaro, Ltd., Rob Herring <robh@xxxxxxxxxx> */
> > +/* Copyright 2019 Collabora ltd. */
> > +
> > +#include <linux/bitfield.h>
> > +#include <linux/bitmap.h>
> > +#include <linux/delay.h>
> > +#include <linux/dma-mapping.h>
> > +#include <linux/interrupt.h>
> > +#include <linux/io.h>
> > +#include <linux/iopoll.h>
> > +#include <linux/platform_device.h>
> > +#include <linux/pm_runtime.h>
> > +
> > +#include <drm/drm_drv.h>
> > +#include <drm/drm_managed.h>
> > +
> > +#include "panthor_device.h"
> > +#include "panthor_gpu.h"
> > +#include "panthor_regs.h"
> > +
> > +/**
> > + * struct panthor_gpu - GPU block management data.
> > + */
> > +struct panthor_gpu {
> > +	/** @irq: GPU irq. */
> > +	struct panthor_irq irq;
> > +
> > +	/** @reqs_lock: Lock protecting access to pending_reqs. */
> > +	spinlock_t reqs_lock;
> > +
> > +	/** @pending_reqs: Pending GPU requests. */
> > +	u32 pending_reqs;
> > +
> > +	/** @reqs_acked: GPU request wait queue. */
> > +	wait_queue_head_t reqs_acked;
> > +};
> > +
> > +/**
> > + * struct panthor_model - GPU model description
> > + */
> > +struct panthor_model {
> > +	/** @name: Model name. */
> > +	const char *name;
> > +
> > +	/** @id: Model ID. */
> > +	u32 id;
> > +};
> > +
> > +/**
> > + * GPU_MODEL() - Define a GPU model.
> > + */
> > +#define GPU_MODEL(_name, _id, ...) \
> > +{\
> > +	.name = __stringify(_name),				\
> > +	.id = _id,						\
> > +}
> > +
> > +#define GPU_MODEL_ID_MASK		0xf00f0000  
> 
> I would be nice if we had defines for the two components that make this
> up (ARCH_MAJOR | PRODUCT_MAJOR). It might even be easier to read the
> model list below if we split ID into arch/product combinations (which
> can then be written in decimal rather than hex).

Sure, I can do that.

> 
> > +
> > +static const struct panthor_model gpu_models[] = {
> > +	GPU_MODEL(g610, 0xa0070000),
> > +	{},
> > +};
> > +
> > +#define GPU_INTERRUPTS_MASK	\
> > +	(GPU_IRQ_FAULT | \
> > +	 GPU_IRQ_PROTM_FAULT | \
> > +	 GPU_IRQ_RESET_COMPLETED | \
> > +	 GPU_IRQ_MCU_STATUS_CHANGED | \  
> 
> The code doesn't seem to use the MCU_STATUS_CHANGED interrupt, if it's
> not used then it doesn't make sense to be in the mask.

Oops, I intended to use it and probably never did (I think I'm polling
some register to check the MCU status change). I'll drop this interrupt.

> 
> > +	 GPU_IRQ_CLEAN_CACHES_COMPLETED)
> > +
> > +static void panthor_gpu_init_info(struct panthor_device *ptdev)
> > +{
> > +	const struct panthor_model *model;
> > +	u32 major, minor, status;
> > +	unsigned int i;
> > +
> > +	ptdev->gpu_info.gpu_id = gpu_read(ptdev, GPU_ID);
> > +	ptdev->gpu_info.csf_id = gpu_read(ptdev, GPU_CSF_ID);
> > +	ptdev->gpu_info.gpu_rev = gpu_read(ptdev, GPU_REVID);
> > +	ptdev->gpu_info.l2_features = gpu_read(ptdev, GPU_L2_FEATURES);
> > +	ptdev->gpu_info.tiler_features = gpu_read(ptdev, GPU_TILER_FEATURES);
> > +	ptdev->gpu_info.mem_features = gpu_read(ptdev, GPU_MEM_FEATURES);
> > +	ptdev->gpu_info.mmu_features = gpu_read(ptdev, GPU_MMU_FEATURES);
> > +	ptdev->gpu_info.thread_features = gpu_read(ptdev, GPU_THREAD_FEATURES);
> > +	ptdev->gpu_info.max_threads = gpu_read(ptdev, GPU_THREAD_MAX_THREADS);
> > +	ptdev->gpu_info.thread_max_workgroup_size = gpu_read(ptdev, GPU_THREAD_MAX_WORKGROUP_SIZE);
> > +	ptdev->gpu_info.thread_max_barrier_size = gpu_read(ptdev, GPU_THREAD_MAX_BARRIER_SIZE);
> > +	ptdev->gpu_info.coherency_features = gpu_read(ptdev, GPU_COHERENCY_FEATURES);
> > +	for (i = 0; i < 4; i++)
> > +		ptdev->gpu_info.texture_features[i] = gpu_read(ptdev, GPU_TEXTURE_FEATURES(i));
> > +
> > +	ptdev->gpu_info.as_present = gpu_read(ptdev, GPU_AS_PRESENT);
> > +
> > +	ptdev->gpu_info.shader_present = gpu_read(ptdev, GPU_SHADER_PRESENT_LO);
> > +	ptdev->gpu_info.shader_present |= (u64)gpu_read(ptdev, GPU_SHADER_PRESENT_HI) << 32;
> > +
> > +	ptdev->gpu_info.tiler_present = gpu_read(ptdev, GPU_TILER_PRESENT_LO);
> > +	ptdev->gpu_info.tiler_present |= (u64)gpu_read(ptdev, GPU_TILER_PRESENT_HI) << 32;
> > +
> > +	ptdev->gpu_info.l2_present = gpu_read(ptdev, GPU_L2_PRESENT_LO);
> > +	ptdev->gpu_info.l2_present |= (u64)gpu_read(ptdev, GPU_L2_PRESENT_HI) << 32;
> > +	ptdev->gpu_info.core_group_count = hweight64(ptdev->gpu_info.l2_present);  
> 
> Do we want to expose 'computed' properties like this? My experience in
> the past with kbase is that they can cause problems and are practically
> impossible to kill off once added.

I actually wondered the same. I only did that because panfrost was. I
can drop it and let mesa calculate the group count if it ever needs it.

> 
> AFAICT it isn't used by the current Mesa driver so I would suggest
> dropping core_group_count (which also enables us to drop the 'pad' field
> which is a nice side-effect).
> 
> > +
> > +	major = (ptdev->gpu_info.gpu_id >> 12) & 0xf;
> > +	minor = (ptdev->gpu_info.gpu_id >> 4) & 0xff;
> > +	status = ptdev->gpu_info.gpu_id & 0xf;
> > +
> > +	for (model = gpu_models; model->name; model++) {
> > +		if (model->id == (ptdev->gpu_info.gpu_id & GPU_MODEL_ID_MASK))
> > +			break;
> > +	}
> > +
> > +	drm_info(&ptdev->base,
> > +		 "mali-%s id 0x%x major 0x%x minor 0x%x status 0x%x",
> > +		 model->name ?: "unknown", ptdev->gpu_info.gpu_id >> 16,
> > +		 major, minor, status);
> > +
> > +	drm_info(&ptdev->base,
> > +		 "Features: L2:0x%08x Tiler:0x%08x Mem:0x%0x MMU:0x%08x AS:0x%x",  
> 
> There's an odd mix of format strings here. "%0x" for Mem and just "%x"
> for AS.

Sure, I can make it consistent, just tell me which version you prefer
;-).

> 
> > +		 ptdev->gpu_info.l2_features,
> > +		 ptdev->gpu_info.tiler_features,
> > +		 ptdev->gpu_info.mem_features,
> > +		 ptdev->gpu_info.mmu_features,
> > +		 ptdev->gpu_info.as_present);
> > +
> > +	drm_info(&ptdev->base,
> > +		 "shader_present=0x%0llx l2_present=0x%0llx tiler_present=0x%0llx",
> > +		 ptdev->gpu_info.shader_present, ptdev->gpu_info.l2_present,
> > +		 ptdev->gpu_info.tiler_present);
> > +}
> > +
> > +static void panthor_gpu_irq_handler(struct panthor_device *ptdev, u32 status)
> > +{
> > +	if (status & (GPU_IRQ_FAULT | GPU_IRQ_PROTM_FAULT)) {  
> 
> The spec states that GPU_FAULTSTATUS "does not update for
> GPU_PROTECTED_FAULT interrupts" - so I don't think we want
> GPU_IRQ_PROTM_FAULT in that condition. Or at least printing the
> exception information should ideally be avoided.

Right.

> 
> If I understand correctly a protected fault interrupt is basically
> saying the fault is the same as a GPU_IRQ_FAULT but the GPU isn't going
> to tell us the details because it was in protected mode (and it doesn't
> to accidentally leak the 'super secret' content).

That's my understanding too. I'll add a separate if () block for the
protm-fault.

> 
> > +		u32 fault_status = gpu_read(ptdev, GPU_FAULT_STATUS);
> > +		u64 address = ((u64)gpu_read(ptdev, GPU_FAULT_ADDR_HI) << 32) |
> > +			      gpu_read(ptdev, GPU_FAULT_ADDR_LO);
> > +
> > +		drm_warn(&ptdev->base, "GPU Fault 0x%08x (%s) at 0x%016llx\n",
> > +			 fault_status, panthor_exception_name(ptdev, fault_status & 0xFF),
> > +			 address);
> > +	}
> > +
> > +	spin_lock(&ptdev->gpu->reqs_lock);
> > +	if (status & ptdev->gpu->pending_reqs) {
> > +		ptdev->gpu->pending_reqs &= ~status;
> > +		wake_up_all(&ptdev->gpu->reqs_acked);
> > +	}
> > +	spin_unlock(&ptdev->gpu->reqs_lock);
> > +}
> > +PANTHOR_IRQ_HANDLER(gpu, GPU, panthor_gpu_irq_handler);
> > +
> > +/**
> > + * panthor_gpu_unplug() - Called when the GPU is unplugged.
> > + */
> > +void panthor_gpu_unplug(struct panthor_device *ptdev)
> > +{
> > +	unsigned long flags;
> > +
> > +	/* Make sure the IRQ handler is not running after that point. */
> > +	panthor_gpu_irq_suspend(&ptdev->gpu->irq);
> > +
> > +	/* Wake-up all waiters. */
> > +	spin_lock_irqsave(&ptdev->gpu->reqs_lock, flags);
> > +	ptdev->gpu->pending_reqs = 0;
> > +	wake_up_all(&ptdev->gpu->reqs_acked);
> > +	spin_unlock_irqrestore(&ptdev->gpu->reqs_lock, flags);
> > +}
> > +
> > +/**
> > + * panthor_gpu_init() - Initialize the GPU block
> > + * @ptdev: Device.
> > + *
> > + * Return: 0 on success, a negative error code otherwise.
> > + */
> > +int panthor_gpu_init(struct panthor_device *ptdev)
> > +{
> > +	struct panthor_gpu *gpu;
> > +	u32 pa_bits;
> > +	int ret, irq;
> > +
> > +	gpu = drmm_kzalloc(&ptdev->base, sizeof(*gpu), GFP_KERNEL);
> > +	if (!gpu)
> > +		return -ENOMEM;
> > +
> > +	spin_lock_init(&gpu->reqs_lock);
> > +	init_waitqueue_head(&gpu->reqs_acked);
> > +	ptdev->gpu = gpu;
> > +	panthor_gpu_init_info(ptdev);
> > +
> > +	dma_set_max_seg_size(ptdev->base.dev, UINT_MAX);
> > +	pa_bits = GPU_MMU_FEATURES_PA_BITS(ptdev->gpu_info.mmu_features);
> > +	ret = dma_set_mask_and_coherent(ptdev->base.dev, DMA_BIT_MASK(pa_bits));
> > +	if (ret)
> > +		return ret;
> > +
> > +	irq = platform_get_irq_byname(to_platform_device(ptdev->base.dev), "gpu");
> > +	if (irq <= 0)
> > +		return ret;
> > +
> > +	ret = panthor_request_gpu_irq(ptdev, &ptdev->gpu->irq, irq, GPU_INTERRUPTS_MASK);
> > +	if (ret)
> > +		return ret;
> > +
> > +	return 0;
> > +}
> > +
> > +/**
> > + * panthor_gpu_block_power_off() - Power-off a specific block of the GPU
> > + * @ptdev: Device.
> > + * @blk_name: Block name.
> > + * @pwroff_reg: Power-off register for this block.
> > + * @pwrtrans_reg: Power transition register for this block.
> > + * @mask: Sub-elements to power-off.
> > + * @timeout_ms: Timeout in milliseconds.
> > + *
> > + * Return: 0 on success, a negative error code otherwise.
> > + */
> > +int panthor_gpu_block_power_off(struct panthor_device *ptdev,
> > +				const char *blk_name,
> > +				u32 pwroff_reg, u32 pwrtrans_reg,
> > +				u64 mask, u32 timeout_us)
> > +{
> > +	u32 val, i;
> > +	int ret;
> > +
> > +	for (i = 0; i < 2; i++) {
> > +		u32 mask32 = mask >> (i * 32);
> > +
> > +		if (!mask32)
> > +			continue;
> > +
> > +		ret = readl_relaxed_poll_timeout(ptdev->iomem + pwrtrans_reg + (i * 4),
> > +						 val, !(mask32 & val),
> > +						 100, timeout_us);
> > +		if (ret) {
> > +			drm_err(&ptdev->base, "timeout waiting on %s:%llx power transition",
> > +				blk_name, mask);
> > +			return ret;
> > +		}
> > +	}
> > +
> > +	if (mask & GENMASK(31, 0))
> > +		gpu_write(ptdev, pwroff_reg, mask);
> > +
> > +	if (mask >> 32)
> > +		gpu_write(ptdev, pwroff_reg, mask >> 32);  
> 
> This should be pwroff_reg + 4.

Oh, I'm lucky to not have cores above bit 31 in the G610 :-).

> 
> > +
> > +	for (i = 0; i < 2; i++) {
> > +		u32 mask32 = mask >> (i * 32);
> > +
> > +		if (!mask32)
> > +			continue;
> > +
> > +		ret = readl_relaxed_poll_timeout(ptdev->iomem + pwrtrans_reg + (i * 4),
> > +						 val, !(mask & val),
> > +						 100, timeout_us);
> > +		if (ret) {
> > +			drm_err(&ptdev->base, "timeout waiting on %s:%llx power transition",
> > +				blk_name, mask);
> > +			return ret;
> > +		}
> > +	}
> > +
> > +	return 0;
> > +}
> > +
> > +/**
> > + * panthor_gpu_block_power_on() - Power-on a specific block of the GPU
> > + * @ptdev: Device.
> > + * @blk_name: Block name.
> > + * @pwron_reg: Power-on register for this block.
> > + * @pwrtrans_reg: Power transition register for this block.
> > + * @mask: Sub-elements to power-on.
> > + * @timeout_ms: Timeout in milliseconds.
> > + *
> > + * Return: 0 on success, a negative error code otherwise.
> > + */
> > +int panthor_gpu_block_power_on(struct panthor_device *ptdev,
> > +			       const char *blk_name,
> > +			       u32 pwron_reg, u32 pwrtrans_reg,
> > +			       u32 rdy_reg, u64 mask, u32 timeout_us)
> > +{
> > +	u32 val, i;
> > +	int ret;
> > +
> > +	for (i = 0; i < 2; i++) {
> > +		u32 mask32 = mask >> (i * 32);
> > +
> > +		if (!mask32)
> > +			continue;
> > +
> > +		ret = readl_relaxed_poll_timeout(ptdev->iomem + pwrtrans_reg + (i * 4),
> > +						 val, !(mask32 & val),
> > +						 100, timeout_us);
> > +		if (ret) {
> > +			drm_err(&ptdev->base, "timeout waiting on %s:%llx power transition",
> > +				blk_name, mask);
> > +			return ret;
> > +		}
> > +	}
> > +
> > +	if (mask & GENMASK(31, 0))
> > +		gpu_write(ptdev, pwron_reg, mask);
> > +
> > +	if (mask >> 32)
> > +		gpu_write(ptdev, pwron_reg + 4, mask >> 32);
> > +
> > +	for (i = 0; i < 2; i++) {
> > +		u32 mask32 = mask >> (i * 32);
> > +
> > +		if (!mask32)
> > +			continue;
> > +
> > +		ret = readl_relaxed_poll_timeout(ptdev->iomem + rdy_reg + (i * 4),
> > +						 val, (mask32 & val) == mask32,
> > +						 100, timeout_us);
> > +		if (ret) {
> > +			drm_err(&ptdev->base, "timeout waiting on %s:%llx readyness",
> > +				blk_name, mask);
> > +			return ret;
> > +		}
> > +	}
> > +
> > +	return 0;
> > +}
> > +
> > +/**
> > + * panthor_gpu_l2_power_on() - Power-on the L2-cache
> > + * @ptdev: Device.
> > + *
> > + * Return: 0 on success, a negative error code otherwise.
> > + */
> > +int panthor_gpu_l2_power_on(struct panthor_device *ptdev)
> > +{
> > +	u64 core_mask = U64_MAX;
> > +
> > +	if (ptdev->gpu_info.l2_present != 1) {
> > +		/*
> > +		 * Only support one core group now.
> > +		 * ~(l2_present - 1) unsets all bits in l2_present except
> > +		 * the bottom bit. (l2_present - 2) has all the bits in
> > +		 * the first core group set. AND them together to generate
> > +		 * a mask of cores in the first core group.
> > +		 */
> > +		core_mask = ~(ptdev->gpu_info.l2_present - 1) &
> > +			     (ptdev->gpu_info.l2_present - 2);
> > +		drm_info_once(&ptdev->base, "using only 1st core group (%lu cores from %lu)\n",
> > +			      hweight64(core_mask),
> > +			      hweight64(ptdev->gpu_info.shader_present));  
> 
> I'm not sure what the point of this complexity is.

Copied directly from panfrost. I didn't even try to understand why
this was written like that :-).

> This boils down to
> the equivalent of:
> 
> 	if (ptdev->gpu_info.l2_present != 1)
> 		core_mask = 1;

I think what it does is create a mask for the first core group only. So,
an equivalent to this logic would be:

	first_core_group_mask = find_second_bit_set(l2_mask) - 1;

> 
> If we were doing shader-core power management manually (like on pre-CSF
> GPUs, rather than letting the firmware control it) then the computed
> core_mask would be useful.

I agree with your new proposal, assuming s/core_mask/l2_mask/.

> So I guess it comes down to the
> drm_info_once() output and counting the cores - which is nice to have
> but it took me some time figuring out what was going on here.

If we were to count the cores, we'd just do
hweight64(ptdev->gpu_info.shader_present). Here we reflect the fact
only cores from the first group are usable. I don't remember what the
problem was with core_group > 1 though.

> 
> > +	}
> > +
> > +	return panthor_gpu_power_on(ptdev, L2,
> > +				    ptdev->gpu_info.l2_present & core_mask,
> > +				    20000);
> > +}
> > +
> > +/**
> > + * panthor_gpu_flush_caches() - Flush caches
> > + * @ptdev: Device.
> > + * @l2: L2 flush type.
> > + * @lsc: LSC flush type.
> > + * @other: Other flush type.
> > + *
> > + * Return: 0 on success, a negative error code otherwise.
> > + */
> > +int panthor_gpu_flush_caches(struct panthor_device *ptdev,
> > +			     u32 l2, u32 lsc, u32 other)
> > +{
> > +	bool timedout = false;
> > +	unsigned long flags;
> > +
> > +	spin_lock_irqsave(&ptdev->gpu->reqs_lock, flags);
> > +	if (!drm_WARN_ON(&ptdev->base,
> > +			 ptdev->gpu->pending_reqs & GPU_IRQ_CLEAN_CACHES_COMPLETED)) {
> > +		ptdev->gpu->pending_reqs |= GPU_IRQ_CLEAN_CACHES_COMPLETED;
> > +		gpu_write(ptdev, GPU_CMD, GPU_FLUSH_CACHES(l2, lsc, other));
> > +	}
> > +	spin_unlock_irqrestore(&ptdev->gpu->reqs_lock, flags);
> > +
> > +	if (!wait_event_timeout(ptdev->gpu->reqs_acked,
> > +				!(ptdev->gpu->pending_reqs & GPU_IRQ_CLEAN_CACHES_COMPLETED),
> > +				msecs_to_jiffies(100))) {
> > +		spin_lock_irqsave(&ptdev->gpu->reqs_lock, flags);
> > +		if ((ptdev->gpu->pending_reqs & GPU_IRQ_CLEAN_CACHES_COMPLETED) != 0 &&
> > +		    !(gpu_read(ptdev, GPU_INT_RAWSTAT) & GPU_IRQ_CLEAN_CACHES_COMPLETED))
> > +			timedout = true;
> > +		spin_unlock_irqrestore(&ptdev->gpu->reqs_lock, flags);
> > +	}
> > +
> > +	if (timedout) {
> > +		drm_err(&ptdev->base, "Flush caches timeout");
> > +		return -ETIMEDOUT;
> > +	}
> > +
> > +	return 0;
> > +}
> > +
> > +/**
> > + * panthor_gpu_soft_reset() - Issue a soft-reset
> > + * @ptdev: Device.
> > + *
> > + * Return: 0 on success, a negative error code otherwise.
> > + */
> > +int panthor_gpu_soft_reset(struct panthor_device *ptdev)
> > +{
> > +	bool timedout = false;
> > +	unsigned long flags;
> > +
> > +	spin_lock_irqsave(&ptdev->gpu->reqs_lock, flags);
> > +	if (!drm_WARN_ON(&ptdev->base,
> > +			 ptdev->gpu->pending_reqs & GPU_IRQ_RESET_COMPLETED)) {
> > +		ptdev->gpu->pending_reqs |= GPU_IRQ_RESET_COMPLETED;
> > +		gpu_write(ptdev, GPU_INT_CLEAR, GPU_IRQ_RESET_COMPLETED);
> > +		gpu_write(ptdev, GPU_CMD, GPU_SOFT_RESET);
> > +	}
> > +	spin_unlock_irqrestore(&ptdev->gpu->reqs_lock, flags);
> > +
> > +	if (!wait_event_timeout(ptdev->gpu->reqs_acked,
> > +				!(ptdev->gpu->pending_reqs & GPU_IRQ_RESET_COMPLETED),
> > +				msecs_to_jiffies(100))) {
> > +		spin_lock_irqsave(&ptdev->gpu->reqs_lock, flags);
> > +		if ((ptdev->gpu->pending_reqs & GPU_IRQ_RESET_COMPLETED) != 0 &&
> > +		    !(gpu_read(ptdev, GPU_INT_RAWSTAT) & GPU_IRQ_RESET_COMPLETED))
> > +			timedout = true;
> > +		spin_unlock_irqrestore(&ptdev->gpu->reqs_lock, flags);
> > +	}
> > +
> > +	if (timedout) {
> > +		drm_err(&ptdev->base, "Soft reset timeout");
> > +		return -ETIMEDOUT;
> > +	}
> > +
> > +	return 0;
> > +}
> > +
> > +/**
> > + * panthor_gpu_suspend() - Suspend the GPU block.
> > + * @ptdev: Device.
> > + *
> > + * Soft reset and suspend the GPU irq. This should be called last
> > + * in the suspend procedure, after all other blocks have been suspented.
> > + */
> > +void panthor_gpu_suspend(struct panthor_device *ptdev)
> > +{
> > +	panthor_gpu_soft_reset(ptdev);  
> 
> I'm not sure why we need to soft-reset when suspending? I guess this is
> instead of manually powering off the L2? It might be the right action,
> but it would be good to have a comment explaining why.

When the MCU halt operation failed, we have to issue a soft-reset,
and since it worked for successful suspension too I kept the same logic
for both. It might indeed be preferable to do a soft-reset only when the
MCU wasn't suspended properly, and manually power off the L2s otherwise.

> 
> Steve
> 
> > +	panthor_gpu_irq_suspend(&ptdev->gpu->irq);
> > +}
> > +
> > +/**
> > + * panthor_gpu_resume() - Resume the GPU block.
> > + *
> > + * Resume the IRQ handler and power-on the L2-cache.
> > + * The FW takes care of powering the other blocks.
> > + */
> > +void panthor_gpu_resume(struct panthor_device *ptdev)
> > +{
> > +	panthor_gpu_irq_resume(&ptdev->gpu->irq, GPU_INTERRUPTS_MASK);
> > +	panthor_gpu_l2_power_on(ptdev);
> > +}
> > diff --git a/drivers/gpu/drm/panthor/panthor_gpu.h b/drivers/gpu/drm/panthor/panthor_gpu.h
> > new file mode 100644
> > index 000000000000..bba7555dd3c6
> > --- /dev/null
> > +++ b/drivers/gpu/drm/panthor/panthor_gpu.h
> > @@ -0,0 +1,52 @@
> > +/* SPDX-License-Identifier: GPL-2.0 or MIT */
> > +/* Copyright 2018 Marty E. Plummer <hanetzer@xxxxxxxxxxxxx> */
> > +/* Copyright 2019 Collabora ltd. */
> > +
> > +#ifndef __PANTHOR_GPU_H__
> > +#define __PANTHOR_GPU_H__
> > +
> > +struct panthor_device;
> > +
> > +int panthor_gpu_init(struct panthor_device *ptdev);
> > +void panthor_gpu_unplug(struct panthor_device *ptdev);
> > +void panthor_gpu_suspend(struct panthor_device *ptdev);
> > +void panthor_gpu_resume(struct panthor_device *ptdev);
> > +
> > +int panthor_gpu_block_power_on(struct panthor_device *ptdev,
> > +			       const char *blk_name,
> > +			       u32 pwron_reg, u32 pwrtrans_reg,
> > +			       u32 rdy_reg, u64 mask, u32 timeout_us);
> > +int panthor_gpu_block_power_off(struct panthor_device *ptdev,
> > +				const char *blk_name,
> > +				u32 pwroff_reg, u32 pwrtrans_reg,
> > +				u64 mask, u32 timeout_us);
> > +
> > +/**
> > + * panthor_gpu_power_on() - Power on the GPU block.
> > + *
> > + * Return: 0 on success, a negative error code otherwise.
> > + */
> > +#define panthor_gpu_power_on(ptdev, type, mask, timeout_us) \
> > +	panthor_gpu_block_power_on(ptdev, #type, \
> > +				  type ## _PWRON_LO, \
> > +				  type ## _PWRTRANS_LO, \
> > +				  type ## _READY_LO, \
> > +				  mask, timeout_us)
> > +
> > +/**
> > + * panthor_gpu_power_off() - Power off the GPU block.
> > + *
> > + * Return: 0 on success, a negative error code otherwise.
> > + */
> > +#define panthor_gpu_power_off(ptdev, type, mask, timeout_us) \
> > +	panthor_gpu_block_power_off(ptdev, #type, \
> > +				   type ## _PWROFF_LO, \
> > +				   type ## _PWRTRANS_LO, \
> > +				   mask, timeout_us)
> > +
> > +int panthor_gpu_l2_power_on(struct panthor_device *ptdev);
> > +int panthor_gpu_flush_caches(struct panthor_device *ptdev,
> > +			     u32 l2, u32 lsc, u32 other);
> > +int panthor_gpu_soft_reset(struct panthor_device *ptdev);
> > +
> > +#endif  
> 




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