On Thu, Aug 24, 2023 at 01:44:41PM +0200, Christian König wrote: > Am 24.08.23 um 01:12 schrieb Matthew Brost: > > On Wed, Aug 23, 2023 at 01:26:09PM -0400, Rodrigo Vivi wrote: > > > On Wed, Aug 23, 2023 at 11:41:19AM -0400, Alex Deucher wrote: > > > > On Wed, Aug 23, 2023 at 11:26 AM Matthew Brost <matthew.brost@xxxxxxxxx> wrote: > > > > > On Wed, Aug 23, 2023 at 09:10:51AM +0200, Christian König wrote: > > > > > > Am 23.08.23 um 05:27 schrieb Matthew Brost: > > > > > > > [SNIP] > > > > > > > > That is exactly what I want to avoid, tying the TDR to the job is what some > > > > > > > > AMD engineers pushed for because it looked like a simple solution and made > > > > > > > > the whole thing similar to what Windows does. > > > > > > > > > > > > > > > > This turned the previous relatively clean scheduler and TDR design into a > > > > > > > > complete nightmare. The job contains quite a bunch of things which are not > > > > > > > > necessarily available after the application which submitted the job is torn > > > > > > > > down. > > > > > > > > > > > > > > > Agree the TDR shouldn't be accessing anything application specific > > > > > > > rather just internal job state required to tear the job down on the > > > > > > > hardware. > > > > > > > > So what happens is that you either have stale pointers in the TDR which can > > > > > > > > go boom extremely easily or we somehow find a way to keep the necessary > > > > > > > I have not experenced the TDR going boom in Xe. > > > > > > > > > > > > > > > structures (which include struct thread_info and struct file for this driver > > > > > > > > connection) alive until all submissions are completed. > > > > > > > > > > > > > > > In Xe we keep everything alive until all submissions are completed. By > > > > > > > everything I mean the drm job, entity, scheduler, and VM via a reference > > > > > > > counting scheme. All of these structures are just kernel state which can > > > > > > > safely be accessed even if the application has been killed. > > > > > > Yeah, but that might just not be such a good idea from memory management > > > > > > point of view. > > > > > > > > > > > > When you (for example) kill a process all resource from that progress should > > > > > > at least be queued to be freed more or less immediately. > > > > > > > > > > > We do this, the TDR kicks jobs off the hardware as fast as the hw > > > > > interface allows and signals all pending hw fences immediately after. > > > > > Free jobs then is immediately called and the reference count goes to > > > > > zero. I think max time for all of this to occur is a handful of ms. > > > > > > > > > > > What Linux is doing for other I/O operations is to keep the relevant pages > > > > > > alive until the I/O operation is completed, but for GPUs that usually means > > > > > > keeping most of the memory of the process alive and that in turn is really > > > > > > not something you can do. > > > > > > > > > > > > You can of course do this if your driver has a reliable way of killing your > > > > > > submissions and freeing resources in a reasonable amount of time. This > > > > > > should then be done in the flush callback. > > > > > > > > > > > 'flush callback' - Do you mean drm_sched_entity_flush? I looked at that > > > > > and think that function doesn't even work for what I tell. It flushes > > > > > the spsc queue but what about jobs on the hardware, how do those get > > > > > killed? > > > > > > > > > > As stated we do via the TDR which is rather clean design and fits with > > > > > our reference couting scheme. > > > > > > > > > > > > If we need to teardown on demand we just set the TDR to a minimum value and > > > > > > > it kicks the jobs off the hardware, gracefully cleans everything up and > > > > > > > drops all references. This is a benefit of the 1 to 1 relationship, not > > > > > > > sure if this works with how AMDGPU uses the scheduler. > > > > > > > > > > > > > > > Delaying application tear down is also not an option because then you run > > > > > > > > into massive trouble with the OOM killer (or more generally OOM handling). > > > > > > > > See what we do in drm_sched_entity_flush() as well. > > > > > > > > > > > > > > > Not an issue for Xe, we never call drm_sched_entity_flush as our > > > > > > > referencing counting scheme is all jobs are finished before we attempt > > > > > > > to tear down entity / scheduler. > > > > > > I don't think you can do that upstream. Calling drm_sched_entity_flush() is > > > > > > a must have from your flush callback for the file descriptor. > > > > > > > > > > > Again 'flush callback'? What are you refering too. > > > > > > > > > > And why does drm_sched_entity_flush need to be called, doesn't seem to > > > > > do anything useful. > > > > > > > > > > > Unless you have some other method for killing your submissions this would > > > > > > give a path for a deny of service attack vector when the Xe driver is in > > > > > > use. > > > > > > > > > > > Yes, once th TDR fires is disallows all new submissions at the exec > > > > > IOCTL plus flushes any pending submissions as fast as possible. > > > > > > > > > > > > > Since adding the TDR support we completely exercised this through in the > > > > > > > > last two or three years or so. And to sum it up I would really like to get > > > > > > > > away from this mess again. > > > > > > > > > > > > > > > > Compared to that what i915 does is actually rather clean I think. > > > > > > > > > > > > > > > Not even close, resets where a nightmare in the i915 (I spend years > > > > > > > trying to get this right and probably still completely work) and in Xe > > > > > > > basically got it right on the attempt. > > > > > > > > > > > > > > > > Also in Xe some of > > > > > > > > > things done in free_job cannot be from an IRQ context, hence calling > > > > > > > > > this from the scheduler worker is rather helpful. > > > > > > > > Well putting things for cleanup into a workitem doesn't sounds like > > > > > > > > something hard. > > > > > > > > > > > > > > > That is exactly what we doing in the scheduler with the free_job > > > > > > > workitem. > > > > > > Yeah, but I think that we do it in the scheduler and not the driver is > > > > > > problematic. > > > Christian, I do see your point on simply get rid of free job callbacks here > > > then use fence with own-driver workqueue and house cleaning. But I wonder if > > > starting with this patch as a clear separation of that is not a step forward > > > and that could be cleaned up on a follow up!? > > > > > > Matt, why exactly do we need the separation in this patch? Commit message tells > > > what it is doing and that it is aligned with design, but is not clear on why > > > exactly we need this right now. Specially if in the end what we want is exactly > > > keeping the submit_wq to ensure the serialization of the operations you mentioned. > > > I mean, could we simply drop this patch and then work on a follow-up later and > > > investigate the Christian suggestion when we are in-tree? > > > > > I believe Christian suggested this change in a previous rev (free_job, > > proccess_msg) in there own workitem [1]. > > > > Dropping free_job / calling run_job again is really a completely > > different topic than this patch. > > Yeah, agree. I just wanted to bring this up before we put even more effort > in the free_job based approach. > > Rodrigos point is a really good one, no matter if the driver or the > scheduler frees the job. Doing that in a separate work item sounds like the > right thing to do. > Ok, so this patch for now is ok but as a follow up we should explore dropping free_job / scheduler refs to jobs with a wider audience as this change affects all drivers. Matt > Regards, > Christian. > > > > > [1] https://patchwork.freedesktop.org/patch/550722/?series=121745&rev=1 > > > > > > > Disagree, a common clean callback from a non-irq contexts IMO is a good > > > > > design rather than each driver possibly having its own worker for > > > > > cleanup. > > > > > > > > > > > For the scheduler it shouldn't care about the job any more as soon as the > > > > > > driver takes over. > > > > > > > > > > > This a massive rewrite for all users of the DRM scheduler, I'm saying > > > > > for Xe what you are suggesting makes little to no sense. > > > > > > > > > > I'd like other users of the DRM scheduler to chime in on what you > > > > > purposing. The scope of this change affects 8ish drivers that would > > > > > require buy in each of the stakeholders. I certainly can't change of > > > > > these drivers as I don't feel comfortable in all of those code bases nor > > > > > do I have hardware to test all of these drivers. > > > > > > > > > > > > > Question is what do you really need for TDR which is not inside the hardware > > > > > > > > fence? > > > > > > > > > > > > > > > A reference to the entity to be able to kick the job off the hardware. > > > > > > > A reference to the entity, job, and VM for error capture. > > > > > > > > > > > > > > We also need a reference to the job for recovery after a GPU reset so > > > > > > > run_job can be called again for innocent jobs. > > > > > > Well exactly that's what I'm massively pushing back. Letting the scheduler > > > > > > call run_job() for the same job again is *NOT* something you can actually > > > > > > do. > > > > > > > > > > > But lots of drivers do this already and the DRM scheduler documents > > > > > this. > > > > > > > > > > > This pretty clearly violates some of the dma_fence constrains and has cause > > > > > > massively headaches for me already. > > > > > > > > > > > Seems to work fine in Xe. > > > > > > > > > > > What you can do is to do this inside your driver, e.g. take the jobs and > > > > > > push them again to the hw ring or just tell the hw to start executing again > > > > > > from a previous position. > > > > > > > > > > > Again this now is massive rewrite of many drivers. > > > > > > > > > > > BTW that re-submitting of jobs seems to be a no-go from userspace > > > > > > perspective as well. Take a look at the Vulkan spec for that, at least Marek > > > > > > pretty much pointed out that we should absolutely not do this inside the > > > > > > kernel. > > > > > > > > > > > Yes if the job causes the hang, we ban the queue. Typcially only per > > > > > entity (queue) resets are done in Xe but occasionally device level > > > > > resets are done (issues with hardware) and innocent jobs / entities call > > > > > run_job again. > > > > If the engine is reset and the job was already executing, how can you > > > > determine that it's in a good state to resubmit? What if some > > If a job has started but not completed we ban the queue during device > > reset. If a queue have jobs submitted but not started we resubmit all > > jobs on the queue during device reset. > > > > The started / completed state can be determined by looking at a seqno in > > memory. > > > > > > internal fence or semaphore in memory used by the logic in the command > > > > buffer has been signaled already and then you resubmit the job and it > > > > now starts executing with different input state? > > > I believe we could set some more rules in the new robustness documentation: > > > https://lore.kernel.org/all/20230818200642.276735-1-andrealmeid@xxxxxxxxxx/ > > > > > > For this robustness implementation i915 pin point the exact context that > > > was in execution when the gpu hang and only blame that, although the > > > ressubmission is up to the user space. While on Xe we are blaming every > > > single context that was in the queue. So I'm actually confused on what > > > are the innocent jobs and who are calling for resubmission, if all of > > > them got banned and blamed. > > See above, innocent job == submited job but not started (i.e. a job > > stuck in the FW queue not yet been put on the hardware). Because we have > > a FW scheduler we could have 1000s of innocent jobs that don't need to > > get banned. This is very different from drivers without FW schedulers as > > typically when run_job is called the job hits the hardware immediately. > > > > Matt > > > > > > Alex > > > > > > > > > > The generally right approach seems to be to cleanly signal to userspace that > > > > > > something bad happened and that userspace then needs to submit things again > > > > > > even for innocent jobs. > > > > > > > > > > > I disagree that innocent jobs should be banned. What you are suggesting > > > > > is if a device reset needs to be done we kill / ban every user space queue. > > > > > Thats seems like overkill. Not seeing where that is stated in this doc > > > > > [1], it seems to imply that only jobs that are stuck results in bans. > > > > > > > > > > Matt > > > > > > > > > > [1] https://patchwork.freedesktop.org/patch/553465/?series=119883&rev=3 > > > > > > > > > > > Regards, > > > > > > Christian. > > > > > > > > > > > > > All of this leads to believe we need to stick with the design. > > > > > > > > > > > > > > Matt > > > > > > > > > > > > > > > Regards, > > > > > > > > Christian. > > > > > > > > > > > > > > > > > The HW fence can live for longer as it can be installed in dma-resv > > > > > > > > > slots, syncobjs, etc... If the job and hw fence are combined now we > > > > > > > > > holding on the memory for the longer and perhaps at the mercy of the > > > > > > > > > user. We also run the risk of the final put being done from an IRQ > > > > > > > > > context which again wont work in Xe as it is currently coded. Lastly 2 > > > > > > > > > jobs from the same scheduler could do the final put in parallel, so > > > > > > > > > rather than having free_job serialized by the worker now multiple jobs > > > > > > > > > are freeing themselves at the same time. This might not be an issue but > > > > > > > > > adds another level of raceyness that needs to be accounted for. None of > > > > > > > > > this sounds desirable to me. > > > > > > > > > > > > > > > > > > FWIW what you suggesting sounds like how the i915 did things > > > > > > > > > (i915_request and hw fence in 1 memory alloc) and that turned out to be > > > > > > > > > a huge mess. As rule of thumb I generally do the opposite of whatever > > > > > > > > > the i915 did. > > > > > > > > > > > > > > > > > > Matt > > > > > > > > > > > > > > > > > > > Christian. > > > > > > > > > > > > > > > > > > > > > Matt > > > > > > > > > > > > > > > > > > > > > > > All the lifetime issues we had came from ignoring this fact and I think we > > > > > > > > > > > > should push for fixing this design up again. > > > > > > > > > > > > > > > > > > > > > > > > Regards, > > > > > > > > > > > > Christian. > > > > > > > > > > > > > > > > > > > > > > > > > Signed-off-by: Matthew Brost <matthew.brost@xxxxxxxxx> > > > > > > > > > > > > > --- > > > > > > > > > > > > > drivers/gpu/drm/scheduler/sched_main.c | 137 ++++++++++++++++++------- > > > > > > > > > > > > > include/drm/gpu_scheduler.h | 8 +- > > > > > > > > > > > > > 2 files changed, 106 insertions(+), 39 deletions(-) > > > > > > > > > > > > > > > > > > > > > > > > > > diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c > > > > > > > > > > > > > index cede47afc800..b67469eac179 100644 > > > > > > > > > > > > > --- a/drivers/gpu/drm/scheduler/sched_main.c > > > > > > > > > > > > > +++ b/drivers/gpu/drm/scheduler/sched_main.c > > > > > > > > > > > > > @@ -213,11 +213,12 @@ void drm_sched_rq_remove_entity(struct drm_sched_rq *rq, > > > > > > > > > > > > > * drm_sched_rq_select_entity_rr - Select an entity which could provide a job to run > > > > > > > > > > > > > * > > > > > > > > > > > > > * @rq: scheduler run queue to check. > > > > > > > > > > > > > + * @dequeue: dequeue selected entity > > > > > > > > > > > > > * > > > > > > > > > > > > > * Try to find a ready entity, returns NULL if none found. > > > > > > > > > > > > > */ > > > > > > > > > > > > > static struct drm_sched_entity * > > > > > > > > > > > > > -drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq) > > > > > > > > > > > > > +drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq, bool dequeue) > > > > > > > > > > > > > { > > > > > > > > > > > > > struct drm_sched_entity *entity; > > > > > > > > > > > > > @@ -227,8 +228,10 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq) > > > > > > > > > > > > > if (entity) { > > > > > > > > > > > > > list_for_each_entry_continue(entity, &rq->entities, list) { > > > > > > > > > > > > > if (drm_sched_entity_is_ready(entity)) { > > > > > > > > > > > > > - rq->current_entity = entity; > > > > > > > > > > > > > - reinit_completion(&entity->entity_idle); > > > > > > > > > > > > > + if (dequeue) { > > > > > > > > > > > > > + rq->current_entity = entity; > > > > > > > > > > > > > + reinit_completion(&entity->entity_idle); > > > > > > > > > > > > > + } > > > > > > > > > > > > > spin_unlock(&rq->lock); > > > > > > > > > > > > > return entity; > > > > > > > > > > > > > } > > > > > > > > > > > > > @@ -238,8 +241,10 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq) > > > > > > > > > > > > > list_for_each_entry(entity, &rq->entities, list) { > > > > > > > > > > > > > if (drm_sched_entity_is_ready(entity)) { > > > > > > > > > > > > > - rq->current_entity = entity; > > > > > > > > > > > > > - reinit_completion(&entity->entity_idle); > > > > > > > > > > > > > + if (dequeue) { > > > > > > > > > > > > > + rq->current_entity = entity; > > > > > > > > > > > > > + reinit_completion(&entity->entity_idle); > > > > > > > > > > > > > + } > > > > > > > > > > > > > spin_unlock(&rq->lock); > > > > > > > > > > > > > return entity; > > > > > > > > > > > > > } > > > > > > > > > > > > > @@ -257,11 +262,12 @@ drm_sched_rq_select_entity_rr(struct drm_sched_rq *rq) > > > > > > > > > > > > > * drm_sched_rq_select_entity_fifo - Select an entity which provides a job to run > > > > > > > > > > > > > * > > > > > > > > > > > > > * @rq: scheduler run queue to check. > > > > > > > > > > > > > + * @dequeue: dequeue selected entity > > > > > > > > > > > > > * > > > > > > > > > > > > > * Find oldest waiting ready entity, returns NULL if none found. > > > > > > > > > > > > > */ > > > > > > > > > > > > > static struct drm_sched_entity * > > > > > > > > > > > > > -drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq) > > > > > > > > > > > > > +drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq, bool dequeue) > > > > > > > > > > > > > { > > > > > > > > > > > > > struct rb_node *rb; > > > > > > > > > > > > > @@ -271,8 +277,10 @@ drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq) > > > > > > > > > > > > > entity = rb_entry(rb, struct drm_sched_entity, rb_tree_node); > > > > > > > > > > > > > if (drm_sched_entity_is_ready(entity)) { > > > > > > > > > > > > > - rq->current_entity = entity; > > > > > > > > > > > > > - reinit_completion(&entity->entity_idle); > > > > > > > > > > > > > + if (dequeue) { > > > > > > > > > > > > > + rq->current_entity = entity; > > > > > > > > > > > > > + reinit_completion(&entity->entity_idle); > > > > > > > > > > > > > + } > > > > > > > > > > > > > break; > > > > > > > > > > > > > } > > > > > > > > > > > > > } > > > > > > > > > > > > > @@ -282,13 +290,54 @@ drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq) > > > > > > > > > > > > > } > > > > > > > > > > > > > /** > > > > > > > > > > > > > - * drm_sched_submit_queue - scheduler queue submission > > > > > > > > > > > > > + * drm_sched_run_job_queue - queue job submission > > > > > > > > > > > > > * @sched: scheduler instance > > > > > > > > > > > > > */ > > > > > > > > > > > > > -static void drm_sched_submit_queue(struct drm_gpu_scheduler *sched) > > > > > > > > > > > > > +static void drm_sched_run_job_queue(struct drm_gpu_scheduler *sched) > > > > > > > > > > > > > { > > > > > > > > > > > > > if (!READ_ONCE(sched->pause_submit)) > > > > > > > > > > > > > - queue_work(sched->submit_wq, &sched->work_submit); > > > > > > > > > > > > > + queue_work(sched->submit_wq, &sched->work_run_job); > > > > > > > > > > > > > +} > > > > > > > > > > > > > + > > > > > > > > > > > > > +static struct drm_sched_entity * > > > > > > > > > > > > > +drm_sched_select_entity(struct drm_gpu_scheduler *sched, bool dequeue); > > > > > > > > > > > > > + > > > > > > > > > > > > > +/** > > > > > > > > > > > > > + * drm_sched_run_job_queue_if_ready - queue job submission if ready > > > > > > > > > > > > > + * @sched: scheduler instance > > > > > > > > > > > > > + */ > > > > > > > > > > > > > +static void drm_sched_run_job_queue_if_ready(struct drm_gpu_scheduler *sched) > > > > > > > > > > > > > +{ > > > > > > > > > > > > > + if (drm_sched_select_entity(sched, false)) > > > > > > > > > > > > > + drm_sched_run_job_queue(sched); > > > > > > > > > > > > > +} > > > > > > > > > > > > > + > > > > > > > > > > > > > +/** > > > > > > > > > > > > > + * drm_sched_free_job_queue - queue free job > > > > > > > > > > > > > + * > > > > > > > > > > > > > + * @sched: scheduler instance to queue free job > > > > > > > > > > > > > + */ > > > > > > > > > > > > > +static void drm_sched_free_job_queue(struct drm_gpu_scheduler *sched) > > > > > > > > > > > > > +{ > > > > > > > > > > > > > + if (!READ_ONCE(sched->pause_submit)) > > > > > > > > > > > > > + queue_work(sched->submit_wq, &sched->work_free_job); > > > > > > > > > > > > > +} > > > > > > > > > > > > > + > > > > > > > > > > > > > +/** > > > > > > > > > > > > > + * drm_sched_free_job_queue_if_ready - queue free job if ready > > > > > > > > > > > > > + * > > > > > > > > > > > > > + * @sched: scheduler instance to queue free job > > > > > > > > > > > > > + */ > > > > > > > > > > > > > +static void drm_sched_free_job_queue_if_ready(struct drm_gpu_scheduler *sched) > > > > > > > > > > > > > +{ > > > > > > > > > > > > > + struct drm_sched_job *job; > > > > > > > > > > > > > + > > > > > > > > > > > > > + spin_lock(&sched->job_list_lock); > > > > > > > > > > > > > + job = list_first_entry_or_null(&sched->pending_list, > > > > > > > > > > > > > + struct drm_sched_job, list); > > > > > > > > > > > > > + if (job && dma_fence_is_signaled(&job->s_fence->finished)) > > > > > > > > > > > > > + drm_sched_free_job_queue(sched); > > > > > > > > > > > > > + spin_unlock(&sched->job_list_lock); > > > > > > > > > > > > > } > > > > > > > > > > > > > /** > > > > > > > > > > > > > @@ -310,7 +359,7 @@ static void drm_sched_job_done(struct drm_sched_job *s_job, int result) > > > > > > > > > > > > > dma_fence_get(&s_fence->finished); > > > > > > > > > > > > > drm_sched_fence_finished(s_fence, result); > > > > > > > > > > > > > dma_fence_put(&s_fence->finished); > > > > > > > > > > > > > - drm_sched_submit_queue(sched); > > > > > > > > > > > > > + drm_sched_free_job_queue(sched); > > > > > > > > > > > > > } > > > > > > > > > > > > > /** > > > > > > > > > > > > > @@ -906,18 +955,19 @@ static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched) > > > > > > > > > > > > > void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched) > > > > > > > > > > > > > { > > > > > > > > > > > > > if (drm_sched_can_queue(sched)) > > > > > > > > > > > > > - drm_sched_submit_queue(sched); > > > > > > > > > > > > > + drm_sched_run_job_queue(sched); > > > > > > > > > > > > > } > > > > > > > > > > > > > /** > > > > > > > > > > > > > * drm_sched_select_entity - Select next entity to process > > > > > > > > > > > > > * > > > > > > > > > > > > > * @sched: scheduler instance > > > > > > > > > > > > > + * @dequeue: dequeue selected entity > > > > > > > > > > > > > * > > > > > > > > > > > > > * Returns the entity to process or NULL if none are found. > > > > > > > > > > > > > */ > > > > > > > > > > > > > static struct drm_sched_entity * > > > > > > > > > > > > > -drm_sched_select_entity(struct drm_gpu_scheduler *sched) > > > > > > > > > > > > > +drm_sched_select_entity(struct drm_gpu_scheduler *sched, bool dequeue) > > > > > > > > > > > > > { > > > > > > > > > > > > > struct drm_sched_entity *entity; > > > > > > > > > > > > > int i; > > > > > > > > > > > > > @@ -935,8 +985,10 @@ drm_sched_select_entity(struct drm_gpu_scheduler *sched) > > > > > > > > > > > > > /* Kernel run queue has higher priority than normal run queue*/ > > > > > > > > > > > > > for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) { > > > > > > > > > > > > > entity = sched->sched_policy == DRM_SCHED_POLICY_FIFO ? > > > > > > > > > > > > > - drm_sched_rq_select_entity_fifo(&sched->sched_rq[i]) : > > > > > > > > > > > > > - drm_sched_rq_select_entity_rr(&sched->sched_rq[i]); > > > > > > > > > > > > > + drm_sched_rq_select_entity_fifo(&sched->sched_rq[i], > > > > > > > > > > > > > + dequeue) : > > > > > > > > > > > > > + drm_sched_rq_select_entity_rr(&sched->sched_rq[i], > > > > > > > > > > > > > + dequeue); > > > > > > > > > > > > > if (entity) > > > > > > > > > > > > > break; > > > > > > > > > > > > > } > > > > > > > > > > > > > @@ -1024,30 +1076,44 @@ drm_sched_pick_best(struct drm_gpu_scheduler **sched_list, > > > > > > > > > > > > > EXPORT_SYMBOL(drm_sched_pick_best); > > > > > > > > > > > > > /** > > > > > > > > > > > > > - * drm_sched_main - main scheduler thread > > > > > > > > > > > > > + * drm_sched_free_job_work - worker to call free_job > > > > > > > > > > > > > * > > > > > > > > > > > > > - * @param: scheduler instance > > > > > > > > > > > > > + * @w: free job work > > > > > > > > > > > > > */ > > > > > > > > > > > > > -static void drm_sched_main(struct work_struct *w) > > > > > > > > > > > > > +static void drm_sched_free_job_work(struct work_struct *w) > > > > > > > > > > > > > { > > > > > > > > > > > > > struct drm_gpu_scheduler *sched = > > > > > > > > > > > > > - container_of(w, struct drm_gpu_scheduler, work_submit); > > > > > > > > > > > > > - struct drm_sched_entity *entity; > > > > > > > > > > > > > + container_of(w, struct drm_gpu_scheduler, work_free_job); > > > > > > > > > > > > > struct drm_sched_job *cleanup_job; > > > > > > > > > > > > > - int r; > > > > > > > > > > > > > if (READ_ONCE(sched->pause_submit)) > > > > > > > > > > > > > return; > > > > > > > > > > > > > cleanup_job = drm_sched_get_cleanup_job(sched); > > > > > > > > > > > > > - entity = drm_sched_select_entity(sched); > > > > > > > > > > > > > + if (cleanup_job) { > > > > > > > > > > > > > + sched->ops->free_job(cleanup_job); > > > > > > > > > > > > > + > > > > > > > > > > > > > + drm_sched_free_job_queue_if_ready(sched); > > > > > > > > > > > > > + drm_sched_run_job_queue_if_ready(sched); > > > > > > > > > > > > > + } > > > > > > > > > > > > > +} > > > > > > > > > > > > > - if (!entity && !cleanup_job) > > > > > > > > > > > > > - return; /* No more work */ > > > > > > > > > > > > > +/** > > > > > > > > > > > > > + * drm_sched_run_job_work - worker to call run_job > > > > > > > > > > > > > + * > > > > > > > > > > > > > + * @w: run job work > > > > > > > > > > > > > + */ > > > > > > > > > > > > > +static void drm_sched_run_job_work(struct work_struct *w) > > > > > > > > > > > > > +{ > > > > > > > > > > > > > + struct drm_gpu_scheduler *sched = > > > > > > > > > > > > > + container_of(w, struct drm_gpu_scheduler, work_run_job); > > > > > > > > > > > > > + struct drm_sched_entity *entity; > > > > > > > > > > > > > + int r; > > > > > > > > > > > > > - if (cleanup_job) > > > > > > > > > > > > > - sched->ops->free_job(cleanup_job); > > > > > > > > > > > > > + if (READ_ONCE(sched->pause_submit)) > > > > > > > > > > > > > + return; > > > > > > > > > > > > > + entity = drm_sched_select_entity(sched, true); > > > > > > > > > > > > > if (entity) { > > > > > > > > > > > > > struct dma_fence *fence; > > > > > > > > > > > > > struct drm_sched_fence *s_fence; > > > > > > > > > > > > > @@ -1056,9 +1122,7 @@ static void drm_sched_main(struct work_struct *w) > > > > > > > > > > > > > sched_job = drm_sched_entity_pop_job(entity); > > > > > > > > > > > > > if (!sched_job) { > > > > > > > > > > > > > complete_all(&entity->entity_idle); > > > > > > > > > > > > > - if (!cleanup_job) > > > > > > > > > > > > > - return; /* No more work */ > > > > > > > > > > > > > - goto again; > > > > > > > > > > > > > + return; /* No more work */ > > > > > > > > > > > > > } > > > > > > > > > > > > > s_fence = sched_job->s_fence; > > > > > > > > > > > > > @@ -1088,10 +1152,8 @@ static void drm_sched_main(struct work_struct *w) > > > > > > > > > > > > > } > > > > > > > > > > > > > wake_up(&sched->job_scheduled); > > > > > > > > > > > > > + drm_sched_run_job_queue_if_ready(sched); > > > > > > > > > > > > > } > > > > > > > > > > > > > - > > > > > > > > > > > > > -again: > > > > > > > > > > > > > - drm_sched_submit_queue(sched); > > > > > > > > > > > > > } > > > > > > > > > > > > > /** > > > > > > > > > > > > > @@ -1150,7 +1212,8 @@ int drm_sched_init(struct drm_gpu_scheduler *sched, > > > > > > > > > > > > > spin_lock_init(&sched->job_list_lock); > > > > > > > > > > > > > atomic_set(&sched->hw_rq_count, 0); > > > > > > > > > > > > > INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout); > > > > > > > > > > > > > - INIT_WORK(&sched->work_submit, drm_sched_main); > > > > > > > > > > > > > + INIT_WORK(&sched->work_run_job, drm_sched_run_job_work); > > > > > > > > > > > > > + INIT_WORK(&sched->work_free_job, drm_sched_free_job_work); > > > > > > > > > > > > > atomic_set(&sched->_score, 0); > > > > > > > > > > > > > atomic64_set(&sched->job_id_count, 0); > > > > > > > > > > > > > sched->pause_submit = false; > > > > > > > > > > > > > @@ -1275,7 +1338,8 @@ EXPORT_SYMBOL(drm_sched_submit_ready); > > > > > > > > > > > > > void drm_sched_submit_stop(struct drm_gpu_scheduler *sched) > > > > > > > > > > > > > { > > > > > > > > > > > > > WRITE_ONCE(sched->pause_submit, true); > > > > > > > > > > > > > - cancel_work_sync(&sched->work_submit); > > > > > > > > > > > > > + cancel_work_sync(&sched->work_run_job); > > > > > > > > > > > > > + cancel_work_sync(&sched->work_free_job); > > > > > > > > > > > > > } > > > > > > > > > > > > > EXPORT_SYMBOL(drm_sched_submit_stop); > > > > > > > > > > > > > @@ -1287,6 +1351,7 @@ EXPORT_SYMBOL(drm_sched_submit_stop); > > > > > > > > > > > > > void drm_sched_submit_start(struct drm_gpu_scheduler *sched) > > > > > > > > > > > > > { > > > > > > > > > > > > > WRITE_ONCE(sched->pause_submit, false); > > > > > > > > > > > > > - queue_work(sched->submit_wq, &sched->work_submit); > > > > > > > > > > > > > + queue_work(sched->submit_wq, &sched->work_run_job); > > > > > > > > > > > > > + queue_work(sched->submit_wq, &sched->work_free_job); > > > > > > > > > > > > > } > > > > > > > > > > > > > EXPORT_SYMBOL(drm_sched_submit_start); > > > > > > > > > > > > > diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h > > > > > > > > > > > > > index 04eec2d7635f..fbc083a92757 100644 > > > > > > > > > > > > > --- a/include/drm/gpu_scheduler.h > > > > > > > > > > > > > +++ b/include/drm/gpu_scheduler.h > > > > > > > > > > > > > @@ -487,9 +487,10 @@ struct drm_sched_backend_ops { > > > > > > > > > > > > > * finished. > > > > > > > > > > > > > * @hw_rq_count: the number of jobs currently in the hardware queue. > > > > > > > > > > > > > * @job_id_count: used to assign unique id to the each job. > > > > > > > > > > > > > - * @submit_wq: workqueue used to queue @work_submit > > > > > > > > > > > > > + * @submit_wq: workqueue used to queue @work_run_job and @work_free_job > > > > > > > > > > > > > * @timeout_wq: workqueue used to queue @work_tdr > > > > > > > > > > > > > - * @work_submit: schedules jobs and cleans up entities > > > > > > > > > > > > > + * @work_run_job: schedules jobs > > > > > > > > > > > > > + * @work_free_job: cleans up jobs > > > > > > > > > > > > > * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the > > > > > > > > > > > > > * timeout interval is over. > > > > > > > > > > > > > * @pending_list: the list of jobs which are currently in the job queue. > > > > > > > > > > > > > @@ -518,7 +519,8 @@ struct drm_gpu_scheduler { > > > > > > > > > > > > > atomic64_t job_id_count; > > > > > > > > > > > > > struct workqueue_struct *submit_wq; > > > > > > > > > > > > > struct workqueue_struct *timeout_wq; > > > > > > > > > > > > > - struct work_struct work_submit; > > > > > > > > > > > > > + struct work_struct work_run_job; > > > > > > > > > > > > > + struct work_struct work_free_job; > > > > > > > > > > > > > struct delayed_work work_tdr; > > > > > > > > > > > > > struct list_head pending_list; > > > > > > > > > > > > > spinlock_t job_list_lock; >