Hi Christian,
I ran GLMark2, unigine heaven and Tomb Raider on steam. I didn't observe
any issues.
Regards,
Arun.
On 8/21/2023 4:33 PM, Christian König wrote:
Am 20.08.23 um 11:51 schrieb Christophe JAILLET:
This serie simplifies amdgpu_bo_list_create() and usage of the 'struct
amdgpu_bo_list'.
Oh, yes please. That's something I always wanted to cleanup as well.
It is compile tested only.
That bothers me a bit. Arun, Vitaly, Shashank can anybody with time
run a quick test on this? Preferable the IGT tests, but this just some
game should probably do as well.
Apart from that looks good to me,
Christian.
Christophe JAILLET (4):
drm/amdgpu: Explicitly add a flexible array at the end of 'struct
amdgpu_bo_list'
drm/amdgpu: Remove a redundant sanity check
drm/amdgpu: Remove amdgpu_bo_list_array_entry()
drm/amdgpu: Use kvzalloc() to simplify code
drivers/gpu/drm/amd/amdgpu/amdgpu_bo_list.c | 15 ++-------------
drivers/gpu/drm/amd/amdgpu/amdgpu_bo_list.h | 18 ++++++------------
2 files changed, 8 insertions(+), 25 deletions(-)