Priority | medium |
---|---|
Bug ID | 66713 |
Assignee | dri-devel@lists.freedesktop.org |
Summary | Team Fortress 2 crashes with r600-sb on HD4850 |
Severity | major |
Classification | Unclassified |
OS | Linux (All) |
Reporter | hubert@kario.pl |
Hardware | x86-64 (AMD64) |
Status | NEW |
Version | git |
Component | Drivers/Gallium/r600 |
Product | Mesa |
I'm experiencing TF2 crash when running current (as of today) git master when specifying R600_DEBUG=sb the crash occurs as soon as the map is shown (right after the server config was loaded) My GPU is Advanced Micro Devices, Inc. [AMD/ATI] RV770 [Radeon HD 4850] mesa version: OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD RV770 OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.2.0-devel (git-1415a18) OpenGL core profile shading language version string: 1.40 unfortunately the game's console output isn't really helpful: Redownloading all lightmaps m_face->glyph->bitmap.width is 0 for ch:32 TF2 m_face->glyph->bitmap.width is 0 for ch:32 TF2 Professor m_face->glyph->bitmap.width is 0 for ch:32 TF2 m_face->glyph->bitmap.width is 0 for ch:32 TF2 m_face->glyph->bitmap.width is 0 for ch:32 TF2 Professor ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred Uploading dump (out-of-process) [proxy ''] /tmp/dumps/crash_20130708231132_1.dmp ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred Game removed: AppID 440 "Team Fortress 2", ProcID 619 /mnt/backup/Steam/SteamApps/common/Team Fortress 2/hl2.sh: line 67: 619 Aborted (core dumped) ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@" Generating new string page texture 172: 256x256, total string texture memory is 2.83 MB Finished uploading minidump (out-of-process): success = yes response: CrashID=bp-e81b0255-1345-437c-b5e9-47a552130708 Generating new string page texture 178: 24x256, total string texture memory is 2.85 MB unlinked 2 orphaned pipes CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 12948 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 3 multi object alertable sleeps the game runs fine for extended periods of time with regular backend
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