Re: [PATCH 1/8] drm/sched: Convert drm scheduler to use a work queue rather than kthread

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On 03/08/2023 15:43, Matthew Brost wrote:
On Thu, Aug 03, 2023 at 11:11:13AM +0100, Tvrtko Ursulin wrote:

On 01/08/2023 21:50, Matthew Brost wrote:
In XE, the new Intel GPU driver, a choice has made to have a 1 to 1
mapping between a drm_gpu_scheduler and drm_sched_entity. At first this
seems a bit odd but let us explain the reasoning below.

1. In XE the submission order from multiple drm_sched_entity is not
guaranteed to be the same completion even if targeting the same hardware
engine. This is because in XE we have a firmware scheduler, the GuC,
which allowed to reorder, timeslice, and preempt submissions. If a using
shared drm_gpu_scheduler across multiple drm_sched_entity, the TDR falls
apart as the TDR expects submission order == completion order. Using a
dedicated drm_gpu_scheduler per drm_sched_entity solve this problem.

2. In XE submissions are done via programming a ring buffer (circular
buffer), a drm_gpu_scheduler provides a limit on number of jobs, if the
limit of number jobs is set to RING_SIZE / MAX_SIZE_PER_JOB we get flow
control on the ring for free.

A problem with this design is currently a drm_gpu_scheduler uses a
kthread for submission / job cleanup. This doesn't scale if a large
number of drm_gpu_scheduler are used. To work around the scaling issue,
use a worker rather than kthread for submission / job cleanup.

v2:
    - (Rob Clark) Fix msm build
    - Pass in run work queue
v3:
    - (Boris) don't have loop in worker

Signed-off-by: Matthew Brost <matthew.brost@xxxxxxxxx>
---
   drivers/gpu/drm/amd/amdgpu/amdgpu_debugfs.c |  14 +-
   drivers/gpu/drm/amd/amdgpu/amdgpu_device.c  |  14 +-
   drivers/gpu/drm/etnaviv/etnaviv_sched.c     |   2 +-
   drivers/gpu/drm/lima/lima_sched.c           |   2 +-
   drivers/gpu/drm/msm/adreno/adreno_device.c  |   6 +-
   drivers/gpu/drm/msm/msm_ringbuffer.c        |   2 +-
   drivers/gpu/drm/panfrost/panfrost_job.c     |   2 +-
   drivers/gpu/drm/scheduler/sched_main.c      | 136 +++++++++++---------
   drivers/gpu/drm/v3d/v3d_sched.c             |  10 +-
   include/drm/gpu_scheduler.h                 |  14 +-
   10 files changed, 113 insertions(+), 89 deletions(-)

diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_debugfs.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_debugfs.c
index f60753f97ac5..9c2a10aeb0b3 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_debugfs.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_debugfs.c
@@ -1489,9 +1489,9 @@ static int amdgpu_debugfs_test_ib_show(struct seq_file *m, void *unused)
   	for (i = 0; i < AMDGPU_MAX_RINGS; i++) {
   		struct amdgpu_ring *ring = adev->rings[i];
-		if (!ring || !ring->sched.thread)
+		if (!ring || !ring->sched.ready)
   			continue;
-		kthread_park(ring->sched.thread);
+		drm_sched_run_wq_stop(&ring->sched);

It would be good to split out adding of these wrappers (including adding one
for ring->sched.thread/ready) to a standalong preceding patch. That way at
least some mechanical changes to various drivers would be separated from
functional changes.


Sure.
Also, perhaps do not have the wq in the name if it is not really needed to
be verbose with the underlying implementation like that? Like would
drm_sched_run/pause. Or even __drm_sched_start/stop, dunno, just an idea.


Sure.
   	}
   	seq_printf(m, "run ib test:\n");
@@ -1505,9 +1505,9 @@ static int amdgpu_debugfs_test_ib_show(struct seq_file *m, void *unused)
   	for (i = 0; i < AMDGPU_MAX_RINGS; i++) {
   		struct amdgpu_ring *ring = adev->rings[i];
-		if (!ring || !ring->sched.thread)
+		if (!ring || !ring->sched.ready)
   			continue;
-		kthread_unpark(ring->sched.thread);
+		drm_sched_run_wq_start(&ring->sched);
   	}
   	up_write(&adev->reset_domain->sem);
@@ -1727,7 +1727,7 @@ static int amdgpu_debugfs_ib_preempt(void *data, u64 val)
   	ring = adev->rings[val];
-	if (!ring || !ring->funcs->preempt_ib || !ring->sched.thread)
+	if (!ring || !ring->funcs->preempt_ib || !ring->sched.ready)
   		return -EINVAL;
   	/* the last preemption failed */
@@ -1745,7 +1745,7 @@ static int amdgpu_debugfs_ib_preempt(void *data, u64 val)
   		goto pro_end;
   	/* stop the scheduler */
-	kthread_park(ring->sched.thread);
+	drm_sched_run_wq_stop(&ring->sched);
   	/* preempt the IB */
   	r = amdgpu_ring_preempt_ib(ring);
@@ -1779,7 +1779,7 @@ static int amdgpu_debugfs_ib_preempt(void *data, u64 val)
   failure:
   	/* restart the scheduler */
-	kthread_unpark(ring->sched.thread);
+	drm_sched_run_wq_start(&ring->sched);
   	up_read(&adev->reset_domain->sem);
diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
index fac9312b1695..00c9c03c8f94 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
@@ -2364,7 +2364,7 @@ static int amdgpu_device_init_schedulers(struct amdgpu_device *adev)
   			break;
   		}
-		r = drm_sched_init(&ring->sched, &amdgpu_sched_ops,
+		r = drm_sched_init(&ring->sched, &amdgpu_sched_ops, NULL,
   				   ring->num_hw_submission, amdgpu_job_hang_limit,
   				   timeout, adev->reset_domain->wq,
   				   ring->sched_score, ring->name,
@@ -4627,7 +4627,7 @@ bool amdgpu_device_has_job_running(struct amdgpu_device *adev)
   	for (i = 0; i < AMDGPU_MAX_RINGS; ++i) {
   		struct amdgpu_ring *ring = adev->rings[i];
-		if (!ring || !ring->sched.thread)
+		if (!ring || !ring->sched.ready)
   			continue;
   		spin_lock(&ring->sched.job_list_lock);
@@ -4753,7 +4753,7 @@ int amdgpu_device_pre_asic_reset(struct amdgpu_device *adev,
   	for (i = 0; i < AMDGPU_MAX_RINGS; ++i) {
   		struct amdgpu_ring *ring = adev->rings[i];
-		if (!ring || !ring->sched.thread)
+		if (!ring || !ring->sched.ready)
   			continue;
   		/*clear job fence from fence drv to avoid force_completion
@@ -5294,7 +5294,7 @@ int amdgpu_device_gpu_recover(struct amdgpu_device *adev,
   		for (i = 0; i < AMDGPU_MAX_RINGS; ++i) {
   			struct amdgpu_ring *ring = tmp_adev->rings[i];
-			if (!ring || !ring->sched.thread)
+			if (!ring || !ring->sched.ready)
   				continue;
   			drm_sched_stop(&ring->sched, job ? &job->base : NULL);
@@ -5369,7 +5369,7 @@ int amdgpu_device_gpu_recover(struct amdgpu_device *adev,
   		for (i = 0; i < AMDGPU_MAX_RINGS; ++i) {
   			struct amdgpu_ring *ring = tmp_adev->rings[i];
-			if (!ring || !ring->sched.thread)
+			if (!ring || !ring->sched.ready)
   				continue;
   			drm_sched_start(&ring->sched, true);
@@ -5696,7 +5696,7 @@ pci_ers_result_t amdgpu_pci_error_detected(struct pci_dev *pdev, pci_channel_sta
   		for (i = 0; i < AMDGPU_MAX_RINGS; ++i) {
   			struct amdgpu_ring *ring = adev->rings[i];
-			if (!ring || !ring->sched.thread)
+			if (!ring || !ring->sched.ready)
   				continue;
   			drm_sched_stop(&ring->sched, NULL);
@@ -5824,7 +5824,7 @@ void amdgpu_pci_resume(struct pci_dev *pdev)
   	for (i = 0; i < AMDGPU_MAX_RINGS; ++i) {
   		struct amdgpu_ring *ring = adev->rings[i];
-		if (!ring || !ring->sched.thread)
+		if (!ring || !ring->sched.ready)
   			continue;
   		drm_sched_start(&ring->sched, true);
diff --git a/drivers/gpu/drm/etnaviv/etnaviv_sched.c b/drivers/gpu/drm/etnaviv/etnaviv_sched.c
index 1ae87dfd19c4..8486a2923f1b 100644
--- a/drivers/gpu/drm/etnaviv/etnaviv_sched.c
+++ b/drivers/gpu/drm/etnaviv/etnaviv_sched.c
@@ -133,7 +133,7 @@ int etnaviv_sched_init(struct etnaviv_gpu *gpu)
   {
   	int ret;
-	ret = drm_sched_init(&gpu->sched, &etnaviv_sched_ops,
+	ret = drm_sched_init(&gpu->sched, &etnaviv_sched_ops, NULL,
   			     etnaviv_hw_jobs_limit, etnaviv_job_hang_limit,
   			     msecs_to_jiffies(500), NULL, NULL,
   			     dev_name(gpu->dev), gpu->dev);
diff --git a/drivers/gpu/drm/lima/lima_sched.c b/drivers/gpu/drm/lima/lima_sched.c
index ff003403fbbc..54f53bece27c 100644
--- a/drivers/gpu/drm/lima/lima_sched.c
+++ b/drivers/gpu/drm/lima/lima_sched.c
@@ -488,7 +488,7 @@ int lima_sched_pipe_init(struct lima_sched_pipe *pipe, const char *name)
   	INIT_WORK(&pipe->recover_work, lima_sched_recover_work);
-	return drm_sched_init(&pipe->base, &lima_sched_ops, 1,
+	return drm_sched_init(&pipe->base, &lima_sched_ops, NULL, 1,
   			      lima_job_hang_limit,
   			      msecs_to_jiffies(timeout), NULL,
   			      NULL, name, pipe->ldev->dev);
diff --git a/drivers/gpu/drm/msm/adreno/adreno_device.c b/drivers/gpu/drm/msm/adreno/adreno_device.c
index c5c4c93b3689..f76ce11a5384 100644
--- a/drivers/gpu/drm/msm/adreno/adreno_device.c
+++ b/drivers/gpu/drm/msm/adreno/adreno_device.c
@@ -662,7 +662,8 @@ static void suspend_scheduler(struct msm_gpu *gpu)
   	 */
   	for (i = 0; i < gpu->nr_rings; i++) {
   		struct drm_gpu_scheduler *sched = &gpu->rb[i]->sched;
-		kthread_park(sched->thread);
+
+		drm_sched_run_wq_stop(sched);
   	}
   }
@@ -672,7 +673,8 @@ static void resume_scheduler(struct msm_gpu *gpu)
   	for (i = 0; i < gpu->nr_rings; i++) {
   		struct drm_gpu_scheduler *sched = &gpu->rb[i]->sched;
-		kthread_unpark(sched->thread);
+
+		drm_sched_run_wq_start(sched);
   	}
   }
diff --git a/drivers/gpu/drm/msm/msm_ringbuffer.c b/drivers/gpu/drm/msm/msm_ringbuffer.c
index 57a8e9564540..5879fc262047 100644
--- a/drivers/gpu/drm/msm/msm_ringbuffer.c
+++ b/drivers/gpu/drm/msm/msm_ringbuffer.c
@@ -95,7 +95,7 @@ struct msm_ringbuffer *msm_ringbuffer_new(struct msm_gpu *gpu, int id,
   	 /* currently managing hangcheck ourselves: */
   	sched_timeout = MAX_SCHEDULE_TIMEOUT;
-	ret = drm_sched_init(&ring->sched, &msm_sched_ops,
+	ret = drm_sched_init(&ring->sched, &msm_sched_ops, NULL,
   			num_hw_submissions, 0, sched_timeout,
   			NULL, NULL, to_msm_bo(ring->bo)->name, gpu->dev->dev);
   	if (ret) {
diff --git a/drivers/gpu/drm/panfrost/panfrost_job.c b/drivers/gpu/drm/panfrost/panfrost_job.c
index dbc597ab46fb..f48b07056a16 100644
--- a/drivers/gpu/drm/panfrost/panfrost_job.c
+++ b/drivers/gpu/drm/panfrost/panfrost_job.c
@@ -815,7 +815,7 @@ int panfrost_job_init(struct panfrost_device *pfdev)
   		js->queue[j].fence_context = dma_fence_context_alloc(1);
   		ret = drm_sched_init(&js->queue[j].sched,
-				     &panfrost_sched_ops,
+				     &panfrost_sched_ops, NULL,
   				     nentries, 0,
   				     msecs_to_jiffies(JOB_TIMEOUT_MS),
   				     pfdev->reset.wq,
diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
index a18c8f5e8cc0..c3eed9e8062a 100644
--- a/drivers/gpu/drm/scheduler/sched_main.c
+++ b/drivers/gpu/drm/scheduler/sched_main.c
@@ -44,7 +44,6 @@
    * The jobs in a entity are always scheduled in the order that they were pushed.
    */
-#include <linux/kthread.h>
   #include <linux/wait.h>
   #include <linux/sched.h>
   #include <linux/completion.h>
@@ -252,6 +251,47 @@ drm_sched_rq_select_entity_fifo(struct drm_sched_rq *rq)
   	return rb ? rb_entry(rb, struct drm_sched_entity, rb_tree_node) : NULL;
   }
+/**
+ * drm_sched_run_wq_stop - stop scheduler run worker
+ *
+ * @sched: scheduler instance to stop run worker
+ */
+void drm_sched_run_wq_stop(struct drm_gpu_scheduler *sched)
+{
+	WRITE_ONCE(sched->pause_run_wq, true);
+	cancel_work_sync(&sched->work_run);
+}
+EXPORT_SYMBOL(drm_sched_run_wq_stop);
+
+/**
+ * drm_sched_run_wq_start - start scheduler run worker
+ *
+ * @sched: scheduler instance to start run worker
+ */
+void drm_sched_run_wq_start(struct drm_gpu_scheduler *sched)
+{
+	WRITE_ONCE(sched->pause_run_wq, false);
+	queue_work(sched->run_wq, &sched->work_run);
+}
+EXPORT_SYMBOL(drm_sched_run_wq_start);
+
+/**
+ * drm_sched_run_wq_queue - queue scheduler run worker
+ *
+ * @sched: scheduler instance to queue run worker
+ */
+static void drm_sched_run_wq_queue(struct drm_gpu_scheduler *sched)
+{
+	/*
+	 * Try not to schedule work if pause_run_wq set but not the end of world
+	 * if we do as either it will be cancelled by the above
+	 * cancel_work_sync, or drm_sched_main turns into a NOP while
+	 * pause_run_wq is set.
+	 */
+	if (!READ_ONCE(sched->pause_run_wq))
+		queue_work(sched->run_wq, &sched->work_run);
+}
+
   /**
    * drm_sched_job_done - complete a job
    * @s_job: pointer to the job which is done
@@ -271,7 +311,7 @@ static void drm_sched_job_done(struct drm_sched_job *s_job)
   	dma_fence_get(&s_fence->finished);
   	drm_sched_fence_finished(s_fence);
   	dma_fence_put(&s_fence->finished);
-	wake_up_interruptible(&sched->wake_up_worker);
+	drm_sched_run_wq_queue(sched);
   }
   /**
@@ -434,7 +474,7 @@ void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad)
   {
   	struct drm_sched_job *s_job, *tmp;
-	kthread_park(sched->thread);
+	drm_sched_run_wq_stop(sched);
   	/*
   	 * Reinsert back the bad job here - now it's safe as
@@ -547,7 +587,7 @@ void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery)
   		spin_unlock(&sched->job_list_lock);
   	}
-	kthread_unpark(sched->thread);
+	drm_sched_run_wq_start(sched);
   }
   EXPORT_SYMBOL(drm_sched_start);
@@ -864,7 +904,7 @@ static bool drm_sched_ready(struct drm_gpu_scheduler *sched)
   void drm_sched_wakeup(struct drm_gpu_scheduler *sched)
   {
   	if (drm_sched_ready(sched))
-		wake_up_interruptible(&sched->wake_up_worker);
+		drm_sched_run_wq_queue(sched);
   }
   /**
@@ -974,61 +1014,42 @@ drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
   }
   EXPORT_SYMBOL(drm_sched_pick_best);
-/**
- * drm_sched_blocked - check if the scheduler is blocked
- *
- * @sched: scheduler instance
- *
- * Returns true if blocked, otherwise false.
- */
-static bool drm_sched_blocked(struct drm_gpu_scheduler *sched)
-{
-	if (kthread_should_park()) {
-		kthread_parkme();
-		return true;
-	}
-
-	return false;
-}
-
   /**
    * drm_sched_main - main scheduler thread
    *
    * @param: scheduler instance
- *
- * Returns 0.
    */
-static int drm_sched_main(void *param)
+static void drm_sched_main(struct work_struct *w)
   {
-	struct drm_gpu_scheduler *sched = (struct drm_gpu_scheduler *)param;
+	struct drm_gpu_scheduler *sched =
+		container_of(w, struct drm_gpu_scheduler, work_run);
+	struct drm_sched_entity *entity;
+	struct drm_sched_job *cleanup_job;
   	int r;
-	sched_set_fifo_low(current);
+	if (READ_ONCE(sched->pause_run_wq))
+		return;

Is there a point to this check given the comment in drm_sched_run_wq_queue?


I think so.

What is it? The helper which arms it already checks the paused flag and the comment says it is okay if it waits for it to exit.

-	while (!kthread_should_stop()) {
-		struct drm_sched_entity *entity = NULL;
-		struct drm_sched_fence *s_fence;
-		struct drm_sched_job *sched_job;
-		struct dma_fence *fence;
-		struct drm_sched_job *cleanup_job = NULL;
+	cleanup_job = drm_sched_get_cleanup_job(sched);
+	entity = drm_sched_select_entity(sched);
-		wait_event_interruptible(sched->wake_up_worker,
-					 (cleanup_job = drm_sched_get_cleanup_job(sched)) ||
-					 (!drm_sched_blocked(sched) &&
-					  (entity = drm_sched_select_entity(sched))) ||
-					 kthread_should_stop());
+	if (!entity && !cleanup_job)
+		return;	/* No more work */
-		if (cleanup_job)
-			sched->ops->free_job(cleanup_job);
+	if (cleanup_job)
+		sched->ops->free_job(cleanup_job);
-		if (!entity)
-			continue;
+	if (entity) {
+		struct dma_fence *fence;
+		struct drm_sched_fence *s_fence;
+		struct drm_sched_job *sched_job;
   		sched_job = drm_sched_entity_pop_job(entity);
-
   		if (!sched_job) {
   			complete_all(&entity->entity_idle);
-			continue;
+			if (!cleanup_job)
+				return;	/* No more work */
+			goto again;

Loop is gone but now it re-arms itself which is needed to avoid starvation?
Is it guaranteed to be effective by the wq contract?


Yea.

What exactly is the requirement for it to effectively avoid starvation? That same workitems are not executed back-to-back? That wq must be ordered or what?

   		}
   		s_fence = sched_job->s_fence;
@@ -1055,14 +1076,17 @@ static int drm_sched_main(void *param)
   					  r);
   		} else {
   			if (IS_ERR(fence))
-				dma_fence_set_error(&s_fence->finished, PTR_ERR(fence));
+				dma_fence_set_error(&s_fence->finished,
+						    PTR_ERR(fence));
   			drm_sched_job_done(sched_job);
   		}
   		wake_up(&sched->job_scheduled);
   	}
-	return 0;
+
+again:
+	drm_sched_run_wq_queue(sched);
   }
   /**
@@ -1070,6 +1094,7 @@ static int drm_sched_main(void *param)
    *
    * @sched: scheduler instance
    * @ops: backend operations for this scheduler
+ * @run_wq: workqueue to use for run work. If NULL, the system_wq is used
    * @hw_submission: number of hw submissions that can be in flight
    * @hang_limit: number of times to allow a job to hang before dropping it
    * @timeout: timeout value in jiffies for the scheduler
@@ -1083,14 +1108,16 @@ static int drm_sched_main(void *param)
    */
   int drm_sched_init(struct drm_gpu_scheduler *sched,
   		   const struct drm_sched_backend_ops *ops,
+		   struct workqueue_struct *run_wq,
   		   unsigned hw_submission, unsigned hang_limit,
   		   long timeout, struct workqueue_struct *timeout_wq,
   		   atomic_t *score, const char *name, struct device *dev)
   {
-	int i, ret;
+	int i;
   	sched->ops = ops;
   	sched->hw_submission_limit = hw_submission;
   	sched->name = name;
+	sched->run_wq = run_wq ? : system_wq;

I still think it is not nice to implicitly move everyone over to the shared
system wq. Maybe even more so with now one at a time execution, since effect
on latency can be even greater.


No one that has a stake in this has pushed back that I can recall. Open
to feedback stakeholders (maintainers of drivers that use the drm
scheduler). The i915 doesn't use the DRM scheduler last time I looked.
Has that changed?

Matt, I am not pushing back but commenting and discussing. My interest is for the stack, including Xe, to work well.

Have you considered kthread_work as a backend? Maybe it would work to have
callers pass in a kthread_worker they create, or provide a drm_sched helper
to create one, which would then be passed to drm_sched_init.

That would enable per driver kthread_worker, or per device, or whatever
granularity each driver would want/need/desire.

driver init:
struct drm_sched_worker = drm_sched_create_worker(...);

queue/whatever init:
drm_sched_init(.., worker, ...);


This idea doesn't seem to work for varitey of reasons. Will type it out
if needed but not going to spend time on this unless someone with a
stake raises this as an issue.

Maybe I did not explain this well enough, or maybe you did not really read it all given the "not a stakeholder" a little bit of a knee jerk reaction. I will try again.

With what I wrote you could invisibly switch the underlying implementation between kthread_worker/work to workqueue/workitem and in many aspects it behaves exactly the same as your design.

I was not implying a kthread per context/queue/entity!

There are two main differences in what I wrote:

1) Abstract out the mechanism.
2) Provide private execution context by default.

And a third difference which kthread_worker brings over the workqueue:

3) Stay closer to current kthread solution in terms of submission latencies when mutlitple jobs are signalled at once.

So it is really similar to your design. Just discussing those few details.

Regards,

Tvrtko

You could create one inside drm_sched_init if not passed in, which would
keep the behaviour for existing drivers more similar - they would still have
a 1:1 kthread context for their exclusive use.


Part of the idea of a work queue is so a user can't directly create a
kthread via an IOCTL (XE_EXEC_QUEUE_CREATE). What you suggesting exposes
this issue.

And I *think* self-re-arming would be less problematic latency wise since
kthread_worker consumes everything queued without relinquishing control and
execution context would be guaranteed not to be shared with random system
stuff.


So this is essentially so we can use a loop? Seems like a lot effort for
what is pure speculation. Again if a stakeholder raises an issue we can
address then.

Matt

Regards,

Tvrtko

   	sched->timeout = timeout;
   	sched->timeout_wq = timeout_wq ? : system_wq;
   	sched->hang_limit = hang_limit;
@@ -1099,23 +1126,15 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
   	for (i = DRM_SCHED_PRIORITY_MIN; i < DRM_SCHED_PRIORITY_COUNT; i++)
   		drm_sched_rq_init(sched, &sched->sched_rq[i]);
-	init_waitqueue_head(&sched->wake_up_worker);
   	init_waitqueue_head(&sched->job_scheduled);
   	INIT_LIST_HEAD(&sched->pending_list);
   	spin_lock_init(&sched->job_list_lock);
   	atomic_set(&sched->hw_rq_count, 0);
   	INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout);
+	INIT_WORK(&sched->work_run, drm_sched_main);
   	atomic_set(&sched->_score, 0);
   	atomic64_set(&sched->job_id_count, 0);
-
-	/* Each scheduler will run on a seperate kernel thread */
-	sched->thread = kthread_run(drm_sched_main, sched, sched->name);
-	if (IS_ERR(sched->thread)) {
-		ret = PTR_ERR(sched->thread);
-		sched->thread = NULL;
-		DRM_DEV_ERROR(sched->dev, "Failed to create scheduler for %s.\n", name);
-		return ret;
-	}
+	sched->pause_run_wq = false;
   	sched->ready = true;
   	return 0;
@@ -1134,8 +1153,7 @@ void drm_sched_fini(struct drm_gpu_scheduler *sched)
   	struct drm_sched_entity *s_entity;
   	int i;
-	if (sched->thread)
-		kthread_stop(sched->thread);
+	drm_sched_run_wq_stop(sched);
   	for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) {
   		struct drm_sched_rq *rq = &sched->sched_rq[i];
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index 06238e6d7f5c..38e092ea41e6 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -388,7 +388,7 @@ v3d_sched_init(struct v3d_dev *v3d)
   	int ret;
   	ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
-			     &v3d_bin_sched_ops,
+			     &v3d_bin_sched_ops, NULL,
   			     hw_jobs_limit, job_hang_limit,
   			     msecs_to_jiffies(hang_limit_ms), NULL,
   			     NULL, "v3d_bin", v3d->drm.dev);
@@ -396,7 +396,7 @@ v3d_sched_init(struct v3d_dev *v3d)
   		return ret;
   	ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
-			     &v3d_render_sched_ops,
+			     &v3d_render_sched_ops, NULL,
   			     hw_jobs_limit, job_hang_limit,
   			     msecs_to_jiffies(hang_limit_ms), NULL,
   			     NULL, "v3d_render", v3d->drm.dev);
@@ -404,7 +404,7 @@ v3d_sched_init(struct v3d_dev *v3d)
   		goto fail;
   	ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
-			     &v3d_tfu_sched_ops,
+			     &v3d_tfu_sched_ops, NULL,
   			     hw_jobs_limit, job_hang_limit,
   			     msecs_to_jiffies(hang_limit_ms), NULL,
   			     NULL, "v3d_tfu", v3d->drm.dev);
@@ -413,7 +413,7 @@ v3d_sched_init(struct v3d_dev *v3d)
   	if (v3d_has_csd(v3d)) {
   		ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
-				     &v3d_csd_sched_ops,
+				     &v3d_csd_sched_ops, NULL,
   				     hw_jobs_limit, job_hang_limit,
   				     msecs_to_jiffies(hang_limit_ms), NULL,
   				     NULL, "v3d_csd", v3d->drm.dev);
@@ -421,7 +421,7 @@ v3d_sched_init(struct v3d_dev *v3d)
   			goto fail;
   		ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
-				     &v3d_cache_clean_sched_ops,
+				     &v3d_cache_clean_sched_ops, NULL,
   				     hw_jobs_limit, job_hang_limit,
   				     msecs_to_jiffies(hang_limit_ms), NULL,
   				     NULL, "v3d_cache_clean", v3d->drm.dev);
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
index c0586d832260..98fb5f85eba6 100644
--- a/include/drm/gpu_scheduler.h
+++ b/include/drm/gpu_scheduler.h
@@ -473,17 +473,16 @@ struct drm_sched_backend_ops {
    * @timeout: the time after which a job is removed from the scheduler.
    * @name: name of the ring for which this scheduler is being used.
    * @sched_rq: priority wise array of run queues.
- * @wake_up_worker: the wait queue on which the scheduler sleeps until a job
- *                  is ready to be scheduled.
    * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
    *                 waits on this wait queue until all the scheduled jobs are
    *                 finished.
    * @hw_rq_count: the number of jobs currently in the hardware queue.
    * @job_id_count: used to assign unique id to the each job.
+ * @run_wq: workqueue used to queue @work_run
    * @timeout_wq: workqueue used to queue @work_tdr
+ * @work_run: schedules jobs and cleans up entities
    * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the
    *            timeout interval is over.
- * @thread: the kthread on which the scheduler which run.
    * @pending_list: the list of jobs which are currently in the job queue.
    * @job_list_lock: lock to protect the pending_list.
    * @hang_limit: once the hangs by a job crosses this limit then it is marked
@@ -492,6 +491,7 @@ struct drm_sched_backend_ops {
    * @_score: score used when the driver doesn't provide one
    * @ready: marks if the underlying HW is ready to work
    * @free_guilty: A hit to time out handler to free the guilty job.
+ * @pause_run_wq: pause queuing of @work_run on @run_wq
    * @dev: system &struct device
    *
    * One scheduler is implemented for each hardware ring.
@@ -502,13 +502,13 @@ struct drm_gpu_scheduler {
   	long				timeout;
   	const char			*name;
   	struct drm_sched_rq		sched_rq[DRM_SCHED_PRIORITY_COUNT];
-	wait_queue_head_t		wake_up_worker;
   	wait_queue_head_t		job_scheduled;
   	atomic_t			hw_rq_count;
   	atomic64_t			job_id_count;
+	struct workqueue_struct		*run_wq;
   	struct workqueue_struct		*timeout_wq;
+	struct work_struct		work_run;
   	struct delayed_work		work_tdr;
-	struct task_struct		*thread;
   	struct list_head		pending_list;
   	spinlock_t			job_list_lock;
   	int				hang_limit;
@@ -516,11 +516,13 @@ struct drm_gpu_scheduler {
   	atomic_t                        _score;
   	bool				ready;
   	bool				free_guilty;
+	bool				pause_run_wq;
   	struct device			*dev;
   };
   int drm_sched_init(struct drm_gpu_scheduler *sched,
   		   const struct drm_sched_backend_ops *ops,
+		   struct workqueue_struct *run_wq,
   		   uint32_t hw_submission, unsigned hang_limit,
   		   long timeout, struct workqueue_struct *timeout_wq,
   		   atomic_t *score, const char *name, struct device *dev);
@@ -550,6 +552,8 @@ void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
   void drm_sched_job_cleanup(struct drm_sched_job *job);
   void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
+void drm_sched_run_wq_stop(struct drm_gpu_scheduler *sched);
+void drm_sched_run_wq_start(struct drm_gpu_scheduler *sched);
   void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad);
   void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery);
   void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched);



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