DRM_SCHED_POLICY_SINGLE_ENTITY creates a 1 to 1 relationship between scheduler and entity. No priorities or run queue used in this mode. Intended for devices with firmware schedulers. v2: - Drop sched / rq union (Luben) Signed-off-by: Matthew Brost <matthew.brost@xxxxxxxxx> --- drivers/gpu/drm/scheduler/sched_entity.c | 69 ++++++++++++++++++------ drivers/gpu/drm/scheduler/sched_fence.c | 2 +- drivers/gpu/drm/scheduler/sched_main.c | 62 ++++++++++++++++++--- include/drm/gpu_scheduler.h | 8 +++ 4 files changed, 118 insertions(+), 23 deletions(-) diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c index 941ea8edead2..59c1ca578256 100644 --- a/drivers/gpu/drm/scheduler/sched_entity.c +++ b/drivers/gpu/drm/scheduler/sched_entity.c @@ -83,6 +83,7 @@ int drm_sched_entity_init(struct drm_sched_entity *entity, memset(entity, 0, sizeof(struct drm_sched_entity)); INIT_LIST_HEAD(&entity->list); entity->rq = NULL; + entity->single_sched = NULL; entity->guilty = guilty; entity->num_sched_list = num_sched_list; entity->priority = priority; @@ -90,8 +91,17 @@ int drm_sched_entity_init(struct drm_sched_entity *entity, entity->last_scheduled = NULL; RB_CLEAR_NODE(&entity->rb_tree_node); - if(num_sched_list) - entity->rq = &sched_list[0]->sched_rq[entity->priority]; + if (num_sched_list) { + if (sched_list[0]->sched_policy != + DRM_SCHED_POLICY_SINGLE_ENTITY) { + entity->rq = &sched_list[0]->sched_rq[entity->priority]; + } else { + if (num_sched_list != 1 || sched_list[0]->single_entity) + return -EINVAL; + sched_list[0]->single_entity = entity; + entity->single_sched = sched_list[0]; + } + } init_completion(&entity->entity_idle); @@ -124,7 +134,8 @@ void drm_sched_entity_modify_sched(struct drm_sched_entity *entity, struct drm_gpu_scheduler **sched_list, unsigned int num_sched_list) { - WARN_ON(!num_sched_list || !sched_list); + WARN_ON(!num_sched_list || !sched_list || + !!entity->single_sched); entity->sched_list = sched_list; entity->num_sched_list = num_sched_list; @@ -194,13 +205,15 @@ static void drm_sched_entity_kill(struct drm_sched_entity *entity) { struct drm_sched_job *job; struct dma_fence *prev; + bool single_entity = !!entity->single_sched; - if (!entity->rq) + if (!entity->rq && !single_entity) return; spin_lock(&entity->rq_lock); entity->stopped = true; - drm_sched_rq_remove_entity(entity->rq, entity); + if (!single_entity) + drm_sched_rq_remove_entity(entity->rq, entity); spin_unlock(&entity->rq_lock); /* Make sure this entity is not used by the scheduler at the moment */ @@ -222,6 +235,20 @@ static void drm_sched_entity_kill(struct drm_sched_entity *entity) dma_fence_put(prev); } +/** + * drm_sched_entity_to_scheduler - Schedule entity to GPU scheduler + * @entity: scheduler entity + * + * Returns GPU scheduler for the entity + */ +struct drm_gpu_scheduler * +drm_sched_entity_to_scheduler(struct drm_sched_entity *entity) +{ + bool single_entity = !!entity->single_sched; + + return single_entity ? entity->single_sched : entity->rq->sched; +} + /** * drm_sched_entity_flush - Flush a context entity * @@ -239,11 +266,12 @@ long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout) struct drm_gpu_scheduler *sched; struct task_struct *last_user; long ret = timeout; + bool single_entity = !!entity->single_sched; - if (!entity->rq) + if (!entity->rq && !single_entity) return 0; - sched = entity->rq->sched; + sched = drm_sched_entity_to_scheduler(entity); /** * The client will not queue more IBs during this fini, consume existing * queued IBs or discard them on SIGKILL @@ -336,7 +364,7 @@ static void drm_sched_entity_wakeup(struct dma_fence *f, container_of(cb, struct drm_sched_entity, cb); drm_sched_entity_clear_dep(f, cb); - drm_sched_wakeup(entity->rq->sched); + drm_sched_wakeup(drm_sched_entity_to_scheduler(entity)); } /** @@ -350,6 +378,8 @@ static void drm_sched_entity_wakeup(struct dma_fence *f, void drm_sched_entity_set_priority(struct drm_sched_entity *entity, enum drm_sched_priority priority) { + WARN_ON(!!entity->single_sched); + spin_lock(&entity->rq_lock); entity->priority = priority; spin_unlock(&entity->rq_lock); @@ -362,7 +392,7 @@ EXPORT_SYMBOL(drm_sched_entity_set_priority); */ static bool drm_sched_entity_add_dependency_cb(struct drm_sched_entity *entity) { - struct drm_gpu_scheduler *sched = entity->rq->sched; + struct drm_gpu_scheduler *sched = drm_sched_entity_to_scheduler(entity); struct dma_fence *fence = entity->dependency; struct drm_sched_fence *s_fence; @@ -455,7 +485,8 @@ struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity) * Update the entity's location in the min heap according to * the timestamp of the next job, if any. */ - if (entity->rq->sched->sched_policy == DRM_SCHED_POLICY_FIFO) { + if (drm_sched_entity_to_scheduler(entity)->sched_policy == + DRM_SCHED_POLICY_FIFO) { struct drm_sched_job *next; next = to_drm_sched_job(spsc_queue_peek(&entity->job_queue)); @@ -472,6 +503,8 @@ void drm_sched_entity_select_rq(struct drm_sched_entity *entity) struct drm_gpu_scheduler *sched; struct drm_sched_rq *rq; + WARN_ON(!!entity->single_sched); + /* single possible engine and already selected */ if (!entity->sched_list) return; @@ -521,17 +554,22 @@ void drm_sched_entity_select_rq(struct drm_sched_entity *entity) void drm_sched_entity_push_job(struct drm_sched_job *sched_job) { struct drm_sched_entity *entity = sched_job->entity; - bool first, fifo = entity->rq->sched->sched_policy == - DRM_SCHED_POLICY_FIFO; + bool single_entity = !!entity->single_sched; + bool first; trace_drm_sched_job(sched_job, entity); - atomic_inc(entity->rq->sched->score); + if (!single_entity) + atomic_inc(entity->rq->sched->score); WRITE_ONCE(entity->last_user, current->group_leader); first = spsc_queue_push(&entity->job_queue, &sched_job->queue_node); sched_job->submit_ts = ktime_get(); /* first job wakes up scheduler */ if (first) { + struct drm_gpu_scheduler *sched = + drm_sched_entity_to_scheduler(entity); + bool fifo = sched->sched_policy == DRM_SCHED_POLICY_FIFO; + /* Add the entity to the run queue */ spin_lock(&entity->rq_lock); if (entity->stopped) { @@ -541,13 +579,14 @@ void drm_sched_entity_push_job(struct drm_sched_job *sched_job) return; } - drm_sched_rq_add_entity(entity->rq, entity); + if (!single_entity) + drm_sched_rq_add_entity(entity->rq, entity); spin_unlock(&entity->rq_lock); if (fifo) drm_sched_rq_update_fifo(entity, sched_job->submit_ts); - drm_sched_wakeup(entity->rq->sched); + drm_sched_wakeup(sched); } } EXPORT_SYMBOL(drm_sched_entity_push_job); diff --git a/drivers/gpu/drm/scheduler/sched_fence.c b/drivers/gpu/drm/scheduler/sched_fence.c index fe9c6468e440..d7cfc0441885 100644 --- a/drivers/gpu/drm/scheduler/sched_fence.c +++ b/drivers/gpu/drm/scheduler/sched_fence.c @@ -213,7 +213,7 @@ void drm_sched_fence_init(struct drm_sched_fence *fence, { unsigned seq; - fence->sched = entity->rq->sched; + fence->sched = drm_sched_entity_to_scheduler(entity); seq = atomic_inc_return(&entity->fence_seq); dma_fence_init(&fence->scheduled, &drm_sched_fence_ops_scheduled, &fence->lock, entity->fence_context, seq); diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c index 27989345889d..2597fb298733 100644 --- a/drivers/gpu/drm/scheduler/sched_main.c +++ b/drivers/gpu/drm/scheduler/sched_main.c @@ -32,7 +32,8 @@ * backend operations to the scheduler like submitting a job to hardware run queue, * returning the dependencies of a job etc. * - * The organisation of the scheduler is the following: + * The organisation of the scheduler is the following for scheduling policies + * DRM_SCHED_POLICY_RR and DRM_SCHED_POLICY_FIFO: * * 1. Each hw run queue has one scheduler * 2. Each scheduler has multiple run queues with different priorities @@ -42,6 +43,22 @@ * the hardware. * * The jobs in a entity are always scheduled in the order that they were pushed. + * The organisation of the scheduler is the following for scheduling policy + * DRM_SCHED_POLICY_SINGLE_ENTITY: + * + * 1. One to one relationship between scheduler and entity + * 2. No priorities implemented per scheduler (single job queue) + * 3. No run queues in scheduler rather jobs are directly dequeued from entity + * 4. The entity maintains a queue of jobs that will be scheduled on the + * hardware + * + * The jobs in a entity are always scheduled in the order that they were pushed + * regardless of scheduling policy. + * + * A policy of DRM_SCHED_POLICY_RR or DRM_SCHED_POLICY_FIFO is expected to used + * when the KMD is scheduling directly on the hardware while a scheduling policy + * of DRM_SCHED_POLICY_SINGLE_ENTITY is expected to be used when there is a + * firmware scheduler. */ #include <linux/wait.h> @@ -92,6 +109,8 @@ static inline void drm_sched_rq_remove_fifo_locked(struct drm_sched_entity *enti void drm_sched_rq_update_fifo(struct drm_sched_entity *entity, ktime_t ts) { + WARN_ON(!!entity->single_sched); + /* * Both locks need to be grabbed, one to protect from entity->rq change * for entity from within concurrent drm_sched_entity_select_rq and the @@ -122,6 +141,8 @@ void drm_sched_rq_update_fifo(struct drm_sched_entity *entity, ktime_t ts) static void drm_sched_rq_init(struct drm_gpu_scheduler *sched, struct drm_sched_rq *rq) { + WARN_ON(sched->sched_policy == DRM_SCHED_POLICY_SINGLE_ENTITY); + spin_lock_init(&rq->lock); INIT_LIST_HEAD(&rq->entities); rq->rb_tree_root = RB_ROOT_CACHED; @@ -140,6 +161,8 @@ static void drm_sched_rq_init(struct drm_gpu_scheduler *sched, void drm_sched_rq_add_entity(struct drm_sched_rq *rq, struct drm_sched_entity *entity) { + WARN_ON(!!entity->single_sched); + if (!list_empty(&entity->list)) return; @@ -162,6 +185,8 @@ void drm_sched_rq_add_entity(struct drm_sched_rq *rq, void drm_sched_rq_remove_entity(struct drm_sched_rq *rq, struct drm_sched_entity *entity) { + WARN_ON(!!entity->single_sched); + if (list_empty(&entity->list)) return; @@ -667,7 +692,7 @@ int drm_sched_job_init(struct drm_sched_job *job, struct drm_sched_entity *entity, void *owner) { - if (!entity->rq) + if (!entity->rq && !entity->single_sched) return -ENOENT; job->entity = entity; @@ -700,13 +725,16 @@ void drm_sched_job_arm(struct drm_sched_job *job) { struct drm_gpu_scheduler *sched; struct drm_sched_entity *entity = job->entity; + bool single_entity = !!entity->single_sched; BUG_ON(!entity); - drm_sched_entity_select_rq(entity); - sched = entity->rq->sched; + if (!single_entity) + drm_sched_entity_select_rq(entity); + sched = drm_sched_entity_to_scheduler(entity); job->sched = sched; - job->s_priority = entity->rq - sched->sched_rq; + if (!single_entity) + job->s_priority = entity->rq - sched->sched_rq; job->id = atomic64_inc_return(&sched->job_id_count); drm_sched_fence_init(job->s_fence, job->entity); @@ -923,6 +951,13 @@ drm_sched_select_entity(struct drm_gpu_scheduler *sched) if (!drm_sched_ready(sched)) return NULL; + if (sched->single_entity) { + if (drm_sched_entity_is_ready(sched->single_entity)) + return sched->single_entity; + + return NULL; + } + /* Kernel run queue has higher priority than normal run queue*/ for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) { entity = sched->sched_policy == DRM_SCHED_POLICY_FIFO ? @@ -1122,6 +1157,7 @@ int drm_sched_init(struct drm_gpu_scheduler *sched, return -EINVAL; sched->ops = ops; + sched->single_entity = NULL; sched->hw_submission_limit = hw_submission; sched->name = name; sched->run_wq = run_wq ? : system_wq; @@ -1134,7 +1170,9 @@ int drm_sched_init(struct drm_gpu_scheduler *sched, sched->sched_policy = default_drm_sched_policy; else sched->sched_policy = sched_policy; - for (i = DRM_SCHED_PRIORITY_MIN; i < DRM_SCHED_PRIORITY_COUNT; i++) + for (i = DRM_SCHED_PRIORITY_MIN; sched_policy != + DRM_SCHED_POLICY_SINGLE_ENTITY && i < DRM_SCHED_PRIORITY_COUNT; + i++) drm_sched_rq_init(sched, &sched->sched_rq[i]); init_waitqueue_head(&sched->job_scheduled); @@ -1166,7 +1204,15 @@ void drm_sched_fini(struct drm_gpu_scheduler *sched) drm_sched_run_wq_stop(sched); - for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) { + if (sched->single_entity) { + spin_lock(&sched->single_entity->rq_lock); + sched->single_entity->stopped = true; + spin_unlock(&sched->single_entity->rq_lock); + } + + for (i = DRM_SCHED_PRIORITY_COUNT - 1; sched->sched_policy != + DRM_SCHED_POLICY_SINGLE_ENTITY && i >= DRM_SCHED_PRIORITY_MIN; + i--) { struct drm_sched_rq *rq = &sched->sched_rq[i]; if (!rq) @@ -1210,6 +1256,8 @@ void drm_sched_increase_karma(struct drm_sched_job *bad) struct drm_sched_entity *entity; struct drm_gpu_scheduler *sched = bad->sched; + WARN_ON(sched->sched_policy == DRM_SCHED_POLICY_SINGLE_ENTITY); + /* don't change @bad's karma if it's from KERNEL RQ, * because sometimes GPU hang would cause kernel jobs (like VM updating jobs) * corrupt but keep in mind that kernel jobs always considered good. diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h index 7474142daca6..df1993dd44ae 100644 --- a/include/drm/gpu_scheduler.h +++ b/include/drm/gpu_scheduler.h @@ -79,6 +79,7 @@ enum drm_sched_policy { DRM_SCHED_POLICY_DEFAULT, DRM_SCHED_POLICY_RR, DRM_SCHED_POLICY_FIFO, + DRM_SCHED_POLICY_SINGLE_ENTITY, DRM_SCHED_POLICY_COUNT, }; @@ -112,6 +113,9 @@ struct drm_sched_entity { */ struct drm_sched_rq *rq; + /** @single_sched: Single scheduler */ + struct drm_gpu_scheduler *single_sched; + /** * @sched_list: * @@ -473,6 +477,7 @@ struct drm_sched_backend_ops { * struct drm_gpu_scheduler - scheduler instance-specific data * * @ops: backend operations provided by the driver. + * @single_entity: Single entity for the scheduler * @hw_submission_limit: the max size of the hardware queue. * @timeout: the time after which a job is removed from the scheduler. * @name: name of the ring for which this scheduler is being used. @@ -503,6 +508,7 @@ struct drm_sched_backend_ops { */ struct drm_gpu_scheduler { const struct drm_sched_backend_ops *ops; + struct drm_sched_entity *single_entity; uint32_t hw_submission_limit; long timeout; const char *name; @@ -584,6 +590,8 @@ int drm_sched_entity_init(struct drm_sched_entity *entity, struct drm_gpu_scheduler **sched_list, unsigned int num_sched_list, atomic_t *guilty); +struct drm_gpu_scheduler * +drm_sched_entity_to_scheduler(struct drm_sched_entity *entity); long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout); void drm_sched_entity_fini(struct drm_sched_entity *entity); void drm_sched_entity_destroy(struct drm_sched_entity *entity); -- 2.34.1