On Thu, May 04, 2023 at 01:28:52AM -0400, Luben Tuikov wrote: > On 2023-04-03 20:22, Matthew Brost wrote: > > Add generic schedule message interface which sends messages to backend > > from the drm_gpu_scheduler main submission thread. The idea is some of > > these messages modify some state in drm_sched_entity which is also > > modified during submission. By scheduling these messages and submission > > in the same thread their is not race changing states in > > drm_sched_entity. > > "... there is no race when changing ..." or better yet, > "... we eliminate races due to drm_sched_entity state changes." > > > > > This interface will be used in XE, new Intel GPU driver, to cleanup, > > "Xe"? > Will fix both. Matt > Regards, > Luben > > > suspend, resume, and change scheduling properties of a drm_sched_entity. > > > > The interface is designed to be generic and extendable with only the > > backend understanding the messages. > > > > Signed-off-by: Matthew Brost <matthew.brost@xxxxxxxxx> > > --- > > drivers/gpu/drm/scheduler/sched_main.c | 58 +++++++++++++++++++++++++- > > include/drm/gpu_scheduler.h | 29 ++++++++++++- > > 2 files changed, 84 insertions(+), 3 deletions(-) > > > > diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c > > index 2795021efe7b..9dc3378e9c5e 100644 > > --- a/drivers/gpu/drm/scheduler/sched_main.c > > +++ b/drivers/gpu/drm/scheduler/sched_main.c > > @@ -1055,6 +1055,54 @@ drm_sched_pick_best(struct drm_gpu_scheduler **sched_list, > > } > > EXPORT_SYMBOL(drm_sched_pick_best); > > > > +/** > > + * drm_sched_add_msg - add scheduler message > > + * > > + * @sched: scheduler instance > > + * @msg: message to be added > > + * > > + * Can and will pass an jobs waiting on dependencies or in a runnable queue. > > + * Messages processing will stop if schedule run wq is stopped and resume when > > + * run wq is started. > > + */ > > +void drm_sched_add_msg(struct drm_gpu_scheduler *sched, > > + struct drm_sched_msg *msg) > > +{ > > + spin_lock(&sched->job_list_lock); > > + list_add_tail(&msg->link, &sched->msgs); > > + spin_unlock(&sched->job_list_lock); > > + > > + /* > > + * Same as above in drm_sched_run_wq_queue, try to kick worker if > > + * paused, harmless if this races > > + */ > > + if (!sched->pause_run_wq) > > + queue_work(sched->run_wq, &sched->work_run); > > +} > > +EXPORT_SYMBOL(drm_sched_add_msg); > > + > > +/** > > + * drm_sched_get_msg - get scheduler message > > + * > > + * @sched: scheduler instance > > + * > > + * Returns NULL or message > > + */ > > +static struct drm_sched_msg * > > +drm_sched_get_msg(struct drm_gpu_scheduler *sched) > > +{ > > + struct drm_sched_msg *msg; > > + > > + spin_lock(&sched->job_list_lock); > > + msg = list_first_entry_or_null(&sched->msgs, > > + struct drm_sched_msg, link); > > + if (msg) > > + list_del(&msg->link); > > + spin_unlock(&sched->job_list_lock); > > + > > + return msg; > > +} > > + > > /** > > * drm_sched_main - main scheduler thread > > * > > @@ -1068,6 +1116,7 @@ static void drm_sched_main(struct work_struct *w) > > > > while (!READ_ONCE(sched->pause_run_wq)) { > > struct drm_sched_entity *entity; > > + struct drm_sched_msg *msg; > > struct drm_sched_fence *s_fence; > > struct drm_sched_job *sched_job; > > struct dma_fence *fence; > > @@ -1075,12 +1124,16 @@ static void drm_sched_main(struct work_struct *w) > > > > cleanup_job = drm_sched_get_cleanup_job(sched); > > entity = drm_sched_select_entity(sched); > > + msg = drm_sched_get_msg(sched); > > > > if (cleanup_job) > > sched->ops->free_job(cleanup_job); > > > > + if (msg) > > + sched->ops->process_msg(msg); > > + > > if (!entity) { > > - if (!cleanup_job) > > + if (!cleanup_job && !msg) > > break; > > continue; > > } > > @@ -1089,7 +1142,7 @@ static void drm_sched_main(struct work_struct *w) > > > > if (!sched_job) { > > complete_all(&entity->entity_idle); > > - if (!cleanup_job) > > + if (!cleanup_job && !msg) > > break; > > continue; > > } > > @@ -1181,6 +1234,7 @@ int drm_sched_init(struct drm_gpu_scheduler *sched, > > > > init_waitqueue_head(&sched->job_scheduled); > > INIT_LIST_HEAD(&sched->pending_list); > > + INIT_LIST_HEAD(&sched->msgs); > > spin_lock_init(&sched->job_list_lock); > > atomic_set(&sched->hw_rq_count, 0); > > INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout); > > diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h > > index 3e421f5a710c..18172ae63ab7 100644 > > --- a/include/drm/gpu_scheduler.h > > +++ b/include/drm/gpu_scheduler.h > > @@ -398,6 +398,23 @@ enum drm_gpu_sched_stat { > > DRM_GPU_SCHED_STAT_ENODEV, > > }; > > > > +/** > > + * struct drm_sched_msg - an in-band (relative to GPU scheduler run queue) > > + * message > > + * > > + * Generic enough for backend defined messages, backend can expand if needed. > > + */ > > +struct drm_sched_msg { > > + /** @link: list link into the gpu scheduler list of messages */ > > + struct list_head link; > > + /** > > + * @private_data: opaque pointer to message private data (backend defined) > > + */ > > + void *private_data; > > + /** @opcode: opcode of message (backend defined) */ > > + unsigned int opcode; > > +}; > > + > > /** > > * struct drm_sched_backend_ops - Define the backend operations > > * called by the scheduler > > @@ -475,6 +492,12 @@ struct drm_sched_backend_ops { > > * and it's time to clean it up. > > */ > > void (*free_job)(struct drm_sched_job *sched_job); > > + > > + /** > > + * @process_msg: Process a message. Allowed to block, it is this > > + * function's responsibility to free message if dynamically allocated. > > + */ > > + void (*process_msg)(struct drm_sched_msg *msg); > > }; > > > > /** > > @@ -486,6 +509,7 @@ struct drm_sched_backend_ops { > > * @timeout: the time after which a job is removed from the scheduler. > > * @name: name of the ring for which this scheduler is being used. > > * @sched_rq: priority wise array of run queues. > > + * @msgs: list of messages to be processed in @work_run > > * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler > > * waits on this wait queue until all the scheduled jobs are > > * finished. > > @@ -493,7 +517,7 @@ struct drm_sched_backend_ops { > > * @job_id_count: used to assign unique id to the each job. > > * @run_wq: workqueue used to queue @work_run > > * @timeout_wq: workqueue used to queue @work_tdr > > - * @work_run: schedules jobs and cleans up entities > > + * @work_run: schedules jobs, cleans up jobs, and processes messages > > * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the > > * timeout interval is over. > > * @pending_list: the list of jobs which are currently in the job queue. > > @@ -517,6 +541,7 @@ struct drm_gpu_scheduler { > > long timeout; > > const char *name; > > struct drm_sched_rq sched_rq[DRM_SCHED_PRIORITY_COUNT]; > > + struct list_head msgs; > > wait_queue_head_t job_scheduled; > > atomic_t hw_rq_count; > > atomic64_t job_id_count; > > @@ -570,6 +595,8 @@ void drm_sched_entity_modify_sched(struct drm_sched_entity *entity, > > > > void drm_sched_job_cleanup(struct drm_sched_job *job); > > void drm_sched_wakeup(struct drm_gpu_scheduler *sched); > > +void drm_sched_add_msg(struct drm_gpu_scheduler *sched, > > + struct drm_sched_msg *msg); > > void drm_sched_run_wq_stop(struct drm_gpu_scheduler *sched); > > void drm_sched_run_wq_start(struct drm_gpu_scheduler *sched); > > void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad); >