Am 13.07.23 um 10:58 schrieb Javier Martinez Canillas:
The commit e254b584dbc0 ("drm/ssd130x: Remove hardcoded bits-per-pixel in ssd130x_buf_alloc()") used a pixel format info instead of a hardcoded bpp to calculate the size of the buffer allocated to store the native pixels. But that wrongly used the DRM_FORMAT_C1 fourcc pixel format, which is for color-indexed frame buffer formats. While the ssd103x controllers don't support different single-channel colors nor a Color Lookup Table (CLUT).
Makes sense to me. Reviewed-by: Thomas Zimmermann <tzimmermann@xxxxxxx>
Both formats use eight pixels/byte, so in practice there is no functional changes in this patch. But still the correct pixel format should be used. Suggested-by: Geert Uytterhoeven <geert@xxxxxxxxxxxxxx> Signed-off-by: Javier Martinez Canillas <javierm@xxxxxxxxxx> --- drivers/gpu/drm/solomon/ssd130x.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/gpu/drm/solomon/ssd130x.c b/drivers/gpu/drm/solomon/ssd130x.c index b3dc1ca9dc10..afb08a8aa9fc 100644 --- a/drivers/gpu/drm/solomon/ssd130x.c +++ b/drivers/gpu/drm/solomon/ssd130x.c @@ -153,7 +153,7 @@ static int ssd130x_buf_alloc(struct ssd130x_device *ssd130x) const struct drm_format_info *fi; unsigned int pitch;- fi = drm_format_info(DRM_FORMAT_C1);+ fi = drm_format_info(DRM_FORMAT_R1); if (!fi) return -EINVAL;
-- Thomas Zimmermann Graphics Driver Developer SUSE Software Solutions Germany GmbH Frankenstrasse 146, 90461 Nuernberg, Germany GF: Ivo Totev, Andrew Myers, Andrew McDonald, Boudien Moerman HRB 36809 (AG Nuernberg)
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