On Thu, Jul 06, 2023 at 09:55:13PM +0300, Dmitry Baryshkov wrote: > > On 10/03/2023 00:20, Jordan Crouse wrote: > > While booting with amd,imageon on a headless target the GPU probe was > > failing with -ENOSPC in get_pages() from msm_gem.c. > > > > Investigation showed that the driver was using the default 16MB VRAM > > carveout because msm_use_mmu() was returning false since headless devices > > use a dummy parent device. Avoid this by extending the existing is_a2xx > > priv member to check the GPU IOMMU state on all platforms and use that > > check in msm_use_mmu(). > > > > This works for memory allocations but it doesn't prevent the VRAM carveout > > from being created because that happens before we have a chance to check > > the GPU IOMMU state in adreno_bind. > > > > There are a number of possible options to resolve this but none of them are > > very clean. The easiest way is to likely specify vram=0 as module parameter > > on headless devices so that the memory doesn't get wasted. > > This patch was on my plate for quite a while, please excuse me for > taking it so long. No worries. I'm also chasing a bunch of other stuff too. > I see the following problem with the current code. We have two different > instances than can access memory: MDP/DPU and GPU. And each of them can > either have or miss the MMU. > > For some time I toyed with the idea of determining whether the allocated > BO is going to be used by display or by GPU, but then I abandoned it. We > can have display BOs being filled by GPU, so handling it this way would > complicate things a lot. > > This actually rings a tiny bell in my head with the idea of splitting > the display and GPU parts to two different drivers, but I'm not sure > what would be the overall impact. As I now exclusively work on headless devices I would be 100% for this, but I'm sure that our laptop friends might not agree :) > More on the msm_use_mmu() below. > > > > > Signed-off-by: Jordan Crouse <jorcrous@xxxxxxxxxx> > > --- > > > > drivers/gpu/drm/msm/adreno/adreno_device.c | 6 +++++- > > drivers/gpu/drm/msm/msm_drv.c | 7 +++---- > > drivers/gpu/drm/msm/msm_drv.h | 2 +- > > 3 files changed, 9 insertions(+), 6 deletions(-) > > > > diff --git a/drivers/gpu/drm/msm/adreno/adreno_device.c b/drivers/gpu/drm/msm/adreno/adreno_device.c > > index 36f062c7582f..4f19da28f80f 100644 > > --- a/drivers/gpu/drm/msm/adreno/adreno_device.c > > +++ b/drivers/gpu/drm/msm/adreno/adreno_device.c > > @@ -539,7 +539,11 @@ static int adreno_bind(struct device *dev, struct device *master, void *data) > > DBG("Found GPU: %u.%u.%u.%u", config.rev.core, config.rev.major, > > config.rev.minor, config.rev.patchid); > > > > - priv->is_a2xx = config.rev.core == 2; > > + /* > > + * A2xx has a built in IOMMU and all other IOMMU enabled targets will > > + * have an ARM IOMMU attached > > + */ > > + priv->has_gpu_iommu = config.rev.core == 2 || device_iommu_mapped(dev); > > priv->has_cached_coherent = config.rev.core >= 6; > > > > gpu = info->init(drm); > > diff --git a/drivers/gpu/drm/msm/msm_drv.c b/drivers/gpu/drm/msm/msm_drv.c > > index aca48c868c14..a125a351ec90 100644 > > --- a/drivers/gpu/drm/msm/msm_drv.c > > +++ b/drivers/gpu/drm/msm/msm_drv.c > > @@ -318,11 +318,10 @@ bool msm_use_mmu(struct drm_device *dev) > > struct msm_drm_private *priv = dev->dev_private; > > > > /* > > - * a2xx comes with its own MMU > > - * On other platforms IOMMU can be declared specified either for the > > - * MDP/DPU device or for its parent, MDSS device. > > + * Return true if the GPU or the MDP/DPU or parent MDSS device has an > > + * IOMMU > > */ > > - return priv->is_a2xx || > > + return priv->has_gpu_iommu || > > device_iommu_mapped(dev->dev) || > > device_iommu_mapped(dev->dev->parent); > > I have a generic feeling that both old an new code is not fully correct. > Please correct me if I'm wrong: > > We should be using VRAM, if either of the blocks can not use remapped > memory. So this should have been: > > bool msm_use_mmu() > { > if (!gpu_has_iommu) > return false; > > if (have_display_part && !display_has_mmu()) > return false; > > return true; > } > > What do you think. I would have to see (and try) the real code but that seems like it might be reasonable. I would like to hear from some of the a2xx users too because this mostly affects them. On 3xx and newer you've always had the option of not having a MMU for GPU or display but I can't think of any use cases where you wouldn't want it. > -- > With best wishes > Dmitry > Jordan