Re: [PATCH v4 2/8] drm/atomic: Add support for mouse hotspots

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On 7/4/23 01:08, Pekka Paalanen wrote:
On Mon, 3 Jul 2023 14:06:56 -0700
Michael Banack <banackm@xxxxxxxxxx> wrote:

Hi, I can speak to the virtual mouse/console half of this from the
VMware-side.

I believe Zack's preparing a new set of comments here that can speak to
most of your concerns, but I'll answer some of the other questions directly.

On 6/29/23 01:03, Pekka Paalanen wrote:
Is it really required that the hotspot coordinates fall inside the
cursor plane? Will the atomic commit be rejected otherwise?
Most console systems require the hotspot to get within the cursor image,
but in theory it's semantically meaningful to have it extend outside the
image.

VMware's clients in particular will clamp the hotspot to the dimension
of the cursor image if we receive one that's out of bounds.

So I would assume the right thing to do here would be to allow it and
let the clients figure out how to best handle it.
Hi,

if it is normal that clients clamp the hotspot to inside the cursor
image, then I would come to the opposite conclusion: KMS UAPI needs to
require the hotspot to be within the cursor image. Otherwise the
results would be unpredictable, if clients still continue to clamp it
anyway. I would assume that clients in use today are not prepared to
handle hotspot outside the cursor image.

It is also not a big deal to require that. I think it would be very rare
to not have hotspot inside the cursor image, and even if it happened,
the only consequence would be that the guest display server falls back
to rendered cursor instead of a cursor plane. That may happen any time
anyway, if an application sets e.g. a huge cursor that exceeds cursor
plane size limits.
Hypervisors are normally more privileged than the kernel, so any hypervisor/remoting client here really should be dealing with this case rather than trusting the kernel to handle it for them.

From that perspective, we would normally try to preserve the application/guest semantics as much as possible, and then that gives us the ability to deal with this on the hypervisor side if it turns out that there's a critical case with the hotspot outside the image that we need to handle.

But that said, while I've seen real Guests do this in the past, I don't recall seeing this from any modern operating systems, so I don't think it's a big deal for us either way.


What I'm after with the question is that the requirement must be spelled
out clearly if it is there, or not even hinted at if it's not there.
Agreed.

The question of which input device corresponds to which cursor plane
might be good to answer too. I presume the VM runner is configured to
expose exactly one of each, so there can be only one association?
As far as I know, all of the VM consoles are written as though they
taking the place of what would the the physical monitors and input
devices on a native machine.  So they assume that there is one user,
sitting in front of one console, and all monitors/input devices are
being used by that user.
Ok, but having a single user does not mean that there cannot be
multiple independent pointers, especially on Wayland. The same with
keyboards.

True, and if the userspace is doing anything complicated here, the hypervisor has to be responsible for ensuring that whatever it's doing works with that, or else this system won't work.  I don't know that the kernel is in a good position to police that.


Any more complicated multi-user/multi-cursor setup would have to be
coordinated through a lot of layers (ie from the VM's userspace/kernel
and then through hypervisor/client-consoles), and as far as I know
nobody has tried to plumb that all the way through.  Even physical
multi-user/multi-console configurations like that are rare.
Right.

So if there a VM viewer client running on a Wayland system, that viewer
client may be presented with an arbitrary number of independent
pointer/keyboard/touchscreen input devices. Then it is up to the client
to pick one at a time to pass through to the VM.

That's fine.

I just think it would be good to document, that VM/viewer systems
expect to expose just a single pointer to the guest, hence it is
obvious which input device in the guest is associated with all the
cursor planes in the guest.

I don't have a problem adding something that suggests what we think the hypervisors are doing, but I would be a little cautious trying to prescribe what the hypervisors should be doing here.

I certainly can't speak for all of them, but we at least do a lot of odd tricks to keep this coordinated that violate what would normally be abstraction layers in a physical system such as having the mouse and the display adapter collude.  Ultimately it's the hypervisor that is responsible for doing the synchronization correctly, and the kernel really isn't involved there besides ferrying the right information down.


Btw. what do you do if a guest display server simultaneously uses
multiple cursor planes, assuming there are multiple outputs each with a
cursor plane? Or does the VM/viewer system limit the number of outputs
to one for the guest?

Zack would have to confirm what the vmwgfx driver does, but the VMware virtual display hardware at least only has one cursor position.  So I would assume that vmwgfx tries to only expose one plane and the rest get emulated, or else it just picks one to set live, but I'm not an expert on vmwgfx.

Normally we try to run a userspace agent in the Guest that also helps coordinate screen positions/resolutions to match what the user wanted on their client.  So when a user connects and requests from our UI that they want the screens to be a particular configuration, we then send a message to the userspace agent which coordinates with the display manager to request that setup.  You can certainly manually configure modes with things like rotation/topologies that break the console mouse, but we try not to put the user into that state as much as possible.  Multiple cursors in the Guest display manager probably fall into that category.


--Michael Banack



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