Em 03/07/2023 05:49, Pekka Paalanen escreveu:
On Mon, 3 Jul 2023 09:12:29 +0200
Michel Dänzer <michel.daenzer@xxxxxxxxxxx> wrote:
On 6/30/23 22:32, Marek Olšák wrote:
On Fri, Jun 30, 2023 at 11:11 AM Michel Dänzer <michel.daenzer@xxxxxxxxxxx <mailto:michel.daenzer@xxxxxxxxxxx>> wrote:
On 6/30/23 16:59, Alex Deucher wrote:
On Fri, Jun 30, 2023 at 10:49 AM Sebastian Wick
<sebastian.wick@xxxxxxxxxx <mailto:sebastian.wick@xxxxxxxxxx>> wrote:
On Tue, Jun 27, 2023 at 3:23 PM André Almeida <andrealmeid@xxxxxxxxxx <mailto:andrealmeid@xxxxxxxxxx>> wrote:
+Robustness
+----------
+
+The only way to try to keep an application working after a reset is if it
+complies with the robustness aspects of the graphical API that it is using.
+
+Graphical APIs provide ways to applications to deal with device resets. However,
+there is no guarantee that the app will use such features correctly, and the
+UMD can implement policies to close the app if it is a repeating offender,
+likely in a broken loop. This is done to ensure that it does not keep blocking
+the user interface from being correctly displayed. This should be done even if
+the app is correct but happens to trigger some bug in the hardware/driver.
I still don't think it's good to let the kernel arbitrarily kill
processes that it thinks are not well-behaved based on some heuristics
and policy.
Can't this be outsourced to user space? Expose the information about
processes causing a device and let e.g. systemd deal with coming up
with a policy and with killing stuff.
I don't think it's the kernel doing the killing, it would be the UMD.
E.g., if the app is guilty and doesn't support robustness the UMD can
just call exit().
It would be safer to just ignore API calls[0], similarly to what
is done until the application destroys the context with
robustness. Calling exit() likely results in losing any unsaved
work, whereas at least some applications might otherwise allow
saving the work by other means.
That's a terrible idea. Ignoring API calls would be identical to a
freeze. You might as well disable GPU recovery because the result
would be the same.
No GPU recovery would affect everything using the GPU, whereas this
affects only non-robust applications.
- non-robust contexts: call exit(1) immediately, which is the best
way to recover
That's not the UMD's call to make.
[0] Possibly accompanied by a one-time message to stderr along
the lines of "GPU reset detected but robustness not enabled in
context, ignoring OpenGL API calls".
Hi,
Michel does have a point. It's not just games and display servers that
use GPU, but productivity tools as well. They may have periodic
autosave in anticipation of crashes, but being able to do the final
save before quitting would be nice. UMD killing the process would be
new behaviour, right? Previously either application's GPU thread hangs
or various API calls return errors, but it didn't kill the process, did
it?
In Intel's Iris, UMD may call abort() for the reset guilty application:
https://elixir.bootlin.com/mesa/mesa-23.0.4/source/src/gallium/drivers/iris/iris_batch.c#L1063
I was pretty sure this was the same for RadeonSI, but I failed to find
the code for this, so I might be wrong.
If an application freezes, that's "no problem"; the end user can just
continue using everything else. Alt-tab away etc. if the app was
fullscreen. I do that already with games on even Xorg.
If a display server freezes, that's a desktop-wide problem, but so is
killing it.
Interesting, what GPU do you use? In my experience (AMD RX 5600 XT),
hanging the GPU usually means that the rest of applications/compositor
can't use the GPU either, freezing all user interactions. So killing the
guilty app is one effective solution currently, but ignoring calls may
help as well.
OTOH, if UMD really does need to terminate the process, then please do
it in a way that causes a crash report to be recorded. _exit() with an
error code is not it.
In the "Reporting causes of resets" subsection of this document I can
add something for UMD as well.
Thanks,
pq