Thanks for reviewing. On Wed, 2023-06-21 at 13:23 +0200, Danilo Krummrich wrote: > On Wed, Jun 21, 2023 at 12:04:35PM +0200, Thomas Hellström wrote: > > Add a motivation for and description of asynchronous VM_BIND > > operation > > > > v2: > > - Fix typos (Nirmoy Das) > > - Improve the description of a memory fence (Oak Zeng) > > - Add a reference to the document in the Xe RFC. > > - Add pointers to sample uAPI suggestions > > > > Signed-off-by: Thomas Hellström <thomas.hellstrom@xxxxxxxxxxxxxxx> > > Acked-by: Nirmoy Das <nirmoy.das@xxxxxxxxx> > > --- > > Documentation/gpu/drm-vm-bind-async.rst | 145 > > ++++++++++++++++++++++++ > > Documentation/gpu/rfc/xe.rst | 4 +- > > 2 files changed, 147 insertions(+), 2 deletions(-) > > create mode 100644 Documentation/gpu/drm-vm-bind-async.rst > > > > diff --git a/Documentation/gpu/drm-vm-bind-async.rst > > b/Documentation/gpu/drm-vm-bind-async.rst > > new file mode 100644 > > index 000000000000..69aff250b62f > > --- /dev/null > > +++ b/Documentation/gpu/drm-vm-bind-async.rst > > @@ -0,0 +1,145 @@ > > +==================== > > +Asynchronous VM_BIND > > +==================== > > + > > +Nomenclature: > > +============= > > + > > +* VRAM: On-device memory. Sometimes referred to as device local > > memory. > > + > > +* vm: A GPU address space. Typically per process, but can be > > shared by > > + multiple processes. > > Rather obvious, but maybe specify as "GPU virtual address space" or > just > "GPU VA space". > > Personally, I don't like "vm" as an abbreviation for "GPU VA space" > or "virtual > address space" in general, but it is commonly used and I fail to find > a better > one to be honest. I have another upcoming document related to VM_BIND locking variants / userptr integration and there I call gpu_vm. It would make sense to unify the naming in the documents anyway. I don't have a strong opinion either as long as it's not too long. > > > + > > +* VM_BIND: An operation or a list of operations to modify a vm > > using > > + an IOCTL. The operations include mapping and unmapping system- > > or > > + VRAM memory. > > + > > +* syncobj: A container that abstracts synchronization objects. The > > + synchronization objects can be either generic, like dma-fences > > or > > + driver specific. A syncobj typically indicates the type of the > > + underlying synchronization object. > > + > > +* in-syncobj: Argument to a VM_BIND IOCTL, the VM_BIND operation > > waits > > + for these before starting. > > + > > +* out-syncbj: Argument to a VM_BIND_IOCTL, the VM_BIND operation > > + signals these when the bind operation is complete. > > + > > +* memory fence: A synchronization object, different from a dma- > > fence. > > + A memory fence uses the value of a specified memory location to > > determine > > + signaled status. A memory fence can be awaited and signaled by > > both > > + the GPU and CPU. Memory fences are sometimes referred to as > > + user-fences, and do not necessarily bey the dma-fence rule of > > + signalling within a "reasonable amount of time". The kernel > > should > > + thus avoid waiting for memory fences with locks held. > > + > > +* long-running workload: A workload that may take more than the > > + current stipulated dma-fence maximum signal delay to complete > > and > > + which therefore needs to set the VM or the GPU execution context > > in > > + a certain mode that disallows completion dma-fences. > > + > > +* UMD: User-mode driver. > > + > > +* KMD: Kernel-mode driver. > > + > > + > > +Synchronous / Asynchronous VM_BIND operation > > +============================================ > > + > > +Synchronous VM_BIND > > +___________________ > > +With Synchronous VM_BIND, the VM_BIND operations all complete > > before the > > +ioctl returns. A synchronous VM_BIND takes neither in-fences nor > > Just some nit-picking: IOCTL is mostly written in caps, maybe you > want to stick > to either of the two variants. Sure, > > > +out-fences. Synchronous VM_BIND may block and wait for GPU > > operations; > > +for example swapin or clearing, or even previous binds. > > + > > +Asynchronous VM_BIND > > +____________________ > > +Asynchronous VM_BIND accepts both in-syncobjs and out-syncobjs. > > While the > > +IOCTL may return immediately, the VM_BIND operations wait for the > > in-syncobjs > > +before modifying the GPU page-tables, and signal the out-syncobjs > > when > > +the modification is done in the sense that the next execbuf that > > Maybe add "execbuf" to the nomenclature. > > > +awaits for the out-syncobjs will see the change. Errors are > > reported > > +synchronously assuming that the asynchronous part of the job never > > errors. > > +In low-memory situations the implementation may block, performing > > the > > +VM_BIND synchronously, because there might not be enough memory > > +immediately available for preparing the asynchronous operation. > > + > > +If the VM_BIND IOCTL takes a list or an array of operations as an > > argument, > > +the in-syncobjs needs to signal before the first operation starts > > to > > +execute, and the out-syncobjs signal after the last operation > > +completes. Operations in the operation list can be assumed, where > > it > > +matters, to complete in order. > > + > > +To aid in supporting user-space queues, the VM_BIND may take a > > bind context > > I think "bind context" should also be explained in the nomenclature. > > > +AKA bind engine identifier argument. All VM_BIND operations using > > the same > > +bind engine can then be assumed, where it matters, to complete in > > +order. No such assumptions can be made between VM_BIND operations > > +using separate bind contexts. > > + > > +The purpose of an Asynchronous VM_BIND operation is for user-mode > > +drivers to be able to pipeline interleaved vm modifications and > > +execbufs. For long-running workloads, such pipelining of a bind > > +operation is not allowed and any in-fences need to be awaited > > +synchronously. > > + > > +Also for VM_BINDS for long-running VMs the user-mode driver should > > typically > > +select memory fences as out-fences since that gives greater > > flexibility for > > +the kernel mode driver to inject other operations into the bind / > > +unbind operations. Like for example inserting breakpoints into > > batch > > +buffers. The workload execution can then easily be pipelined > > behind > > +the bind completion using the memory out-fence as the signal > > condition > > +for a gpu semaphore embedded by UMD in the workload. > > + > > +Multi-operation VM_BIND IOCTL error handling and interrupts > > +======================================== > > + > > +The VM_BIND operations of the ioctl may error due to lack of > > resources > > +to complete and also due to interrupted waits. In both situations > > UMD > > +should preferably restart the IOCTL after taking suitable action. > > If > > +UMD has overcommitted a memory resource, an -ENOSPC error will be > > +returned, and UMD may then unbind resources that are not used at > > the > > +moment and restart the IOCTL. On -EINTR, UMD should simply restart > > the > > +IOCTL and on -ENOMEM user-space may either attempt to free known > > +system memory resources or abort the operation. If aborting as a > > +result of a failed operation in a list of operations, some > > operations > > +may still have completed, and to get back to a known state, user- > > space > > +should therefore attempt to unbind all virtual memory regions > > touched > > +by the failing IOCTL. > > +Unbind operations are guaranteed not to cause any errors due to > > +resource constraints. > > +In between a failed VM_BIND ioctl and a successful restart there > > may > > +be implementation defined restrictions on the use of the VM. For a > > +description why, please see KMD implementation details under > > [error > > +state saving]_. > > + > > +Sample uAPI implementations > > +====================== > > +Suggested uAPI implementations at the moment of writing can be > > found for > > +the Nouveau driver `here: > > https://patchwork.freedesktop.org/patch/543260/?series=112994&rev=6` > > +and for the Xe driver `here: > > https://cgit.freedesktop.org/drm/drm-xe/diff/include/uapi/drm/xe_drm.h?h=drm-xe-next&id=9cb016ebbb6a275f57b1cb512b95d5a842391ad7` > > + > > +KMD implementation details > > +========================== > > Maybe we can mention the GPUVA manager as a helper for implementing > such an > interface. Sure will add this as well. Thanks, Thomas > > Anyway, I will surely add a link pointing to this document to the > documentation > of the GPUVA manager. > > - Danilo > > > + > > +.. [error state saving] Open: When the VM_BIND ioctl returns an > > error, some > > + or even parts of an operation may have been > > + completed. If the ioctl is restarted, in > > order > > + to know where to restart, the KMD can > > + either put the VM in an error state and > > save > > + one instance of the needed restart state > > + internally. In this case, KMD needs to > > block > > + further modifications of the VM state that > > may > > + cause additional failures requiring a > > restart > > + state save, until the error has been fully > > resolved. > > + If the uAPI instead defines a pointer to a > > + UMD allocated cookie in the IOCTL struct, > > it > > + could also choose to store the restart > > state > > + in that cookie. > > + > > + The restart state may, for example, be the > > + number of successfully completed > > operations. > > + > > + Easiest for UMD would of course be if KMD > > did > > + a full unwind on error so that no error > > state > > + needs to be saved. > > diff --git a/Documentation/gpu/rfc/xe.rst > > b/Documentation/gpu/rfc/xe.rst > > index 2516fe141db6..0f062e1346d2 100644 > > --- a/Documentation/gpu/rfc/xe.rst > > +++ b/Documentation/gpu/rfc/xe.rst > > @@ -138,8 +138,8 @@ memory fences. Ideally with helper support so > > people don't get it wrong in all > > possible ways. > > > > As a key measurable result, the benefits of ASYNC VM_BIND and a > > discussion of > > -various flavors, error handling and a sample API should be > > documented here or in > > -a separate document pointed to by this document. > > +various flavors, error handling and sample API suggestions are > > documented in > > +Documentation/gpu/drm-vm-bind-async.rst > > > > Userptr integration and vm_bind > > ------------------------------- > > -- > > 2.40.1 > > >