From: Joshua Ashton <joshua@xxxxxxxxx> When commiting planes, we copy color mgmt resources to the stream state. Do the same for shaper and 3D LUTs. Co-developed-by: Melissa Wen <mwen@xxxxxxxxxx> Signed-off-by: Melissa Wen <mwen@xxxxxxxxxx> Signed-off-by: Joshua Ashton <joshua@xxxxxxxxx> --- drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c index 14b296e1d0f6..fc5b9a25e22f 100644 --- a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c +++ b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c @@ -8220,6 +8220,10 @@ static void amdgpu_dm_commit_planes(struct drm_atomic_state *state, &acrtc_state->stream->csc_color_matrix; bundle->stream_update.out_transfer_func = acrtc_state->stream->out_transfer_func; + bundle->stream_update.lut3d_func = + (struct dc_3dlut *) acrtc_state->stream->lut3d_func; + bundle->stream_update.func_shaper = + (struct dc_transfer_func *) acrtc_state->stream->func_shaper; } acrtc_state->stream->abm_level = acrtc_state->abm_level; -- 2.39.2