Comment # 5
on bug 65416
from Marek Olšák
I have implemented it, but there is a problem. If I enable the optimization, EXT_separate_shader_objects must be disabled. Is it okay with you? This is a valid sequence with EXT_sso: glUseProgram(prog_with_vs_and_fs); glUseShaderProgramEXT(prog_with_fs); prog_with_vs_and_fs cannot be optimized, because the program object can be bound partially (in this case only the vertex shader from the program object is bound). ARB_separate_shader_objects doesn't have this issue.
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