On 5/9/23 12:52, Melissa Wen wrote: > On 05/08, Harry Wentland wrote: >> >> >> On 4/23/23 10:10, Melissa Wen wrote: >>> Hi all, >>> >>> Joshua Ashton and I (with the great collaboration of Harry Wentland - >>> thanks) have been working on KMS color pipeline enhancement for Steam >>> Deck/SteamOS by exposing the large set of color caps available in AMD >>> display HW. >>> >> >> Thank you for your work on this. >> >>> This patchset results from this full-stack work, including pre-blending >>> and post-blending new color properties. The first two patches fix >>> quantization issues on shaper LUT programming. Just after, we have one >>> patch that adds a config option to restrict AMD colo feature usage. The >>> following 13 patches implement AMD driver-private color properties >>> (pending detachment of property counter and plane color_mgmt_changed >>> from DRM). Finally, the last 24 patches rework the AMD display manager >>> and color management to support the properties exposed. >>> >>> In short, for pre-blending, we added the following: >>> - plane degamma LUT and predefined transfer function; >>> - plane HDR multiplier >>> - plane shaper LUT/transfer function; >>> - plane 3D LUT; and finally, >>> - plane blend LUT/transfer function, just before blending. >>> >>> After blending, we already have DRM CRTC degamma/gamma LUTs and CTM, >>> therefore, we extend CRTC color pipeline with the following: >>> - CRTC shaper LUT/transfer function; >>> - CRTC 3D LUT; and >>> - CRTC gamma transfer function. >>> >>> You can already find the AMD color capabilities and color management >>> pipeline documented here: >>> https://dri.freedesktop.org/docs/drm/gpu/amdgpu/display/display-manager.html#color-management-properties >>> >>> In previous iterations, we tried to provide a generic solution for >>> post-blending shaper and 3D LUT [1][2][3], and also Alex Hung worked on >>> a pre-blending 3D LUT solution[4] extending plane color mgmt proposal >>> from Uma Shankar [5]. However, we identified during our work [6] that >>> AMD provides many other valuable capabilities that we don't find in >>> other vendors, so we started to work on AMD driver-private color >>> properties that better describe its color pipeline, enabling us to >>> expose full AMD color capabilities on Deck HW. >>> >>> Our primary purpose is to avoid usage limitations of color calibration >>> features provided by HW just because we don't have an interface for >>> that. At the same time, a generic solution doesn't fit well since some >>> of these capabilities seem AMD HW specific, such as hardcoded >>> curve/predefined transfer function and shaper 1D LUTs sandwiching 3D >>> LUT. >>> >>> So far, we keep these properties' usage under an AMD display config >>> option (STEAM_DECK). However, we are fine with having them fully >>> available to other DCN HW generations. In the current proposal, we are >>> already checking ASICs before exposing a color feature. We can work on >>> 3D LUT resource acquisition details to fit them to DCN 3+ families that >>> support them. Indeed, before moving to these config boundaries, we >>> started working on an open solution for any AMD HW [7]. >>> >> >> The problem with a CONFIG_XYZ option is that it becomes uAPI and can't be >> removed. I feel we have a good proposal going for the generic solution. >> Would it work for you if we don't make this a CONFIG_ option? What I mean >> is using >> >> #define AMD_PRIVATE_COLOR >> >> around the interface bits, which are only compiled when building with >> -DAMD_PRIVATE_COLOR > > I think we can go with this approach for the properties already in use > by Gamescope/SteamOS. >> >> That way we have the option to rip the driver-private stuff out later >> while still allowing for experimentation now. >> >> Or, alternatively, we can merge everything but the stuff currently >> guarded by CONFIG_STEAM_DECK, so that custom kernels can enable this >> functionality by simply merging one patch that includes all the >> CONFIG_STEAM_DECK stuff. > > An then we can drop the interface of things that Gamescope is not > managing, but keep those things already programmed on DM color for any > future usage. What do you think? > Sure. Harry > Melissa > >> >> This will allow us to merge the vast majority of the code without >> having to maintain it in downstream repo. >> >>> The userspace case here is Gamescope which is the compositor for >>> SteamOS. It's already using all of this functionality (although with a >>> VALVE1_ prefix instead of AMD) to implement its color management >>> pipeline right now: >>> https://github.com/ValveSoftware/gamescope >>> >>> We are planning on shipping our color management support with gamut >>> mapping, HDR, SDR on HDR, HDR on SDR, and much more in Steam OS 3.5. A >>> brief overview of our color pipeline can be found here: >>> https://github.com/ValveSoftware/gamescope/blob/master/src/docs/Steam%20Deck%20Display%20Pipeline.png >>> >>> We have also had some other userspace interests from Xaver Hugl (KDE) in >>> experimenting with these properties for their HDR/color bring-up before >>> a generic interface is settled on also. >>> >>> It still needs AMD-specific IGT tests; we are working on documentation >>> and adding plane CTM support too. >>> >>> We decided first to share our work to collect thoughts and open for >>> discussion, even with missing refinements, since driver-private >>> properties are not the usual DMR/KMS color management approach. >>> >>> Please, let us know your thoughts. >>> >> >> As discussed at the hackfest I think it's a good idea to have something >> that's easy to enable for the purposes of experimentation (and to >> help downstream users that help us figure out how this all fits >> together, i.e. SteamOS). >> >> Harry >> >>> Best Regards, >>> >>> Signed-off-by: Joshua Ashton <joshua@xxxxxxxxx> >>> Signed-off-by: Melissa Wen<mwen@xxxxxxxxxx> >>> >>> [1] https://lore.kernel.org/dri-devel/20220619223104.667413-1-mwen@xxxxxxxxxx/ >>> [2] https://lore.kernel.org/amd-gfx/20220906164628.2361811-1-mwen@xxxxxxxxxx/ >>> [3] https://lore.kernel.org/dri-devel/20230109143846.1966301-1-mwen@xxxxxxxxxx/ >>> [4] https://lore.kernel.org/dri-devel/20221004211451.1475215-1-alex.hung@xxxxxxx/ >>> [5] https://lore.kernel.org/dri-devel/20210906213904.27918-1-uma.shankar@xxxxxxxxx/ >>> [6] https://gitlab.freedesktop.org/mwen/linux-amd/-/commits/amd-color-mgmt >>> [7] https://gitlab.freedesktop.org/mwen/linux-amd/-/commits/amd-private-color-mgmt >>> >>> Harry Wentland (2): >>> drm/amd/display: fix segment distribution for linear LUTs >>> drm/amd/display: fix the delta clamping for shaper LUT >>> >>> Joshua Ashton (15): >>> drm/amd/display: add CRTC gamma TF to driver-private props >>> drm/amd/display: add plane degamma LUT driver-private props >>> drm/amd/display: add plane degamma TF driver-private property >>> drm/amd/display: add plane HDR multiplier driver-private property >>> drm/amd/display: add plane blend LUT and TF driver-private properties >>> drm/amd/display: copy 3D LUT settings from crtc state to stream_update >>> drm/amd/display: dynamically acquire 3DLUT resources for color changes >>> drm/amd/display: add CRTC regamma TF support >>> drm/amd/display: set sdr_ref_white_level to 80 for out_transfer_func >>> drm/amd/display: add support for plane degamma TF and LUT properties >>> drm/amd/display: add dc_fixpt_from_s3132 helper >>> drm/adm/display: add HDR multiplier support >>> drm/amd/display: handle empty LUTs in __set_input_tf >>> drm/amd/display: add DRM plane blend LUT and TF support >>> drm/amd/display: allow newer DC hardware to use degamma ROM for PQ/HLG >>> >>> Melissa Wen (23): >>> drm/amd/display: introduce Steam Deck color features to AMD display >>> driver >>> drm/drm_mode_object: increase max objects to accommodate new color >>> props >>> drm/amd/display: add shaper LUT driver-private props >>> drm/amd/display: add 3D LUT driver-private props >>> drm/drm_plane: track color mgmt changes per plane >>> drm/amd/display: move replace blob func to dm plane >>> drm/amd/display: add plane 3D LUT driver-private properties >>> drm/amd/display: add plane shaper LUT driver-private properties >>> drm/amd/display: add plane shaper TF driver-private property >>> drm/amd/display: add comments to describe DM crtc color mgmt behavior >>> drm/amd/display: encapsulate atomic regamma operation >>> drm/amd/display: update lut3d and shaper lut to stream >>> drm/amd/display: allow BYPASS 3D LUT but keep shaper LUT settings >>> drm/amd/display: handle MPC 3D LUT resources for a given context >>> drm/amd/display: add CRTC 3D LUT support to amd color pipeline >>> drm/amd/display: decouple steps to reuse in CRTC shaper LUT support >>> drm/amd/display: add CRTC shaper LUT support to amd color pipeline >>> drm/amd/display: add CRTC shaper TF support >>> drm/amd/display: mark plane as needing reset if plane color mgmt >>> changes >>> drm/amd/display: decouple steps for mapping CRTC degamma to DC plane >>> drm/amd/display: reject atomic commit if setting both plane and CRTC >>> degamma >>> drm/amd/display: add plane shaper/3D LUT and shaper TF support >>> drm/amd/display: copy dc_plane color settings to surface_updates >>> >>> drivers/gpu/drm/amd/amdgpu/amdgpu_display.c | 153 +++++ >>> drivers/gpu/drm/amd/amdgpu/amdgpu_mode.h | 92 +++ >>> drivers/gpu/drm/amd/display/Kconfig | 6 + >>> .../gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c | 31 +- >>> .../gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.h | 120 +++- >>> .../amd/display/amdgpu_dm/amdgpu_dm_color.c | 613 ++++++++++++++++-- >>> .../amd/display/amdgpu_dm/amdgpu_dm_crtc.c | 124 +++- >>> .../amd/display/amdgpu_dm/amdgpu_dm_plane.c | 238 +++++++ >>> .../amd/display/amdgpu_dm/amdgpu_dm_plane.h | 7 + >>> drivers/gpu/drm/amd/display/dc/core/dc.c | 49 +- >>> drivers/gpu/drm/amd/display/dc/dc.h | 8 + >>> .../amd/display/dc/dcn10/dcn10_cm_common.c | 109 +++- >>> .../drm/amd/display/dc/dcn20/dcn20_hwseq.c | 5 +- >>> .../drm/amd/display/dc/dcn30/dcn30_hwseq.c | 9 +- >>> .../amd/display/dc/dcn301/dcn301_resource.c | 26 +- >>> .../gpu/drm/amd/display/include/fixed31_32.h | 12 + >>> drivers/gpu/drm/drm_atomic.c | 1 + >>> drivers/gpu/drm/drm_atomic_state_helper.c | 1 + >>> include/drm/drm_mode_object.h | 2 +- >>> include/drm/drm_plane.h | 7 + >>> 20 files changed, 1509 insertions(+), 104 deletions(-) >>> >> >>