Just a straightforward conversion without any optimization. Only compile tested for now. Signed-off-by: Christian König <christian.koenig@xxxxxxx> --- drivers/gpu/drm/v3d/v3d_gem.c | 43 ++++++++++++++++------------------- 1 file changed, 19 insertions(+), 24 deletions(-) diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c index 2e94ce788c71..75880ffc0cf1 100644 --- a/drivers/gpu/drm/v3d/v3d_gem.c +++ b/drivers/gpu/drm/v3d/v3d_gem.c @@ -10,6 +10,7 @@ #include <linux/sched/signal.h> #include <linux/uaccess.h> +#include <drm/drm_exec.h> #include <drm/drm_managed.h> #include <drm/drm_syncobj.h> #include <uapi/drm/v3d_drm.h> @@ -249,20 +250,16 @@ v3d_invalidate_caches(struct v3d_dev *v3d) * to v3d, so we don't attach dma-buf fences to them. */ static int -v3d_lock_bo_reservations(struct v3d_job *job, - struct ww_acquire_ctx *acquire_ctx) +v3d_lock_bo_reservations(struct v3d_job *job, struct drm_exec *exec) { int i, ret; - ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx); + drm_exec_init(exec, true); + ret = drm_exec_prepare_array(exec, job->bo, job->bo_count, 1); if (ret) - return ret; + goto fail; for (i = 0; i < job->bo_count; i++) { - ret = dma_resv_reserve_fences(job->bo[i]->resv, 1); - if (ret) - goto fail; - ret = drm_sched_job_add_implicit_dependencies(&job->base, job->bo[i], true); if (ret) @@ -272,7 +269,7 @@ v3d_lock_bo_reservations(struct v3d_job *job, return 0; fail: - drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx); + drm_exec_fini(exec); return ret; } @@ -477,7 +474,7 @@ v3d_push_job(struct v3d_job *job) static void v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv, struct v3d_job *job, - struct ww_acquire_ctx *acquire_ctx, + struct drm_exec *exec, u32 out_sync, struct v3d_submit_ext *se, struct dma_fence *done_fence) @@ -492,7 +489,7 @@ v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv, DMA_RESV_USAGE_WRITE); } - drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx); + drm_exec_fini(exec); /* Update the return sync object for the job */ /* If it only supports a single signal semaphore*/ @@ -669,7 +666,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, struct v3d_render_job *render = NULL; struct v3d_job *clean_job = NULL; struct v3d_job *last_job; - struct ww_acquire_ctx acquire_ctx; + struct drm_exec exec; int ret = 0; trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end); @@ -731,7 +728,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, if (ret) goto fail; - ret = v3d_lock_bo_reservations(last_job, &acquire_ctx); + ret = v3d_lock_bo_reservations(last_job, &exec); if (ret) goto fail; @@ -775,7 +772,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, v3d_attach_fences_and_unlock_reservation(file_priv, last_job, - &acquire_ctx, + &exec, args->out_sync, &se, last_job->done_fence); @@ -791,8 +788,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, fail_unreserve: mutex_unlock(&v3d->sched_lock); fail_perfmon: - drm_gem_unlock_reservations(last_job->bo, - last_job->bo_count, &acquire_ctx); + drm_exec_fini(&exec); fail: v3d_job_cleanup((void *)bin); v3d_job_cleanup((void *)render); @@ -819,7 +815,7 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, struct drm_v3d_submit_tfu *args = data; struct v3d_submit_ext se = {0}; struct v3d_tfu_job *job = NULL; - struct ww_acquire_ctx acquire_ctx; + struct drm_exec exec; int ret = 0; trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia); @@ -870,7 +866,7 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, job->base.bo[job->base.bo_count] = bo; } - ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx); + ret = v3d_lock_bo_reservations(&job->base, &exec); if (ret) goto fail; @@ -879,7 +875,7 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, mutex_unlock(&v3d->sched_lock); v3d_attach_fences_and_unlock_reservation(file_priv, - &job->base, &acquire_ctx, + &job->base, &exec, args->out_sync, &se, job->base.done_fence); @@ -914,7 +910,7 @@ v3d_submit_csd_ioctl(struct drm_device *dev, void *data, struct v3d_submit_ext se = {0}; struct v3d_csd_job *job = NULL; struct v3d_job *clean_job = NULL; - struct ww_acquire_ctx acquire_ctx; + struct drm_exec exec; int ret; trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]); @@ -957,7 +953,7 @@ v3d_submit_csd_ioctl(struct drm_device *dev, void *data, if (ret) goto fail; - ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx); + ret = v3d_lock_bo_reservations(clean_job, &exec); if (ret) goto fail; @@ -983,7 +979,7 @@ v3d_submit_csd_ioctl(struct drm_device *dev, void *data, v3d_attach_fences_and_unlock_reservation(file_priv, clean_job, - &acquire_ctx, + &exec, args->out_sync, &se, clean_job->done_fence); @@ -996,8 +992,7 @@ v3d_submit_csd_ioctl(struct drm_device *dev, void *data, fail_unreserve: mutex_unlock(&v3d->sched_lock); fail_perfmon: - drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count, - &acquire_ctx); + drm_exec_fini(&exec); fail: v3d_job_cleanup((void *)job); v3d_job_cleanup(clean_job); -- 2.34.1