[PATCH AUTOSEL 6.3 03/44] drm/amd/display: Correct DML calculation to align HW formula

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From: Paul Hsieh <Paul.Hsieh@xxxxxxx>

[ Upstream commit 26a9f53198c955b15161da48cdb51041a38d5325 ]

[Why]
In 2560x1440@240p eDP panel, some use cases will enable MPC
combine with RGB MPO then underflow happened. This case is
not allowed from HW formula. 

[How]
Correct eDP, DP and DP2 output bpp calculation to align HW
formula.

Reviewed-by: Nicholas Kazlauskas <Nicholas.Kazlauskas@xxxxxxx>
Acked-by: Qingqing Zhuo <qingqing.zhuo@xxxxxxx>
Signed-off-by: Paul Hsieh <Paul.Hsieh@xxxxxxx>
Tested-by: Daniel Wheeler <daniel.wheeler@xxxxxxx>
Signed-off-by: Alex Deucher <alexander.deucher@xxxxxxx>
Signed-off-by: Sasha Levin <sashal@xxxxxxxxxx>
---
 .../dc/dml/dcn31/display_mode_vba_31.c        | 298 ++++++++++++------
 .../dc/dml/dcn314/display_mode_vba_314.c      | 298 ++++++++++++------
 2 files changed, 392 insertions(+), 204 deletions(-)

diff --git a/drivers/gpu/drm/amd/display/dc/dml/dcn31/display_mode_vba_31.c b/drivers/gpu/drm/amd/display/dc/dml/dcn31/display_mode_vba_31.c
index 27f488405335f..8f8e2e7e5cc53 100644
--- a/drivers/gpu/drm/amd/display/dc/dml/dcn31/display_mode_vba_31.c
+++ b/drivers/gpu/drm/amd/display/dc/dml/dcn31/display_mode_vba_31.c
@@ -4308,11 +4308,11 @@ void dml31_ModeSupportAndSystemConfigurationFull(struct display_mode_lib *mode_l
 							v->AudioSampleRate[k],
 							v->AudioSampleLayout[k],
 							v->ODMCombineEnablePerState[i][k]);
-				} else if (v->Output[k] == dm_dp || v->Output[k] == dm_edp) {
+				} else if (v->Output[k] == dm_dp || v->Output[k] == dm_edp || v->Output[k] == dm_dp2p0) {
 					if (v->DSCEnable[k] == true) {
 						v->RequiresDSC[i][k] = true;
 						v->LinkDSCEnable = true;
-						if (v->Output[k] == dm_dp) {
+						if (v->Output[k] == dm_dp || v->Output[k] == dm_dp2p0) {
 							v->RequiresFEC[i][k] = true;
 						} else {
 							v->RequiresFEC[i][k] = false;
@@ -4320,107 +4320,201 @@ void dml31_ModeSupportAndSystemConfigurationFull(struct display_mode_lib *mode_l
 					} else {
 						v->RequiresDSC[i][k] = false;
 						v->LinkDSCEnable = false;
-						v->RequiresFEC[i][k] = false;
-					}
-
-					v->Outbpp = BPP_INVALID;
-					if (v->PHYCLKPerState[i] >= 270.0) {
-						v->Outbpp = TruncToValidBPP(
-								(1.0 - v->Downspreading / 100.0) * 2700,
-								v->OutputLinkDPLanes[k],
-								v->HTotal[k],
-								v->HActive[k],
-								v->PixelClockBackEnd[k],
-								v->ForcedOutputLinkBPP[k],
-								v->LinkDSCEnable,
-								v->Output[k],
-								v->OutputFormat[k],
-								v->DSCInputBitPerComponent[k],
-								v->NumberOfDSCSlices[k],
-								v->AudioSampleRate[k],
-								v->AudioSampleLayout[k],
-								v->ODMCombineEnablePerState[i][k]);
-						v->OutputBppPerState[i][k] = v->Outbpp;
-						// TODO: Need some other way to handle this nonsense
-						// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR"
-					}
-					if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 540.0) {
-						v->Outbpp = TruncToValidBPP(
-								(1.0 - v->Downspreading / 100.0) * 5400,
-								v->OutputLinkDPLanes[k],
-								v->HTotal[k],
-								v->HActive[k],
-								v->PixelClockBackEnd[k],
-								v->ForcedOutputLinkBPP[k],
-								v->LinkDSCEnable,
-								v->Output[k],
-								v->OutputFormat[k],
-								v->DSCInputBitPerComponent[k],
-								v->NumberOfDSCSlices[k],
-								v->AudioSampleRate[k],
-								v->AudioSampleLayout[k],
-								v->ODMCombineEnablePerState[i][k]);
-						v->OutputBppPerState[i][k] = v->Outbpp;
-						// TODO: Need some other way to handle this nonsense
-						// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR2"
-					}
-					if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 810.0) {
-						v->Outbpp = TruncToValidBPP(
-								(1.0 - v->Downspreading / 100.0) * 8100,
-								v->OutputLinkDPLanes[k],
-								v->HTotal[k],
-								v->HActive[k],
-								v->PixelClockBackEnd[k],
-								v->ForcedOutputLinkBPP[k],
-								v->LinkDSCEnable,
-								v->Output[k],
-								v->OutputFormat[k],
-								v->DSCInputBitPerComponent[k],
-								v->NumberOfDSCSlices[k],
-								v->AudioSampleRate[k],
-								v->AudioSampleLayout[k],
-								v->ODMCombineEnablePerState[i][k]);
-						v->OutputBppPerState[i][k] = v->Outbpp;
-						// TODO: Need some other way to handle this nonsense
-						// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR3"
-					}
-					if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[i] >= 10000.0 / 18) {
-						v->Outbpp = TruncToValidBPP(
-								(1.0 - v->Downspreading / 100.0) * 10000,
-								4,
-								v->HTotal[k],
-								v->HActive[k],
-								v->PixelClockBackEnd[k],
-								v->ForcedOutputLinkBPP[k],
-								v->LinkDSCEnable,
-								v->Output[k],
-								v->OutputFormat[k],
-								v->DSCInputBitPerComponent[k],
-								v->NumberOfDSCSlices[k],
-								v->AudioSampleRate[k],
-								v->AudioSampleLayout[k],
-								v->ODMCombineEnablePerState[i][k]);
-						v->OutputBppPerState[i][k] = v->Outbpp;
-						//v->OutputTypeAndRatePerState[i][k] = v->Output[k] & "10x4";
+						if (v->Output[k] == dm_dp2p0) {
+							v->RequiresFEC[i][k] = true;
+						} else {
+							v->RequiresFEC[i][k] = false;
+						}
 					}
-					if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[i] >= 12000.0 / 18) {
-						v->Outbpp = TruncToValidBPP(
-								12000,
-								4,
-								v->HTotal[k],
-								v->HActive[k],
-								v->PixelClockBackEnd[k],
-								v->ForcedOutputLinkBPP[k],
-								v->LinkDSCEnable,
-								v->Output[k],
-								v->OutputFormat[k],
-								v->DSCInputBitPerComponent[k],
-								v->NumberOfDSCSlices[k],
-								v->AudioSampleRate[k],
-								v->AudioSampleLayout[k],
-								v->ODMCombineEnablePerState[i][k]);
-						v->OutputBppPerState[i][k] = v->Outbpp;
-						//v->OutputTypeAndRatePerState[i][k] = v->Output[k] & "12x4";
+					if (v->Output[k] == dm_dp2p0) {
+						v->Outbpp = BPP_INVALID;
+						if ((v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr10) &&
+							v->PHYCLKD18PerState[k] >= 10000.0 / 18.0) {
+							v->Outbpp = TruncToValidBPP(
+									(1.0 - v->Downspreading / 100.0) * 10000,
+									v->OutputLinkDPLanes[k],
+									v->HTotal[k],
+									v->HActive[k],
+									v->PixelClockBackEnd[k],
+									v->ForcedOutputLinkBPP[k],
+									v->LinkDSCEnable,
+									v->Output[k],
+									v->OutputFormat[k],
+									v->DSCInputBitPerComponent[k],
+									v->NumberOfDSCSlices[k],
+									v->AudioSampleRate[k],
+									v->AudioSampleLayout[k],
+									v->ODMCombineEnablePerState[i][k]);
+							if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[k] < 13500.0 / 18.0 &&
+								v->DSCEnable[k] == true && v->ForcedOutputLinkBPP[k] == 0) {
+								v->RequiresDSC[i][k] = true;
+								v->LinkDSCEnable = true;
+								v->Outbpp = TruncToValidBPP(
+										(1.0 - v->Downspreading / 100.0) * 10000,
+										v->OutputLinkDPLanes[k],
+										v->HTotal[k],
+										v->HActive[k],
+										v->PixelClockBackEnd[k],
+										v->ForcedOutputLinkBPP[k],
+										v->LinkDSCEnable,
+										v->Output[k],
+										v->OutputFormat[k],
+										v->DSCInputBitPerComponent[k],
+										v->NumberOfDSCSlices[k],
+										v->AudioSampleRate[k],
+										v->AudioSampleLayout[k],
+										v->ODMCombineEnablePerState[i][k]);
+							}
+							v->OutputBppPerState[i][k] = v->Outbpp;
+							// TODO: Need some other way to handle this nonsense
+							// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR10"
+						}
+						if (v->Outbpp == BPP_INVALID &&
+							(v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr13p5) &&
+							v->PHYCLKD18PerState[k] >= 13500.0 / 18.0) {
+							v->Outbpp = TruncToValidBPP(
+									(1.0 - v->Downspreading / 100.0) * 13500,
+									v->OutputLinkDPLanes[k],
+									v->HTotal[k],
+									v->HActive[k],
+									v->PixelClockBackEnd[k],
+									v->ForcedOutputLinkBPP[k],
+									v->LinkDSCEnable,
+									v->Output[k],
+									v->OutputFormat[k],
+									v->DSCInputBitPerComponent[k],
+									v->NumberOfDSCSlices[k],
+									v->AudioSampleRate[k],
+									v->AudioSampleLayout[k],
+									v->ODMCombineEnablePerState[i][k]);
+							if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[k] < 20000.0 / 18.0 &&
+								v->DSCEnable[k] == true && v->ForcedOutputLinkBPP[k] == 0) {
+								v->RequiresDSC[i][k] = true;
+								v->LinkDSCEnable = true;
+								v->Outbpp = TruncToValidBPP(
+										(1.0 - v->Downspreading / 100.0) * 13500,
+										v->OutputLinkDPLanes[k],
+										v->HTotal[k],
+										v->HActive[k],
+										v->PixelClockBackEnd[k],
+										v->ForcedOutputLinkBPP[k],
+										v->LinkDSCEnable,
+										v->Output[k],
+										v->OutputFormat[k],
+										v->DSCInputBitPerComponent[k],
+										v->NumberOfDSCSlices[k],
+										v->AudioSampleRate[k],
+										v->AudioSampleLayout[k],
+										v->ODMCombineEnablePerState[i][k]);
+							}
+							v->OutputBppPerState[i][k] = v->Outbpp;
+							// TODO: Need some other way to handle this nonsense
+							// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR13p5"
+						}
+						if (v->Outbpp == BPP_INVALID &&
+							(v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr20) &&
+							v->PHYCLKD18PerState[k] >= 20000.0 / 18.0) {
+							v->Outbpp = TruncToValidBPP(
+									(1.0 - v->Downspreading / 100.0) * 20000,
+									v->OutputLinkDPLanes[k],
+									v->HTotal[k],
+									v->HActive[k],
+									v->PixelClockBackEnd[k],
+									v->ForcedOutputLinkBPP[k],
+									v->LinkDSCEnable,
+									v->Output[k],
+									v->OutputFormat[k],
+									v->DSCInputBitPerComponent[k],
+									v->NumberOfDSCSlices[k],
+									v->AudioSampleRate[k],
+									v->AudioSampleLayout[k],
+									v->ODMCombineEnablePerState[i][k]);
+							if (v->Outbpp == BPP_INVALID && v->DSCEnable[k] == true &&
+								v->ForcedOutputLinkBPP[k] == 0) {
+								v->RequiresDSC[i][k] = true;
+								v->LinkDSCEnable = true;
+								v->Outbpp = TruncToValidBPP(
+										(1.0 - v->Downspreading / 100.0) * 20000,
+										v->OutputLinkDPLanes[k],
+										v->HTotal[k],
+										v->HActive[k],
+										v->PixelClockBackEnd[k],
+										v->ForcedOutputLinkBPP[k],
+										v->LinkDSCEnable,
+										v->Output[k],
+										v->OutputFormat[k],
+										v->DSCInputBitPerComponent[k],
+										v->NumberOfDSCSlices[k],
+										v->AudioSampleRate[k],
+										v->AudioSampleLayout[k],
+										v->ODMCombineEnablePerState[i][k]);
+							}
+							v->OutputBppPerState[i][k] = v->Outbpp;
+							// TODO: Need some other way to handle this nonsense
+							// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR20"
+						}
+					} else {
+						v->Outbpp = BPP_INVALID;
+						if (v->PHYCLKPerState[i] >= 270.0) {
+							v->Outbpp = TruncToValidBPP(
+									(1.0 - v->Downspreading / 100.0) * 2700,
+									v->OutputLinkDPLanes[k],
+									v->HTotal[k],
+									v->HActive[k],
+									v->PixelClockBackEnd[k],
+									v->ForcedOutputLinkBPP[k],
+									v->LinkDSCEnable,
+									v->Output[k],
+									v->OutputFormat[k],
+									v->DSCInputBitPerComponent[k],
+									v->NumberOfDSCSlices[k],
+									v->AudioSampleRate[k],
+									v->AudioSampleLayout[k],
+									v->ODMCombineEnablePerState[i][k]);
+							v->OutputBppPerState[i][k] = v->Outbpp;
+							// TODO: Need some other way to handle this nonsense
+							// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR"
+						}
+						if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 540.0) {
+							v->Outbpp = TruncToValidBPP(
+									(1.0 - v->Downspreading / 100.0) * 5400,
+									v->OutputLinkDPLanes[k],
+									v->HTotal[k],
+									v->HActive[k],
+									v->PixelClockBackEnd[k],
+									v->ForcedOutputLinkBPP[k],
+									v->LinkDSCEnable,
+									v->Output[k],
+									v->OutputFormat[k],
+									v->DSCInputBitPerComponent[k],
+									v->NumberOfDSCSlices[k],
+									v->AudioSampleRate[k],
+									v->AudioSampleLayout[k],
+									v->ODMCombineEnablePerState[i][k]);
+							v->OutputBppPerState[i][k] = v->Outbpp;
+							// TODO: Need some other way to handle this nonsense
+							// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR2"
+						}
+						if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 810.0) {
+							v->Outbpp = TruncToValidBPP(
+									(1.0 - v->Downspreading / 100.0) * 8100,
+									v->OutputLinkDPLanes[k],
+									v->HTotal[k],
+									v->HActive[k],
+									v->PixelClockBackEnd[k],
+									v->ForcedOutputLinkBPP[k],
+									v->LinkDSCEnable,
+									v->Output[k],
+									v->OutputFormat[k],
+									v->DSCInputBitPerComponent[k],
+									v->NumberOfDSCSlices[k],
+									v->AudioSampleRate[k],
+									v->AudioSampleLayout[k],
+									v->ODMCombineEnablePerState[i][k]);
+							v->OutputBppPerState[i][k] = v->Outbpp;
+							// TODO: Need some other way to handle this nonsense
+							// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR3"
+						}
 					}
 				}
 			} else {
diff --git a/drivers/gpu/drm/amd/display/dc/dml/dcn314/display_mode_vba_314.c b/drivers/gpu/drm/amd/display/dc/dml/dcn314/display_mode_vba_314.c
index c843b394aeb4a..e8bcae63f2656 100644
--- a/drivers/gpu/drm/amd/display/dc/dml/dcn314/display_mode_vba_314.c
+++ b/drivers/gpu/drm/amd/display/dc/dml/dcn314/display_mode_vba_314.c
@@ -4406,11 +4406,11 @@ void dml314_ModeSupportAndSystemConfigurationFull(struct display_mode_lib *mode_
 							v->AudioSampleRate[k],
 							v->AudioSampleLayout[k],
 							v->ODMCombineEnablePerState[i][k]);
-				} else if (v->Output[k] == dm_dp || v->Output[k] == dm_edp) {
+				} else if (v->Output[k] == dm_dp || v->Output[k] == dm_edp || v->Output[k] == dm_dp2p0) {
 					if (v->DSCEnable[k] == true) {
 						v->RequiresDSC[i][k] = true;
 						v->LinkDSCEnable = true;
-						if (v->Output[k] == dm_dp) {
+						if (v->Output[k] == dm_dp || v->Output[k] == dm_dp2p0) {
 							v->RequiresFEC[i][k] = true;
 						} else {
 							v->RequiresFEC[i][k] = false;
@@ -4418,107 +4418,201 @@ void dml314_ModeSupportAndSystemConfigurationFull(struct display_mode_lib *mode_
 					} else {
 						v->RequiresDSC[i][k] = false;
 						v->LinkDSCEnable = false;
-						v->RequiresFEC[i][k] = false;
-					}
-
-					v->Outbpp = BPP_INVALID;
-					if (v->PHYCLKPerState[i] >= 270.0) {
-						v->Outbpp = TruncToValidBPP(
-								(1.0 - v->Downspreading / 100.0) * 2700,
-								v->OutputLinkDPLanes[k],
-								v->HTotal[k],
-								v->HActive[k],
-								v->PixelClockBackEnd[k],
-								v->ForcedOutputLinkBPP[k],
-								v->LinkDSCEnable,
-								v->Output[k],
-								v->OutputFormat[k],
-								v->DSCInputBitPerComponent[k],
-								v->NumberOfDSCSlices[k],
-								v->AudioSampleRate[k],
-								v->AudioSampleLayout[k],
-								v->ODMCombineEnablePerState[i][k]);
-						v->OutputBppPerState[i][k] = v->Outbpp;
-						// TODO: Need some other way to handle this nonsense
-						// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR"
-					}
-					if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 540.0) {
-						v->Outbpp = TruncToValidBPP(
-								(1.0 - v->Downspreading / 100.0) * 5400,
-								v->OutputLinkDPLanes[k],
-								v->HTotal[k],
-								v->HActive[k],
-								v->PixelClockBackEnd[k],
-								v->ForcedOutputLinkBPP[k],
-								v->LinkDSCEnable,
-								v->Output[k],
-								v->OutputFormat[k],
-								v->DSCInputBitPerComponent[k],
-								v->NumberOfDSCSlices[k],
-								v->AudioSampleRate[k],
-								v->AudioSampleLayout[k],
-								v->ODMCombineEnablePerState[i][k]);
-						v->OutputBppPerState[i][k] = v->Outbpp;
-						// TODO: Need some other way to handle this nonsense
-						// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR2"
-					}
-					if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 810.0) {
-						v->Outbpp = TruncToValidBPP(
-								(1.0 - v->Downspreading / 100.0) * 8100,
-								v->OutputLinkDPLanes[k],
-								v->HTotal[k],
-								v->HActive[k],
-								v->PixelClockBackEnd[k],
-								v->ForcedOutputLinkBPP[k],
-								v->LinkDSCEnable,
-								v->Output[k],
-								v->OutputFormat[k],
-								v->DSCInputBitPerComponent[k],
-								v->NumberOfDSCSlices[k],
-								v->AudioSampleRate[k],
-								v->AudioSampleLayout[k],
-								v->ODMCombineEnablePerState[i][k]);
-						v->OutputBppPerState[i][k] = v->Outbpp;
-						// TODO: Need some other way to handle this nonsense
-						// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR3"
-					}
-					if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[i] >= 10000.0 / 18) {
-						v->Outbpp = TruncToValidBPP(
-								(1.0 - v->Downspreading / 100.0) * 10000,
-								4,
-								v->HTotal[k],
-								v->HActive[k],
-								v->PixelClockBackEnd[k],
-								v->ForcedOutputLinkBPP[k],
-								v->LinkDSCEnable,
-								v->Output[k],
-								v->OutputFormat[k],
-								v->DSCInputBitPerComponent[k],
-								v->NumberOfDSCSlices[k],
-								v->AudioSampleRate[k],
-								v->AudioSampleLayout[k],
-								v->ODMCombineEnablePerState[i][k]);
-						v->OutputBppPerState[i][k] = v->Outbpp;
-						//v->OutputTypeAndRatePerState[i][k] = v->Output[k] & "10x4";
+						if (v->Output[k] == dm_dp2p0) {
+							v->RequiresFEC[i][k] = true;
+						} else {
+							v->RequiresFEC[i][k] = false;
+						}
 					}
-					if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[i] >= 12000.0 / 18) {
-						v->Outbpp = TruncToValidBPP(
-								12000,
-								4,
-								v->HTotal[k],
-								v->HActive[k],
-								v->PixelClockBackEnd[k],
-								v->ForcedOutputLinkBPP[k],
-								v->LinkDSCEnable,
-								v->Output[k],
-								v->OutputFormat[k],
-								v->DSCInputBitPerComponent[k],
-								v->NumberOfDSCSlices[k],
-								v->AudioSampleRate[k],
-								v->AudioSampleLayout[k],
-								v->ODMCombineEnablePerState[i][k]);
-						v->OutputBppPerState[i][k] = v->Outbpp;
-						//v->OutputTypeAndRatePerState[i][k] = v->Output[k] & "12x4";
+					if (v->Output[k] == dm_dp2p0) {
+						v->Outbpp = BPP_INVALID;
+						if ((v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr10) &&
+							v->PHYCLKD18PerState[k] >= 10000.0 / 18.0) {
+							v->Outbpp = TruncToValidBPP(
+									(1.0 - v->Downspreading / 100.0) * 10000,
+									v->OutputLinkDPLanes[k],
+									v->HTotal[k],
+									v->HActive[k],
+									v->PixelClockBackEnd[k],
+									v->ForcedOutputLinkBPP[k],
+									v->LinkDSCEnable,
+									v->Output[k],
+									v->OutputFormat[k],
+									v->DSCInputBitPerComponent[k],
+									v->NumberOfDSCSlices[k],
+									v->AudioSampleRate[k],
+									v->AudioSampleLayout[k],
+									v->ODMCombineEnablePerState[i][k]);
+							if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[k] < 13500.0 / 18.0 &&
+								v->DSCEnable[k] == true && v->ForcedOutputLinkBPP[k] == 0) {
+								v->RequiresDSC[i][k] = true;
+								v->LinkDSCEnable = true;
+								v->Outbpp = TruncToValidBPP(
+										(1.0 - v->Downspreading / 100.0) * 10000,
+										v->OutputLinkDPLanes[k],
+										v->HTotal[k],
+										v->HActive[k],
+										v->PixelClockBackEnd[k],
+										v->ForcedOutputLinkBPP[k],
+										v->LinkDSCEnable,
+										v->Output[k],
+										v->OutputFormat[k],
+										v->DSCInputBitPerComponent[k],
+										v->NumberOfDSCSlices[k],
+										v->AudioSampleRate[k],
+										v->AudioSampleLayout[k],
+										v->ODMCombineEnablePerState[i][k]);
+							}
+							v->OutputBppPerState[i][k] = v->Outbpp;
+							// TODO: Need some other way to handle this nonsense
+							// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR10"
+						}
+						if (v->Outbpp == BPP_INVALID &&
+							(v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr13p5) &&
+							v->PHYCLKD18PerState[k] >= 13500.0 / 18.0) {
+							v->Outbpp = TruncToValidBPP(
+									(1.0 - v->Downspreading / 100.0) * 13500,
+									v->OutputLinkDPLanes[k],
+									v->HTotal[k],
+									v->HActive[k],
+									v->PixelClockBackEnd[k],
+									v->ForcedOutputLinkBPP[k],
+									v->LinkDSCEnable,
+									v->Output[k],
+									v->OutputFormat[k],
+									v->DSCInputBitPerComponent[k],
+									v->NumberOfDSCSlices[k],
+									v->AudioSampleRate[k],
+									v->AudioSampleLayout[k],
+									v->ODMCombineEnablePerState[i][k]);
+							if (v->Outbpp == BPP_INVALID && v->PHYCLKD18PerState[k] < 20000.0 / 18.0 &&
+								v->DSCEnable[k] == true && v->ForcedOutputLinkBPP[k] == 0) {
+								v->RequiresDSC[i][k] = true;
+								v->LinkDSCEnable = true;
+								v->Outbpp = TruncToValidBPP(
+										(1.0 - v->Downspreading / 100.0) * 13500,
+										v->OutputLinkDPLanes[k],
+										v->HTotal[k],
+										v->HActive[k],
+										v->PixelClockBackEnd[k],
+										v->ForcedOutputLinkBPP[k],
+										v->LinkDSCEnable,
+										v->Output[k],
+										v->OutputFormat[k],
+										v->DSCInputBitPerComponent[k],
+										v->NumberOfDSCSlices[k],
+										v->AudioSampleRate[k],
+										v->AudioSampleLayout[k],
+										v->ODMCombineEnablePerState[i][k]);
+							}
+							v->OutputBppPerState[i][k] = v->Outbpp;
+							// TODO: Need some other way to handle this nonsense
+							// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR13p5"
+						}
+						if (v->Outbpp == BPP_INVALID &&
+							(v->OutputLinkDPRate[k] == dm_dp_rate_na || v->OutputLinkDPRate[k] == dm_dp_rate_uhbr20) &&
+							v->PHYCLKD18PerState[k] >= 20000.0 / 18.0) {
+							v->Outbpp = TruncToValidBPP(
+									(1.0 - v->Downspreading / 100.0) * 20000,
+									v->OutputLinkDPLanes[k],
+									v->HTotal[k],
+									v->HActive[k],
+									v->PixelClockBackEnd[k],
+									v->ForcedOutputLinkBPP[k],
+									v->LinkDSCEnable,
+									v->Output[k],
+									v->OutputFormat[k],
+									v->DSCInputBitPerComponent[k],
+									v->NumberOfDSCSlices[k],
+									v->AudioSampleRate[k],
+									v->AudioSampleLayout[k],
+									v->ODMCombineEnablePerState[i][k]);
+							if (v->Outbpp == BPP_INVALID && v->DSCEnable[k] == true &&
+								v->ForcedOutputLinkBPP[k] == 0) {
+								v->RequiresDSC[i][k] = true;
+								v->LinkDSCEnable = true;
+								v->Outbpp = TruncToValidBPP(
+										(1.0 - v->Downspreading / 100.0) * 20000,
+										v->OutputLinkDPLanes[k],
+										v->HTotal[k],
+										v->HActive[k],
+										v->PixelClockBackEnd[k],
+										v->ForcedOutputLinkBPP[k],
+										v->LinkDSCEnable,
+										v->Output[k],
+										v->OutputFormat[k],
+										v->DSCInputBitPerComponent[k],
+										v->NumberOfDSCSlices[k],
+										v->AudioSampleRate[k],
+										v->AudioSampleLayout[k],
+										v->ODMCombineEnablePerState[i][k]);
+							}
+							v->OutputBppPerState[i][k] = v->Outbpp;
+							// TODO: Need some other way to handle this nonsense
+							// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " UHBR20"
+						}
+					} else {
+						v->Outbpp = BPP_INVALID;
+						if (v->PHYCLKPerState[i] >= 270.0) {
+							v->Outbpp = TruncToValidBPP(
+									(1.0 - v->Downspreading / 100.0) * 2700,
+									v->OutputLinkDPLanes[k],
+									v->HTotal[k],
+									v->HActive[k],
+									v->PixelClockBackEnd[k],
+									v->ForcedOutputLinkBPP[k],
+									v->LinkDSCEnable,
+									v->Output[k],
+									v->OutputFormat[k],
+									v->DSCInputBitPerComponent[k],
+									v->NumberOfDSCSlices[k],
+									v->AudioSampleRate[k],
+									v->AudioSampleLayout[k],
+									v->ODMCombineEnablePerState[i][k]);
+							v->OutputBppPerState[i][k] = v->Outbpp;
+							// TODO: Need some other way to handle this nonsense
+							// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR"
+						}
+						if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 540.0) {
+							v->Outbpp = TruncToValidBPP(
+									(1.0 - v->Downspreading / 100.0) * 5400,
+									v->OutputLinkDPLanes[k],
+									v->HTotal[k],
+									v->HActive[k],
+									v->PixelClockBackEnd[k],
+									v->ForcedOutputLinkBPP[k],
+									v->LinkDSCEnable,
+									v->Output[k],
+									v->OutputFormat[k],
+									v->DSCInputBitPerComponent[k],
+									v->NumberOfDSCSlices[k],
+									v->AudioSampleRate[k],
+									v->AudioSampleLayout[k],
+									v->ODMCombineEnablePerState[i][k]);
+							v->OutputBppPerState[i][k] = v->Outbpp;
+							// TODO: Need some other way to handle this nonsense
+							// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR2"
+						}
+						if (v->Outbpp == BPP_INVALID && v->PHYCLKPerState[i] >= 810.0) {
+							v->Outbpp = TruncToValidBPP(
+									(1.0 - v->Downspreading / 100.0) * 8100,
+									v->OutputLinkDPLanes[k],
+									v->HTotal[k],
+									v->HActive[k],
+									v->PixelClockBackEnd[k],
+									v->ForcedOutputLinkBPP[k],
+									v->LinkDSCEnable,
+									v->Output[k],
+									v->OutputFormat[k],
+									v->DSCInputBitPerComponent[k],
+									v->NumberOfDSCSlices[k],
+									v->AudioSampleRate[k],
+									v->AudioSampleLayout[k],
+									v->ODMCombineEnablePerState[i][k]);
+							v->OutputBppPerState[i][k] = v->Outbpp;
+							// TODO: Need some other way to handle this nonsense
+							// v->OutputTypeAndRatePerState[i][k] = v->Output[k] & " HBR3"
+						}
 					}
 				}
 			} else {
-- 
2.39.2




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