Use info->screen_buffer when reading and writing framebuffers in system memory. It's the correct pointer for this address space. The struct fb_info has a union to store the framebuffer memory. This can either be info->screen_base if the framebuffer is stored in I/O memory, or info->screen_buffer if the framebuffer is stored in system memory. As the driver operates on the latter address space, it is wrong to use .screen_base and .screen_buffer must be used instead. This also gets rid of casting needed due to not using the correct data type. Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx> --- drivers/video/fbdev/vfb.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/video/fbdev/vfb.c b/drivers/video/fbdev/vfb.c index a0a2009e003e..43c5ac90d527 100644 --- a/drivers/video/fbdev/vfb.c +++ b/drivers/video/fbdev/vfb.c @@ -440,7 +440,7 @@ static int vfb_probe(struct platform_device *dev) if (!info) goto err; - info->screen_base = (char __iomem *)videomemory; + info->screen_buffer = videomemory; info->fbops = &vfb_ops; if (!fb_find_mode(&info->var, info, mode_option, -- 2.40.0