On Wed, Apr 05, 2023 at 07:42:08PM +0200, Javier Martinez Canillas wrote: > Daniel Vetter <daniel@xxxxxxxx> writes: > > > On Wed, Apr 05, 2023 at 06:27:17PM +0200, Javier Martinez Canillas wrote: > >> Daniel Vetter <daniel@xxxxxxxx> writes: > > [...] > > >> > > >> > The __fill_var is after this. I'm honestly not sure what the exact > >> > >> Ah, your patch adds it after that indeed. Please ignore my comment then. > > > > So rb: you? > > > > Yes, I already provided it in my previous email and has been picked by > patchwork. I could do again but probably will confuse dim when applying. Yeah just wanted to confirm I cleared up all your questions. Merged the entire series to drm-misc-next, thanks for the review. > The only patch from your series that is missing an {r,a}b is #1 right now: > > https://patchwork.kernel.org/project/dri-devel/list/?series=736966&archived=both That's a different one :-) I'll respin with your comments and then let you&Thomas duke it out about patch 1. -Daniel > > [...] > > >> > What I'm wondering now is whether too small x/yres won't lead to problems > >> > of some sorts ... For multi-screen we set the virtual size to be big > >> > enough for all crtc, and then just set x/yres to be the smallest output. > >> > That way fbcon knows to only draw as much as is visible on all screens. > >> > But if you then pan that too much, the bigger screens might not have a big > >> > enough buffer anymore and things fail (but shouldn't). > >> > > >> > Not sure how to fix that tbh. > >> > >> Would this be a problem in practice? > > > > I'm frankly not sure. You'd get a black screen for fbcon/fbdev across all > > outputs, but only if you have userspace doing this intentionally. > > > > In a way it's just another artifact of the drm fbdev emulation not using > > ATOMIC_TEST_ONLY in the various places where it should, and so doesn't > > really know whether a configuration change will work out. > > > > We already have this in obscure mulit-monitor cases where adding another > > screen kills fbcon, because the display hw is running out of fifo or > > clocks or whatever, and because the drm fbdev code doesn't check but just > > blindly commits the entire thing as an atomic commit, the overall commit > > fails. > > > > This worked "better" with legacy kms because there we commit per-crtc, so > > if any specific crtc runs into a limit check, only that one fails to light > > up. > > > > Imo given that no one cared enough yet to write up atomic TEST_ONLY > > support for fbdev emulation I think we can continue to just ignore this > > problem. > > > > Agreed. If that ends being a problem for people in practice then I guess > someone can type atomic TEST_ONLY support for the fbdev emulation layer. > > > What should not happen is that fbcon code blows up drawing out of bounds > > or something like that, resulting in a kernel crash. So from that pov I > > think it's "safe" :-) > > Great. Thanks a lot for your explanations. > > > -Daniel > > -- > Best regards, > > Javier Martinez Canillas > Core Platforms > Red Hat > -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch