Re: [PATCH v2 8/8] drm/msm: Implement fbdev emulation as in-kernel client

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On 03/04/2023 15:45, Thomas Zimmermann wrote:
Move code from ad-hoc fbdev callbacks into DRM client functions
and remove the old callbacks. The functions instruct the client
to poll for changed output or restore the display. The DRM core
calls both, the old callbacks and the new client helpers, from
the same places. The new functions perform the same operation as
before, so there's no change in functionality.

Replace all code that initializes or releases fbdev emulation
throughout the driver. Instead initialize the fbdev client by a
single call to msm_fbdev_setup() after msm has registered its
DRM device. As in most drivers, msm's fbdev emulation now acts
like a regular DRM client.

The fbdev client setup consists of the initial preparation and the
hot-plugging of the display. The latter creates the fbdev device
and sets up the fbdev framebuffer. The setup performs display
hot-plugging once. If no display can be detected, DRM probe helpers
re-run the detection on each hotplug event.

A call to drm_dev_unregister() releases the client automatically.
No further action is required within msm. If the fbdev framebuffer
has been fully set up, struct fb_ops.fb_destroy implements the
release. For partially initialized emulation, the fbdev client
reverts the initial setup.

v2:
	* handle fbdev module parameter correctly (kernel test robot)

Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx>
---
  drivers/gpu/drm/msm/msm_debugfs.c |   1 +
  drivers/gpu/drm/msm/msm_drv.c     |  15 +---
  drivers/gpu/drm/msm/msm_drv.h     |  10 ++-
  drivers/gpu/drm/msm/msm_fbdev.c   | 115 ++++++++++++++++++------------
  4 files changed, 81 insertions(+), 60 deletions(-)

Reviewed-by: Dmitry Baryshkov <dmitry.baryshkov@xxxxxxxxxx>
Tested-by: Dmitry Baryshkov <dmitry.baryshkov@xxxxxxxxxx> # RB5

--
With best wishes
Dmitry




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