Am 04.04.23 um 14:54 schrieb Thomas Hellström:
Hi, Christian,
On 4/4/23 11:09, Christian König wrote:
Am 04.04.23 um 02:22 schrieb Matthew Brost:
From: Thomas Hellström <thomas.hellstrom@xxxxxxxxxxxxxxx>
For long-running workloads, drivers either need to open-code completion
waits, invent their own synchronization primitives or internally use
dma-fences that do not obey the cross-driver dma-fence protocol, but
without any lockdep annotation all these approaches are error prone.
So since for example the drm scheduler uses dma-fences it is
desirable for
a driver to be able to use it for throttling and error handling also
with
internal dma-fences tha do not obey the cros-driver dma-fence protocol.
Introduce long-running completion fences in form of dma-fences, and add
lockdep annotation for them. In particular:
* Do not allow waiting under any memory management locks.
* Do not allow to attach them to a dma-resv object.
* Introduce a new interface for adding callbacks making the helper
adding
a callback sign off on that it is aware that the dma-fence may not
complete anytime soon. Typically this will be the scheduler chaining
a new long-running fence on another one.
Well that's pretty much what I tried before:
https://lwn.net/Articles/893704/
And the reasons why it was rejected haven't changed.
Regards,
Christian.
Yes, TBH this was mostly to get discussion going how we'd best tackle
this problem while being able to reuse the scheduler for long-running
workloads.
I couldn't see any clear decision on your series, though, but one main
difference I see is that this is intended for driver-internal use
only. (I'm counting using the drm_scheduler as a helper for
driver-private use). This is by no means a way to try tackle the
indefinite fence problem.
Well this was just my latest try to tackle this, but essentially the
problems are the same as with your approach: When we express such
operations as dma_fence there is always the change that we leak that
somewhere.
My approach of adding a flag noting that this operation is dangerous and
can't be synced with something memory management depends on tried to
contain this as much as possible, but Daniel still pretty clearly
rejected it (for good reasons I think).
We could ofc invent a completely different data-type that abstracts
the synchronization the scheduler needs in the long-running case, or
each driver could hack something up, like sleeping in the
prepare_job() or run_job() callback for throttling, but those waits
should still be annotated in one way or annotated one way or another
(and probably in a similar way across drivers) to make sure we don't
do anything bad.
So any suggestions as to what would be the better solution here would
be appreciated.
Mhm, do we really the the GPU scheduler for that?
I mean in the 1 to 1 case you basically just need a component which
collects the dependencies as dma_fence and if all of them are fulfilled
schedules a work item.
As long as the work item itself doesn't produce a dma_fence it can then
still just wait for other none dma_fence dependencies.
Then the work function could submit the work and wait for the result.
The work item would then pretty much represent what you want, you can
wait for it to finish and pass it along as long running dependency.
Maybe give it a funky name and wrap it up in a structure, but that's
basically it.
Regards,
Christian.
Thanks,
Thomas