[PATCH] drm/scheduler: set entity to NULL in drm_sched_entity_pop_job()

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It already happend a few times that patches slipped through which
implemented access to an entity through a job that was already removed
from the entities queue. Since jobs and entities might have different
lifecycles, this can potentially cause UAF bugs.

In order to make it obvious that a jobs entity pointer shouldn't be
accessed after drm_sched_entity_pop_job() was called successfully, set
the jobs entity pointer to NULL once the job is removed from the entity
queue.

Moreover, debugging a potential NULL pointer dereference is way easier
than potentially corrupted memory through a UAF.

Signed-off-by: Danilo Krummrich <dakr@xxxxxxxxxx>
---
I'm aware that drivers could already use job->entity in arbitrary places, since
they in control of when the entity is actually freed. A quick grep didn't give
me any results where this would actually be the case, however maybe I also just
didn't catch it.

If, therefore, we don't want to set job->entity to NULL I think we should at
least add a comment somewhere.
---

 drivers/gpu/drm/scheduler/sched_entity.c | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
index 15d04a0ec623..a9c6118e534b 100644
--- a/drivers/gpu/drm/scheduler/sched_entity.c
+++ b/drivers/gpu/drm/scheduler/sched_entity.c
@@ -448,6 +448,12 @@ struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity)
 			drm_sched_rq_update_fifo(entity, next->submit_ts);
 	}
 
+	/* Jobs and entities might have different lifecycles. Since we're
+	 * removing the job from the entities queue, set the jobs entity pointer
+	 * to NULL to prevent any future access of the entity through this job.
+	 */
+	sched_job->entity = NULL;
+
 	return sched_job;
 }
 
-- 
2.39.2




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