Re: [PATCH v10 01/15] dma-buf/dma-fence: Add deadline awareness

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On Wed, Mar 15, 2023 at 6:53 AM Jonas Ådahl <jadahl@xxxxxxxxx> wrote:
>
> On Fri, Mar 10, 2023 at 09:38:18AM -0800, Rob Clark wrote:
> > On Fri, Mar 10, 2023 at 7:45 AM Jonas Ådahl <jadahl@xxxxxxxxx> wrote:
> > >
> > > On Wed, Mar 08, 2023 at 07:52:52AM -0800, Rob Clark wrote:
> > > > From: Rob Clark <robdclark@xxxxxxxxxxxx>
> > > >
> > > > Add a way to hint to the fence signaler of an upcoming deadline, such as
> > > > vblank, which the fence waiter would prefer not to miss.  This is to aid
> > > > the fence signaler in making power management decisions, like boosting
> > > > frequency as the deadline approaches and awareness of missing deadlines
> > > > so that can be factored in to the frequency scaling.
> > > >
> > > > v2: Drop dma_fence::deadline and related logic to filter duplicate
> > > >     deadlines, to avoid increasing dma_fence size.  The fence-context
> > > >     implementation will need similar logic to track deadlines of all
> > > >     the fences on the same timeline.  [ckoenig]
> > > > v3: Clarify locking wrt. set_deadline callback
> > > > v4: Clarify in docs comment that this is a hint
> > > > v5: Drop DMA_FENCE_FLAG_HAS_DEADLINE_BIT.
> > > > v6: More docs
> > > > v7: Fix typo, clarify past deadlines
> > > >
> > > > Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx>
> > > > Reviewed-by: Christian König <christian.koenig@xxxxxxx>
> > > > Acked-by: Pekka Paalanen <pekka.paalanen@xxxxxxxxxxxxx>
> > > > Reviewed-by: Bagas Sanjaya <bagasdotme@xxxxxxxxx>
> > > > ---
> > >
> > > Hi Rob!
> > >
> > > >  Documentation/driver-api/dma-buf.rst |  6 +++
> > > >  drivers/dma-buf/dma-fence.c          | 59 ++++++++++++++++++++++++++++
> > > >  include/linux/dma-fence.h            | 22 +++++++++++
> > > >  3 files changed, 87 insertions(+)
> > > >
> > > > diff --git a/Documentation/driver-api/dma-buf.rst b/Documentation/driver-api/dma-buf.rst
> > > > index 622b8156d212..183e480d8cea 100644
> > > > --- a/Documentation/driver-api/dma-buf.rst
> > > > +++ b/Documentation/driver-api/dma-buf.rst
> > > > @@ -164,6 +164,12 @@ DMA Fence Signalling Annotations
> > > >  .. kernel-doc:: drivers/dma-buf/dma-fence.c
> > > >     :doc: fence signalling annotation
> > > >
> > > > +DMA Fence Deadline Hints
> > > > +~~~~~~~~~~~~~~~~~~~~~~~~
> > > > +
> > > > +.. kernel-doc:: drivers/dma-buf/dma-fence.c
> > > > +   :doc: deadline hints
> > > > +
> > > >  DMA Fences Functions Reference
> > > >  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> > > >
> > > > diff --git a/drivers/dma-buf/dma-fence.c b/drivers/dma-buf/dma-fence.c
> > > > index 0de0482cd36e..f177c56269bb 100644
> > > > --- a/drivers/dma-buf/dma-fence.c
> > > > +++ b/drivers/dma-buf/dma-fence.c
> > > > @@ -912,6 +912,65 @@ dma_fence_wait_any_timeout(struct dma_fence **fences, uint32_t count,
> > > >  }
> > > >  EXPORT_SYMBOL(dma_fence_wait_any_timeout);
> > > >
> > > > +/**
> > > > + * DOC: deadline hints
> > > > + *
> > > > + * In an ideal world, it would be possible to pipeline a workload sufficiently
> > > > + * that a utilization based device frequency governor could arrive at a minimum
> > > > + * frequency that meets the requirements of the use-case, in order to minimize
> > > > + * power consumption.  But in the real world there are many workloads which
> > > > + * defy this ideal.  For example, but not limited to:
> > > > + *
> > > > + * * Workloads that ping-pong between device and CPU, with alternating periods
> > > > + *   of CPU waiting for device, and device waiting on CPU.  This can result in
> > > > + *   devfreq and cpufreq seeing idle time in their respective domains and in
> > > > + *   result reduce frequency.
> > > > + *
> > > > + * * Workloads that interact with a periodic time based deadline, such as double
> > > > + *   buffered GPU rendering vs vblank sync'd page flipping.  In this scenario,
> > > > + *   missing a vblank deadline results in an *increase* in idle time on the GPU
> > > > + *   (since it has to wait an additional vblank period), sending a signal to
> > > > + *   the GPU's devfreq to reduce frequency, when in fact the opposite is what is
> > > > + *   needed.
> > >
> > > This is the use case I'd like to get some better understanding about how
> > > this series intends to work, as the problematic scheduling behavior
> > > triggered by missed deadlines has plagued compositing display servers
> > > for a long time.
> > >
> > > I apologize, I'm not a GPU driver developer, nor an OpenGL driver
> > > developer, so I will need some hand holding when it comes to
> > > understanding exactly what piece of software is responsible for
> > > communicating what piece of information.
> > >
> > > > + *
> > > > + * To this end, deadline hint(s) can be set on a &dma_fence via &dma_fence_set_deadline.
> > > > + * The deadline hint provides a way for the waiting driver, or userspace, to
> > > > + * convey an appropriate sense of urgency to the signaling driver.
> > > > + *
> > > > + * A deadline hint is given in absolute ktime (CLOCK_MONOTONIC for userspace
> > > > + * facing APIs).  The time could either be some point in the future (such as
> > > > + * the vblank based deadline for page-flipping, or the start of a compositor's
> > > > + * composition cycle), or the current time to indicate an immediate deadline
> > > > + * hint (Ie. forward progress cannot be made until this fence is signaled).
> > >
> > > Is it guaranteed that a GPU driver will use the actual start of the
> > > vblank as the effective deadline? I have some memories of seing
> > > something about vblank evasion browsing driver code, which I might have
> > > misunderstood, but I have yet to find whether this is something
> > > userspace can actually expect to be something it can rely on.
> >
> > I guess you mean s/GPU driver/display driver/ ?  It makes things more
> > clear if we talk about them separately even if they happen to be the
> > same device.
>
> Sure, sorry about being unclear about that.
>
> >
> > Assuming that is what you mean, nothing strongly defines what the
> > deadline is.  In practice there is probably some buffering in the
> > display controller.  For ex, block based (including bandwidth
> > compressed) formats, you need to buffer up a row of blocks to
> > efficiently linearize for scanout.  So you probably need to latch some
> > time before you start sending pixel data to the display.  But details
> > like this are heavily implementation dependent.  I think the most
> > reasonable thing to target is start of vblank.
>
> The driver exposing those details would be quite useful for userspace
> though, so that it can delay committing updates to late, but not too
> late. Setting a deadline to be the vblank seems easy enough, but it
> isn't enough for scheduling the actual commit.

I'm not entirely sure how that would even work.. but OTOH I think you
are talking about something on the order of 100us?  But that is a bit
of another topic.

> >
> > Also, keep in mind the deadline hint is just that.  It won't magically
> > make the GPU finish by that deadline, but it gives the GPU driver
> > information about lateness so it can realize if it needs to clock up.
>
> Sure, even if the GPU ramped up clocks to the max, if the job queue is
> too large, it won't magically invent more cycles to squeeze in.
>
> >
> > > Can userspace set a deadline that targets the next vblank deadline
> > > before GPU work has been flushed e.g. at the start of a paint cycle, and
> > > still be sure that the kernel has the information it needs to know it should
> > > make its clocks increase their speed in time for when the actual work
> > > has been actually flushed? Or is it needed that the this deadline is set
> > > at the end?
> >
> > You need a fence to set the deadline, and for that work needs to be
> > flushed.  But you can't associate a deadline with work that the kernel
> > is unaware of anyways.
>
> That makes sense, but it might also a bit inadequate to have it as the
> only way to tell the kernel it should speed things up. Even with the
> trick i915 does, with GNOME Shell, we still end up with the feedback
> loop this series aims to mitigate. Doing triple buffering, i.e. delaying
> or dropping the first frame is so far the best work around that works,
> except doing other tricks that makes the kernel to ramp up its clock.
> Having to rely on choosing between latency and frame drops should
> ideally not have to be made.

Before you have a fence, the thing you want to be speeding up is the
CPU, not the GPU.  There are existing mechanisms for that.

TBF I'm of the belief that there is still a need for input based cpu
boost (and early wake-up trigger for GPU).. we have something like
this in CrOS kernel.  That is a bit of a different topic, but my point
is that fence deadlines are just one of several things we need to
optimize power/perf and responsiveness, rather than the single thing
that solves every problem under the sun ;-)

> >
> > > What I'm more or less trying to ask is, will a mode setting compositor
> > > be able to tell the kernel to boost its clocks at the time it knows is
> > > best, and how will it in practice achieve this?
> >
> > The anticipated usage for a compositor is that, when you receive a
> > <buf, fence> pair from an app, you immediately set a deadline for
> > upcoming start-of-vblank on the fence fd passed from the app.  (Or for
> > implicit sync you can use DMA_BUF_IOCTL_EXPORT_SYNC_FILE).  For the
> > composite step, no need to set a deadline as this is already done on
> > the kernel side in drm_atomic_helper_wait_for_fences().
>
> So it sounds like the new uapi will help compositors that do not draw
> with the intention of page flipping anything, and compositors that
> deliberately delay the commit. I suppose with proper target presentation
> time integration EGL/Vulkan WSI can set deadlines them as well. All that
> sounds like a welcomed improvement, but I'm not convinced it's enough to
> solve the problems we currently face.

Yeah, like I mentioned this addresses one issue, giving the GPU kernel
driver better information for freq mgmt.  But there probably isn't one
single solution for everything.

> >
> > > For example relying on the atomic mode setting commit setting the
> > > deadline is fundamentally flawed, since user space will at times want to
> > > purposefully delay committing until as late as possible, without doing
> > > so causing an increased risk of missing the deadline due to the kernel
> > > not speeding up clocks at the right time for GPU work that has already
> > > been flushed long ago.
> >
> > Right, this is the point for exposing the ioctl to userspace.
> >
> > > Relying on commits also has no effect on GPU work queued by
> > > a compositor drawing only to dma-bufs that are never intended to be
> > > presented using mode setting. How can we make sure a compositor can
> > > provide hints that the kernel will know to respect despite the
> > > compositor not being drm master?
> >
> > It doesn't matter if there are indirect dependencies.  Even if the
> > compositor completely ignores deadline hints and fancy tricks like
> > delaying composite decisions, the indirect dependency (app rendering)
> > will delay the direct dependency (compositor rendering) of the page
> > flip.  So the driver will still see whether it is late or early
> > compared to the deadline, allowing it to adjust freq in the
> > appropriate direction for the next frame.
>
> Is it expected that WSI's will set their own deadlines, or should that
> be the job of the compositor? For example by using compositors using
> DMA_BUF_IOCTL_EXPORT_SYNC_FILE that you mentioned, using it to set a
> deadline matching the vsync it most ideally will be committed to?
>

I'm kind of assuming compositors, but if the WSI somehow has more
information about ideal presentation time, then I suppose it could be
in the WSI?  I'll defer to folks who spend more time on WSI and
compositors to hash out the details ;-)

BR,
-R

>
> Jonas
>
> >
> > BR,
> > -R
> >
> > >
> > > Jonas
> > >
> > > > + *
> > > > + * Multiple deadlines may be set on a given fence, even in parallel.  See the
> > > > + * documentation for &dma_fence_ops.set_deadline.
> > > > + *
> > > > + * The deadline hint is just that, a hint.  The driver that created the fence
> > > > + * may react by increasing frequency, making different scheduling choices, etc.
> > > > + * Or doing nothing at all.
> > > > + */
> > > > +
> > > > +/**
> > > > + * dma_fence_set_deadline - set desired fence-wait deadline hint
> > > > + * @fence:    the fence that is to be waited on
> > > > + * @deadline: the time by which the waiter hopes for the fence to be
> > > > + *            signaled
> > > > + *
> > > > + * Give the fence signaler a hint about an upcoming deadline, such as
> > > > + * vblank, by which point the waiter would prefer the fence to be
> > > > + * signaled by.  This is intended to give feedback to the fence signaler
> > > > + * to aid in power management decisions, such as boosting GPU frequency
> > > > + * if a periodic vblank deadline is approaching but the fence is not
> > > > + * yet signaled..
> > > > + */
> > > > +void dma_fence_set_deadline(struct dma_fence *fence, ktime_t deadline)
> > > > +{
> > > > +     if (fence->ops->set_deadline && !dma_fence_is_signaled(fence))
> > > > +             fence->ops->set_deadline(fence, deadline);
> > > > +}
> > > > +EXPORT_SYMBOL(dma_fence_set_deadline);
> > > > +
> > > >  /**
> > > >   * dma_fence_describe - Dump fence describtion into seq_file
> > > >   * @fence: the 6fence to describe
> > > > diff --git a/include/linux/dma-fence.h b/include/linux/dma-fence.h
> > > > index 775cdc0b4f24..d54b595a0fe0 100644
> > > > --- a/include/linux/dma-fence.h
> > > > +++ b/include/linux/dma-fence.h
> > > > @@ -257,6 +257,26 @@ struct dma_fence_ops {
> > > >        */
> > > >       void (*timeline_value_str)(struct dma_fence *fence,
> > > >                                  char *str, int size);
> > > > +
> > > > +     /**
> > > > +      * @set_deadline:
> > > > +      *
> > > > +      * Callback to allow a fence waiter to inform the fence signaler of
> > > > +      * an upcoming deadline, such as vblank, by which point the waiter
> > > > +      * would prefer the fence to be signaled by.  This is intended to
> > > > +      * give feedback to the fence signaler to aid in power management
> > > > +      * decisions, such as boosting GPU frequency.
> > > > +      *
> > > > +      * This is called without &dma_fence.lock held, it can be called
> > > > +      * multiple times and from any context.  Locking is up to the callee
> > > > +      * if it has some state to manage.  If multiple deadlines are set,
> > > > +      * the expectation is to track the soonest one.  If the deadline is
> > > > +      * before the current time, it should be interpreted as an immediate
> > > > +      * deadline.
> > > > +      *
> > > > +      * This callback is optional.
> > > > +      */
> > > > +     void (*set_deadline)(struct dma_fence *fence, ktime_t deadline);
> > > >  };
> > > >
> > > >  void dma_fence_init(struct dma_fence *fence, const struct dma_fence_ops *ops,
> > > > @@ -583,6 +603,8 @@ static inline signed long dma_fence_wait(struct dma_fence *fence, bool intr)
> > > >       return ret < 0 ? ret : 0;
> > > >  }
> > > >
> > > > +void dma_fence_set_deadline(struct dma_fence *fence, ktime_t deadline);
> > > > +
> > > >  struct dma_fence *dma_fence_get_stub(void);
> > > >  struct dma_fence *dma_fence_allocate_private_stub(void);
> > > >  u64 dma_fence_context_alloc(unsigned num);
> > > > --
> > > > 2.39.2
> > > >




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