Use the fbdev emulation that is optimized for DMA helpers. Avoids possible shadow buffering and makes the code simpler. Reported-by: Linus Walleij <linus.walleij@xxxxxxxxxx> Link: https://lore.kernel.org/dri-devel/CACRpkdawSQsNqKJkSSoSw3HmMHyNXFUywxkdszpTC-a_uZA+tQ@xxxxxxxxxxxxxx/ Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx> --- drivers/gpu/drm/pl111/pl111_drv.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/pl111/pl111_drv.c b/drivers/gpu/drm/pl111/pl111_drv.c index 00deba0b7271..4b2a9e9753f6 100644 --- a/drivers/gpu/drm/pl111/pl111_drv.c +++ b/drivers/gpu/drm/pl111/pl111_drv.c @@ -48,7 +48,7 @@ #include <drm/drm_atomic_helper.h> #include <drm/drm_bridge.h> #include <drm/drm_drv.h> -#include <drm/drm_fbdev_generic.h> +#include <drm/drm_fbdev_dma.h> #include <drm/drm_fourcc.h> #include <drm/drm_gem_dma_helper.h> #include <drm/drm_gem_framebuffer_helper.h> @@ -308,7 +308,7 @@ static int pl111_amba_probe(struct amba_device *amba_dev, if (ret < 0) goto dev_put; - drm_fbdev_generic_setup(drm, priv->variant->fb_bpp); + drm_fbdev_dma_setup(drm, priv->variant->fb_bpp); return 0; -- 2.39.2