On Fri, 2023-02-24 at 11:29 +0800, Meng Tang wrote: > > > On 2023/2/24 11:13, Zack Rusin wrote: > > > > That's correct. That's the way this works. The ioctl is allocating a buffer, > > there's > > no infinite space for buffers on a system and, given that your app just > > allocates > > and never frees buffers, at some point the space will run out and the ioctl will > > return a failure. > > > Do you mean that users without certain privileges can access allocate a > buffer because it is designed like this? so we don't need to block > users without certain privileges to VMW_ALLOC_DMABUF success? That's correct. If only the drm master or admins could use rendering none of the regular accelerated (e.g. OpenGL) apps would work. > > As to the stack trace, I'm not sure what kernel you were testing it on so I > > don't > > have access to the full log but I can't reproduce it and there was a change > > fixing > > exactly this (i.e. buffer failed allocation but we were still accessing it) that > > was > > fixed in in 6.2 in commit 1a6897921f52 ("drm/vmwgfx: Stop accessing buffer > > objects > > which failed init") the change was backported as well, so you should be able to > > verify on any kernel with it. > > > > z > > > Thank you, the kernel version of my environment is lower than 6.2, I > will verify on my kernel with commit 1a6897921f52 ("drm/vmwgfx: Stop > accessing buffer objects which failed init"). Great. Let me know if you have any problems with it. z