On 18/02/2023 19:56, Rob Clark wrote:
On Thu, Feb 16, 2023 at 2:59 AM Tvrtko Ursulin
<tvrtko.ursulin@xxxxxxxxxxxxxxx> wrote:
From: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx>
Use the previously added dma-fence tracking of explicit waiters.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx>
---
drivers/gpu/drm/drm_syncobj.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/drivers/gpu/drm/drm_syncobj.c b/drivers/gpu/drm/drm_syncobj.c
index 0c2be8360525..776b90774a64 100644
--- a/drivers/gpu/drm/drm_syncobj.c
+++ b/drivers/gpu/drm/drm_syncobj.c
@@ -1065,9 +1065,9 @@ static signed long drm_syncobj_array_wait_timeout(struct drm_syncobj **syncobjs,
if ((flags & DRM_SYNCOBJ_WAIT_FLAGS_WAIT_AVAILABLE) ||
dma_fence_is_signaled(fence) ||
(!entries[i].fence_cb.func &&
- dma_fence_add_callback(fence,
- &entries[i].fence_cb,
- syncobj_wait_fence_func))) {
+ dma_fence_add_wait_callback(fence,
+ &entries[i].fence_cb,
+ syncobj_wait_fence_func))) {
I think this isn't really what you want if count > 1, because you
wouldn't be notifying the fence signaler of fence n+1 until the wait
on fence n completed
Are you sure? After some staring all I can see is that all callbacks are
added before the first sleep.
Regards,
Tvrtko