On 02/13, Ville Syrjälä wrote: > On Mon, Feb 13, 2023 at 11:01:31AM +0200, Pekka Paalanen wrote: > > On Fri, 10 Feb 2023 14:47:50 -0500 > > Harry Wentland <harry.wentland@xxxxxxx> wrote: > > > > > On 2/10/23 04:28, Pekka Paalanen wrote: > > > > On Thu, 9 Feb 2023 13:27:02 -0100 > > > > Melissa Wen <mwen@xxxxxxxxxx> wrote: > > > > > > > >> On 01/31, Pekka Paalanen wrote: > > > >>> On Mon, 9 Jan 2023 14:38:09 -0100 > > > >>> Melissa Wen <mwen@xxxxxxxxxx> wrote: > > > >>> > > > >>>> On 01/09, Melissa Wen wrote: > > > >>>>> Hi, > > > >>>>> > > > >>>>> After collecting comments in different places, here is a second version > > > >>>>> of the work on adding DRM CRTC 3D LUT support to the current DRM color > > > >>>>> mgmt interface. In comparison to previous proposals [1][2][3], here we > > > >>>>> add 3D LUT before gamma 1D LUT, but also a shaper 1D LUT before 3D LUT, > > > >>>>> that means the following DRM CRTC color correction pipeline: > > > >>>>> > > > >>>>> Blend -> Degamma 1D LUT -> CTM -> Shaper 1D LUT -> 3D LUT -> Gamma 1D LUT > > > > ... > > > > > >>> +/* > > > >>> + * struct drm_mode_lut3d_mode - 3D LUT mode information. > > > >>> + * @lut_size: number of valid points on every dimension of 3D LUT. > > > >>> + * @lut_stride: number of points on every dimension of 3D LUT. > > > >>> + * @bit_depth: number of bits of RGB. If color_mode defines entries with higher > > > >>> + * bit_depth the least significant bits will be truncated. > > > >>> + * @color_format: fourcc values, ex. DRM_FORMAT_XRGB16161616 or DRM_FORMAT_XBGR16161616. > > > >>> + * @flags: flags for hardware-sepcific features > > > >>> + */ > > > >>> +struct drm_mode_lut3d_mode { > > > >>> + __u16 lut_size; > > > >>> + __u16 lut_stride[3]; > > > >>> + __u16 bit_depth; > > > >>> + __u32 color_format; > > > >>> + __u32 flags; > > > >>> +}; > > > > ... > > > > > >>> What is "number of bits of RGB"? Input precision? Output precision? > > > >>> Integer or floating point? > > > >> > > > >> It's the bit depth of the 3D LUT values, the same for every channels. In > > > >> the AMD case, it's supports 10-bit and 12-bit, for example. > > > > > > > > Ok. So e.g. r5g6b5 is not a possible 3D LUT element type on any > > > > hardware ever? > > > > > > > > > > I haven't had a chance to go through all patches yet but if this is > > > modeled after Alex Hung's work this should be covered by color_format. > > > The idea is that color_format takes a FOURCC value and defines the > > > format of the entries in the 3DLUT blob. > > > > > > The bit_depth describes the actual bit depth that the HW supports. > > > E.g., color_format could be DRM_FORMAT_XRGB16161616 but HW might only > > > support 12-bit precision. In that case the least significant bits get > > > truncated. > > > > > > One could define the bit_depth per color, but I'm not sure that'll be > > > necessary. > > > > Exactly. I just have no idea how sure we should be about that. > > > > > > What exactly is the truncation the comment refers to? > > > > > > > > It sounds like if input has higher precision than the LUT elements, > > > > then "truncation" occurs. I can kind of see that, but I also think it > > > > is a false characterisation. The LUT input precision affects the > > > > precision of LUT indexing and the precision of interpolation between > > > > the LUT elements. I would not expect those two precisions to be > > > > truncated to the LUT element precision (but they could be truncated to > > > > something else hardware specific). Instead, I do expect the > > > > interpolation result to be truncated to the LUT output precision, which > > > > probably is the same as the LUT element precision, but not necessarily. > > > > > > > > Maybe the comment about truncation should simply be removed? The result > > > > is obvious if we know the LUT input, element, and output precision, and > > > > what exactly happens with the indexing and interpolation is probably > > > > good enough to be left hardware-specific if it is difficult to describe > > > > in generic terms across different hardware. > > > > > > > > > > Maybe it makes sense to just drop the bit_depth field. > > > > Well, it's really interesting information for userspace, but maybe it > > should have a more holistic design. Precision is a factor, when > > userspace considers whether it can use KMS hardware for a conversion or > > not. Unfortunately, none of the existing KMS color pipeline elements > > have any information on precision IIRC, so there is more to be fixed. > > > > The interesting thing is the minimum guaranteed precision of each > > element and the connections between them. It might be different for > > pass-through vs. not. Another interesting thing is the usable value > > range. > > > > This is probably a complex problem, so there should be no need to solve > > it before a 3D LUT interface can land, given old elements already have > > the issue. > > Yeah, I think all the precision stuff is all better handled by > eg. the proposed GAMMA_MODE property or something similar. > It's going to be needed for 1D LUTs as well. 1D LUTs would > also need it to expose diffrent LUT sizes with different > precision tradeoffs. > > As for the 3D LUT blob, I don't think the blob needs any > strides/etc. either. I had none of that for my i915 version: > https://github.com/vsyrjala/linux/commits/3dlut > Just the LUT entries + blob size is sufficient. At least > for cube shaped LUTs. Dunno if anyone would have a need > for something else? I only use lut_size and bit_depth for programming a CRTC 3D LUT in this proposal, so far GAMMA_MODE also would fit. But don't know for pre-blending 3D LUT. > > The two things the are absolutely needed: > - Position of the LUT in the pipeline. We've already > seen at least two variants of this IIRC, so we'll > likely need to define a unique property for each tap > point. IIRC, I'd say three, since in rcar-du the 3D LUT is before the gamma LUT, but there isn't a shaper 1D LUT before 3D LUT. I'd like to know how the gamma LUT pre-3D LUT acts on intel pipeline. If it's, in the end, somehow similar to a shaper LUT. I mean, if we don't name the LUTs after CTM, we could fit something similar in terms of dimensions, as: -> CTM -> 1D LUT -> 3D LUT -> 1D LUT > - The order the elements are stored in the blob. I didn't > check if all the already known hw (amdgpu, i915, rcar-du, > were there also others?) would agree on this or not. > If yes, maybe just follow the hw order for all those, > and if not, then I guess flip a few coins. > > -- > Ville Syrjälä > Intel
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