Am 09.02.23 um 12:23 schrieb Maíra Canal:
On 2/9/23 05:18, Christian König wrote:
Hello everyone,
the drm_debugfs has a couple of well known design problems.
Especially it wasn't possible to add files between initializing and
registering
of DRM devices since the underlying debugfs directory wasn't created
yet.
The resulting necessity of the driver->debugfs_init() callback
function is a
mid-layering which is really frowned on since it creates a horrible
driver->DRM->driver design layering.
The recent patch "drm/debugfs: create device-centered debugfs
functions" tried
to address those problem, but doesn't seem to work correctly. This
looks like
a misunderstanding of the call flow around drm_debugfs_init(), which
is called
multiple times, once for the primary and once for the render node.
So what happens now is the following:
1. drm_dev_init() initially allocates the drm_minor objects.
2. ... back to the driver ...
3. drm_dev_register() is called.
4. drm_debugfs_init() is called for the primary node.
5. drm_framebuffer_debugfs_init(), drm_client_debugfs_init() and
drm_atomic_debugfs_init() call drm_debugfs_add_file(s)() to add
the files
for the primary node.
6. The driver->debugfs_init() callback is called to add debugfs files
for the
primary node.
7. The added files are consumed and added to the primary node debugfs
directory.
8. drm_debugfs_init() is called for the render node.
9. drm_framebuffer_debugfs_init(), drm_client_debugfs_init() and
drm_atomic_debugfs_init() call drm_debugfs_add_file(s)() to add
the files
again for the render node.
10. The driver->debugfs_init() callback is called to add debugfs
files for the
render node.
11. The added files are consumed and added to the render node debugfs
directory.
12. Some more files are added through drm_debugfs_add_file().
13. drm_debugfs_late_register() add the files once more to the
primary node
debugfs directory.
14. From this point on files added through drm_debugfs_add_file() are
simply ignored.
15. ... back to the driver ...
Because of this the dev->debugfs_mutex lock is also completely
pointless since
any concurrent use of the interface would just randomly either add
the files to
the primary or render node or just not at all.
Even worse is that this implementation nails the coffin for removing the
driver->debugfs_init() mid-layering because otherwise drivers can't
control
where their debugfs (primary/render node) are actually added.
This patch set here now tries to clean this up a bit, but most likely
isn't
fully complete either since I didn't audit every driver/call path.
I tested the patchset on the v3d, vc4 and vkms and all the files are
generated
as expected, but I'm getting the following errors on dmesg:
[ 3.872026] debugfs: File 'v3d_ident' in directory '0' already
present!
[ 3.872064] debugfs: File 'v3d_ident' in directory '128' already
present!
[ 3.872078] debugfs: File 'v3d_regs' in directory '0' already present!
[ 3.872087] debugfs: File 'v3d_regs' in directory '128' already
present!
[ 3.872097] debugfs: File 'measure_clock' in directory '0' already
present!
[ 3.872105] debugfs: File 'measure_clock' in directory '128'
already present!
[ 3.872116] debugfs: File 'bo_stats' in directory '0' already present!
[ 3.872124] debugfs: File 'bo_stats' in directory '128' already
present!
It looks like the render node is being added twice, since this doesn't
happen
for vc4 and vkms.
Thanks for the feedback and yes that's exactly what I meant with that I
haven't looked into all code paths.
Could it be that v3d registers it's debugfs files from the debugfs_init
callback?
One alternative would be to just completely nuke support for separate
render node debugfs files and only add a symlink to the primary node.
Opinions?
Regards,
Christian.
Otherwise, the patchset looks good to me, but maybe Daniel has some other
thoughts about it.
Best Regards,
- Maíra Canal
Please comment/discuss.
Cheers,
Christian.