On Wed, Jan 11, 2023 at 10:52:54AM -0800, John Harrison wrote: > On 1/11/2023 10:07, Matthew Brost wrote: > > On Wed, Jan 11, 2023 at 09:17:01AM +0000, Tvrtko Ursulin wrote: > > > On 10/01/2023 19:01, Matthew Brost wrote: > > > > On Tue, Jan 10, 2023 at 04:50:55PM +0000, Tvrtko Ursulin wrote: > > > > > On 10/01/2023 15:55, Matthew Brost wrote: > > > > > > On Tue, Jan 10, 2023 at 12:19:35PM +0000, Tvrtko Ursulin wrote: > > > > > > > On 10/01/2023 11:28, Tvrtko Ursulin wrote: > > > > > > > > On 09/01/2023 17:27, Jason Ekstrand wrote: > > > > > > > > > > > > > > > > [snip] > > > > > > > > > > > > > > > > > >>> AFAICT it proposes to have 1:1 between *userspace* created > > > > > > > > > contexts (per > > > > > > > > > >>> context _and_ engine) and drm_sched. I am not sure avoiding > > > > > > > > > invasive changes > > > > > > > > > >>> to the shared code is in the spirit of the overall idea and > > > > > > > > > instead > > > > > > > > > >>> opportunity should be used to look at way to refactor/improve > > > > > > > > > drm_sched. > > > > > > > > > > > > > > > > > > > > > > > > > > > Maybe? I'm not convinced that what Xe is doing is an abuse at all > > > > > > > > > or really needs to drive a re-factor. (More on that later.) > > > > > > > > > There's only one real issue which is that it fires off potentially a > > > > > > > > > lot of kthreads. Even that's not that bad given that kthreads are > > > > > > > > > pretty light and you're not likely to have more kthreads than > > > > > > > > > userspace threads which are much heavier. Not ideal, but not the > > > > > > > > > end of the world either. Definitely something we can/should > > > > > > > > > optimize but if we went through with Xe without this patch, it would > > > > > > > > > probably be mostly ok. > > > > > > > > > > > > > > > > > > >> Yes, it is 1:1 *userspace* engines and drm_sched. > > > > > > > > > >> > > > > > > > > > >> I'm not really prepared to make large changes to DRM scheduler > > > > > > > > > at the > > > > > > > > > >> moment for Xe as they are not really required nor does Boris > > > > > > > > > seem they > > > > > > > > > >> will be required for his work either. I am interested to see > > > > > > > > > what Boris > > > > > > > > > >> comes up with. > > > > > > > > > >> > > > > > > > > > >>> Even on the low level, the idea to replace drm_sched threads > > > > > > > > > with workers > > > > > > > > > >>> has a few problems. > > > > > > > > > >>> > > > > > > > > > >>> To start with, the pattern of: > > > > > > > > > >>> > > > > > > > > > >>> while (not_stopped) { > > > > > > > > > >>> keep picking jobs > > > > > > > > > >>> } > > > > > > > > > >>> > > > > > > > > > >>> Feels fundamentally in disagreement with workers (while > > > > > > > > > obviously fits > > > > > > > > > >>> perfectly with the current kthread design). > > > > > > > > > >> > > > > > > > > > >> The while loop breaks and worker exists if no jobs are ready. > > > > > > > > > > > > > > > > > > > > > > > > > > > I'm not very familiar with workqueues. What are you saying would fit > > > > > > > > > better? One scheduling job per work item rather than one big work > > > > > > > > > item which handles all available jobs? > > > > > > > > Yes and no, it indeed IMO does not fit to have a work item which is > > > > > > > > potentially unbound in runtime. But it is a bit moot conceptual mismatch > > > > > > > > because it is a worst case / theoretical, and I think due more > > > > > > > > fundamental concerns. > > > > > > > > > > > > > > > > If we have to go back to the low level side of things, I've picked this > > > > > > > > random spot to consolidate what I have already mentioned and perhaps > > > > > > > > expand. > > > > > > > > > > > > > > > > To start with, let me pull out some thoughts from workqueue.rst: > > > > > > > > > > > > > > > > """ > > > > > > > > Generally, work items are not expected to hog a CPU and consume many > > > > > > > > cycles. That means maintaining just enough concurrency to prevent work > > > > > > > > processing from stalling should be optimal. > > > > > > > > """ > > > > > > > > > > > > > > > > For unbound queues: > > > > > > > > """ > > > > > > > > The responsibility of regulating concurrency level is on the users. > > > > > > > > """ > > > > > > > > > > > > > > > > Given the unbound queues will be spawned on demand to service all queued > > > > > > > > work items (more interesting when mixing up with the system_unbound_wq), > > > > > > > > in the proposed design the number of instantiated worker threads does > > > > > > > > not correspond to the number of user threads (as you have elsewhere > > > > > > > > stated), but pessimistically to the number of active user contexts. That > > > > > > > > is the number which drives the maximum number of not-runnable jobs that > > > > > > > > can become runnable at once, and hence spawn that many work items, and > > > > > > > > in turn unbound worker threads. > > > > > > > > > > > > > > > > Several problems there. > > > > > > > > > > > > > > > > It is fundamentally pointless to have potentially that many more threads > > > > > > > > than the number of CPU cores - it simply creates a scheduling storm. > > > > > > > To make matters worse, if I follow the code correctly, all these per user > > > > > > > context worker thread / work items end up contending on the same lock or > > > > > > > circular buffer, both are one instance per GPU: > > > > > > > > > > > > > > guc_engine_run_job > > > > > > > -> submit_engine > > > > > > > a) wq_item_append > > > > > > > -> wq_wait_for_space > > > > > > > -> msleep > > > > > > a) is dedicated per xe_engine > > > > > Hah true, what its for then? I thought throttling the LRCA ring is done via: > > > > > > > > > This is a per guc_id 'work queue' which is used for parallel submission > > > > (e.g. multiple LRC tail values need to written atomically by the GuC). > > > > Again in practice there should always be space. > > > Speaking of guc id, where does blocking when none are available happen in > > > the non parallel case? > > > > > We have 64k guc_ids on native, 1k guc_ids with 64k VFs. Either way we > > think that is more than enough and can just reject xe_engine creation if > > we run out of guc_ids. If this proves to false, we can fix this but the > > guc_id stealing the i915 is rather complicated and hopefully not needed. > > > > We will limit the number of guc_ids allowed per user pid to reasonible > > number to prevent a DoS. Elevated pids (e.g. IGTs) will be able do to > > whatever they want. > What about doorbells? As some point, we will have to start using those and > they are a much more limited resource - 256 total and way less with VFs. > We haven't thought about that one yet, will figure this one out when we implement this. Matt > John. >