From: Alex Hung <alex.hung@xxxxxxx> A struct is defined for 3D LUT modes to be supported by hardware. The elements includes lut_size, lut_stride, bit_depth, color_format and flags. Note: A patchset "IGT tests for pre-blending 3D LUT interfaces" for this proposal is sent to IGT mailing list. Signed-off-by: Alex Hung <alex.hung@xxxxxxx> --- include/uapi/drm/drm_mode.h | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/include/uapi/drm/drm_mode.h b/include/uapi/drm/drm_mode.h index fa953309d9ce..fddb86dad4db 100644 --- a/include/uapi/drm/drm_mode.h +++ b/include/uapi/drm/drm_mode.h @@ -849,6 +849,23 @@ struct drm_color_lut { __u16 reserved; }; +/* + * struct drm_mode_lut3d_mode - 3D LUT mode information. + * @lut_size: number of valid points on every dimension of 3D LUT. + * @lut_stride: number of points on every dimension of 3D LUT. + * @bit_depth: number of bits of RGB. If color_mode defines entries with higher + * bit_depth the least significant bits will be truncated. + * @color_format: fourcc values, ex. DRM_FORMAT_XRGB16161616 or DRM_FORMAT_XBGR16161616. + * @flags: flags for hardware-sepcific features + */ +struct drm_mode_lut3d_mode { + __u16 lut_size; + __u16 lut_stride[3]; + __u16 bit_depth; + __u32 color_format; + __u32 flags; +}; + /** * struct hdr_metadata_infoframe - HDR Metadata Infoframe Data. * -- 2.35.1