On 12/5/22 10:55, Melissa Wen wrote: > When v3d_lookup_bos fails to `allocate validated BO pointers`, > job->bo_count was already set to args->bo_count, but job->bo points to > NULL. In this scenario, we must verify that job->bo is not NULL before > iterating on it to proper clean up a job. Also, drm_gem_object_put > already checks that the object passed is not NULL, doing the job->bo[i] > checker redundant. > > Signed-off-by: Melissa Wen <mwen@xxxxxxxxxx> Reviewed-by: Maíra Canal <mcanal@xxxxxxxxxx> Best Regards, - Maíra Canal > --- > drivers/gpu/drm/v3d/v3d_gem.c | 6 +++--- > 1 file changed, 3 insertions(+), 3 deletions(-) > > diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c > index 96af1cb5202a..31a37572c11d 100644 > --- a/drivers/gpu/drm/v3d/v3d_gem.c > +++ b/drivers/gpu/drm/v3d/v3d_gem.c > @@ -363,11 +363,11 @@ v3d_job_free(struct kref *ref) > struct v3d_job *job = container_of(ref, struct v3d_job, refcount); > int i; > > - for (i = 0; i < job->bo_count; i++) { > - if (job->bo[i]) > + if (job->bo) { > + for (i = 0; i < job->bo_count; i++) > drm_gem_object_put(job->bo[i]); > + kvfree(job->bo); > } > - kvfree(job->bo); > > dma_fence_put(job->irq_fence); > dma_fence_put(job->done_fence);