Am Donnerstag, dem 01.12.2022 um 11:30 +0100 schrieb Tomeu Vizoso: > We will use these for differentiating between GPUs and NPUs, as the > downstream driver does. > Thanks, patches 5-7 applied to my etnaviv/next branch. Regards, Lucas > Signed-off-by: Tomeu Vizoso <tomeu.vizoso@xxxxxxxxxxxxx> > --- > drivers/gpu/drm/etnaviv/etnaviv_gpu.h | 3 +++ > drivers/gpu/drm/etnaviv/etnaviv_hwdb.c | 4 ++++ > 2 files changed, 7 insertions(+) > > diff --git a/drivers/gpu/drm/etnaviv/etnaviv_gpu.h b/drivers/gpu/drm/etnaviv/etnaviv_gpu.h > index 85eddd492774..c8f3ad2031ce 100644 > --- a/drivers/gpu/drm/etnaviv/etnaviv_gpu.h > +++ b/drivers/gpu/drm/etnaviv/etnaviv_gpu.h > @@ -50,6 +50,9 @@ struct etnaviv_chip_identity { > /* Number of shader cores. */ > u32 shader_core_count; > > + /* Number of Neural Network cores. */ > + u32 nn_core_count; > + > /* Size of the vertex cache. */ > u32 vertex_cache_size; > > diff --git a/drivers/gpu/drm/etnaviv/etnaviv_hwdb.c b/drivers/gpu/drm/etnaviv/etnaviv_hwdb.c > index f2fc645c7956..44df273a5aae 100644 > --- a/drivers/gpu/drm/etnaviv/etnaviv_hwdb.c > +++ b/drivers/gpu/drm/etnaviv/etnaviv_hwdb.c > @@ -16,6 +16,7 @@ static const struct etnaviv_chip_identity etnaviv_chip_identities[] = { > .register_max = 64, > .thread_count = 128, > .shader_core_count = 1, > + .nn_core_count = 0, > .vertex_cache_size = 8, > .vertex_output_buffer_size = 1024, > .pixel_pipes = 1, > @@ -47,6 +48,7 @@ static const struct etnaviv_chip_identity etnaviv_chip_identities[] = { > .register_max = 64, > .thread_count = 512, > .shader_core_count = 2, > + .nn_core_count = 0, > .vertex_cache_size = 16, > .vertex_output_buffer_size = 1024, > .pixel_pipes = 1, > @@ -78,6 +80,7 @@ static const struct etnaviv_chip_identity etnaviv_chip_identities[] = { > .register_max = 64, > .thread_count = 512, > .shader_core_count = 2, > + .nn_core_count = 0, > .vertex_cache_size = 16, > .vertex_output_buffer_size = 1024, > .pixel_pipes = 1, > @@ -109,6 +112,7 @@ static const struct etnaviv_chip_identity etnaviv_chip_identities[] = { > .register_max = 64, > .thread_count = 1024, > .shader_core_count = 4, > + .nn_core_count = 0, > .vertex_cache_size = 16, > .vertex_output_buffer_size = 1024, > .pixel_pipes = 2,