From: Noralf Trønnes <noralf@xxxxxxxxxxx> If a framebuffer flush fails the driver will do one retry by requeing the worker. Currently the worker is used even for synchronous flushing, but a later patch will inline it, so this needs to change. Thinking about how to solve this I came to the conclusion that this retry mechanism was a fix for a problem that was only in the mind of the developer (me) and not something that solved a real problem. So let's remove this for now and revisit later should it become necessary. gud_add_damage() has now only one caller so it can be inlined. Reviewed-by: Javier Martinez Canillas <javierm@xxxxxxxxxx> Reviewed-by: Thomas Zimmermann <tzimmermann@xxxxxxx> Signed-off-by: Noralf Trønnes <noralf@xxxxxxxxxxx> --- drivers/gpu/drm/gud/gud_pipe.c | 48 +++++++----------------------------------- 1 file changed, 8 insertions(+), 40 deletions(-) diff --git a/drivers/gpu/drm/gud/gud_pipe.c b/drivers/gpu/drm/gud/gud_pipe.c index 61f4abaf1811..ff1358815af5 100644 --- a/drivers/gpu/drm/gud/gud_pipe.c +++ b/drivers/gpu/drm/gud/gud_pipe.c @@ -333,37 +333,6 @@ void gud_clear_damage(struct gud_device *gdrm) gdrm->damage.y2 = 0; } -static void gud_add_damage(struct gud_device *gdrm, struct drm_rect *damage) -{ - gdrm->damage.x1 = min(gdrm->damage.x1, damage->x1); - gdrm->damage.y1 = min(gdrm->damage.y1, damage->y1); - gdrm->damage.x2 = max(gdrm->damage.x2, damage->x2); - gdrm->damage.y2 = max(gdrm->damage.y2, damage->y2); -} - -static void gud_retry_failed_flush(struct gud_device *gdrm, struct drm_framebuffer *fb, - struct drm_rect *damage) -{ - /* - * pipe_update waits for the worker when the display mode is going to change. - * This ensures that the width and height is still the same making it safe to - * add back the damage. - */ - - mutex_lock(&gdrm->damage_lock); - if (!gdrm->fb) { - drm_framebuffer_get(fb); - gdrm->fb = fb; - } - gud_add_damage(gdrm, damage); - mutex_unlock(&gdrm->damage_lock); - - /* Retry only once to avoid a possible storm in case of continues errors. */ - if (!gdrm->prev_flush_failed) - queue_work(system_long_wq, &gdrm->work); - gdrm->prev_flush_failed = true; -} - void gud_flush_work(struct work_struct *work) { struct gud_device *gdrm = container_of(work, struct gud_device, work); @@ -407,14 +376,10 @@ void gud_flush_work(struct work_struct *work) ret = gud_flush_rect(gdrm, fb, format, &rect); if (ret) { if (ret != -ENODEV && ret != -ECONNRESET && - ret != -ESHUTDOWN && ret != -EPROTO) { - bool prev_flush_failed = gdrm->prev_flush_failed; - - gud_retry_failed_flush(gdrm, fb, &damage); - if (!prev_flush_failed) - dev_err_ratelimited(fb->dev->dev, - "Failed to flush framebuffer: error=%d\n", ret); - } + ret != -ESHUTDOWN && ret != -EPROTO) + dev_err_ratelimited(fb->dev->dev, + "Failed to flush framebuffer: error=%d\n", ret); + gdrm->prev_flush_failed = true; break; } @@ -439,7 +404,10 @@ static void gud_fb_queue_damage(struct gud_device *gdrm, struct drm_framebuffer gdrm->fb = fb; } - gud_add_damage(gdrm, damage); + gdrm->damage.x1 = min(gdrm->damage.x1, damage->x1); + gdrm->damage.y1 = min(gdrm->damage.y1, damage->y1); + gdrm->damage.x2 = max(gdrm->damage.x2, damage->x2); + gdrm->damage.y2 = max(gdrm->damage.y2, damage->y2); mutex_unlock(&gdrm->damage_lock); -- 2.34.1