On 02/11/2022 01:33, Rob Clark wrote:
From: Rob Clark <robdclark@xxxxxxxxxxxx> If the hangcheck timer expires, check if the fw's position in the cmdstream has advanced (changed) since last timer expiration, and allow it up to three additional "extensions" to it's alotted time. The intention is to continue to catch "shader stuck in a loop" type hangs quickly, but allow more time for things that are actually making forward progress.
Just out of curiosity: wouldn't position also change for a 'shader stuck in a loop'?
Because we need to sample the CP state twice to detect if there has not been progress, this also cuts the the timer's duration in half. v2: Fix typo (REG_A6XX_CP_CSQ_IB2_STAT), add comment Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx> Reviewed-by: Akhil P Oommen <quic_akhilpo@xxxxxxxxxxx>
-- With best wishes Dmitry