Multiplying a value by 2 and adding 1 to it always results in a value that is uneven, and that 1 gets truncated immediately when performing integer division by 2 again. There is no "rounding" possible here. Fixes: b9080324d6ca ("drm/msm/dsi: add support for dsc data") Signed-off-by: Marijn Suijten <marijn.suijten@xxxxxxxxxxxxxx> --- drivers/gpu/drm/msm/dsi/dsi_host.c | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/drivers/gpu/drm/msm/dsi/dsi_host.c b/drivers/gpu/drm/msm/dsi/dsi_host.c index 8e4bc586c262..e05bae647431 100644 --- a/drivers/gpu/drm/msm/dsi/dsi_host.c +++ b/drivers/gpu/drm/msm/dsi/dsi_host.c @@ -1864,12 +1864,7 @@ static int dsi_populate_dsc_params(struct drm_dsc_config *dsc) data = 2048 * (dsc->rc_model_size - dsc->initial_offset + num_extra_mux_bits); dsc->slice_bpg_offset = DIV_ROUND_UP(data, groups_total); - /* bpp * 16 + 0.5 */ - data = dsc->bits_per_pixel * 16; - data *= 2; - data++; - data /= 2; - target_bpp_x16 = data; + target_bpp_x16 = dsc->bits_per_pixel * 16; data = (dsc->initial_xmit_delay * target_bpp_x16) / 16; final_value = dsc->rc_model_size - data + num_extra_mux_bits; -- 2.37.3