Touching bo->resource looks like it should require first locking the object, since this state is dynamic and could potentially change from under us. Signed-off-by: Matthew Auld <matthew.auld@xxxxxxxxx> Cc: Christian König <christian.koenig@xxxxxxx> --- drivers/gpu/drm/ttm/ttm_bo_vm.c | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/drivers/gpu/drm/ttm/ttm_bo_vm.c b/drivers/gpu/drm/ttm/ttm_bo_vm.c index 38119311284d..8a0de14d8c85 100644 --- a/drivers/gpu/drm/ttm/ttm_bo_vm.c +++ b/drivers/gpu/drm/ttm/ttm_bo_vm.c @@ -412,13 +412,15 @@ int ttm_bo_vm_access(struct vm_area_struct *vma, unsigned long addr, << PAGE_SHIFT); int ret; - if (len < 1 || (offset + len) >> PAGE_SHIFT > bo->resource->num_pages) - return -EIO; - ret = ttm_bo_reserve(bo, true, false, NULL); if (ret) return ret; + if (len < 1 || (offset + len) >> PAGE_SHIFT > bo->resource->num_pages) { + ret = -EIO; + goto out_reserve; + } + switch (bo->resource->mem_type) { case TTM_PL_SYSTEM: fallthrough; @@ -433,6 +435,7 @@ int ttm_bo_vm_access(struct vm_area_struct *vma, unsigned long addr, ret = -EIO; } +out_reserve: ttm_bo_unreserve(bo); return ret; -- 2.37.3