Re: [PATCH v2 3/8] dt-bindings: Add bindings for Tegra234 NVDEC

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



On 9/14/22 15:08, Rob Herring wrote:
On Tue, Sep 13, 2022 at 04:14:41PM +0300, Mikko Perttunen wrote:
From: Mikko Perttunen <mperttunen@xxxxxxxxxx>

Update NVDEC bindings for Tegra234. This new engine version only has
two memory clients, but now requires three clocks, and as a bigger
change the engine loads firmware from a secure carveout configured by
the bootloader.

For the latter, we need to add a phandle to the memory controller
to query the location of this carveout, and several other properties
containing offsets into the firmware inside the carveout. These
properties are intended to be populated through a device tree overlay
configured at flashing time, so that the values correspond to the
flashed NVDEC firmware.

As the binding was getting large with many conditional properties,
also split the Tegra234 version out into a separate file.

Signed-off-by: Mikko Perttunen <mperttunen@xxxxxxxxxx>
---
v2:
- Split out into separate file to avoid complexity with
   conditionals etc.
---
  .../gpu/host1x/nvidia,tegra234-nvdec.yaml     | 154 ++++++++++++++++++
  1 file changed, 154 insertions(+)
  create mode 100644 Documentation/devicetree/bindings/gpu/host1x/nvidia,tegra234-nvdec.yaml

diff --git a/Documentation/devicetree/bindings/gpu/host1x/nvidia,tegra234-nvdec.yaml b/Documentation/devicetree/bindings/gpu/host1x/nvidia,tegra234-nvdec.yaml
new file mode 100644
index 000000000000..eab0475ca983
--- /dev/null
+++ b/Documentation/devicetree/bindings/gpu/host1x/nvidia,tegra234-nvdec.yaml
@@ -0,0 +1,154 @@
+# SPDX-License-Identifier: (GPL-2.0 OR BSD-2-Clause)
+%YAML 1.2
+---
+$id: "http://devicetree.org/schemas/gpu/host1x/nvidia,tegra234-nvdec.yaml#";
+$schema: "http://devicetree.org/meta-schemas/core.yaml#";
+
+title: Device tree binding for NVIDIA Tegra234 NVDEC
+
+description: |
+  NVDEC is the hardware video decoder present on NVIDIA Tegra210
+  and newer chips. It is located on the Host1x bus and typically
+  programmed through Host1x channels.
+
+maintainers:
+  - Thierry Reding <treding@xxxxxxxxx>
+  - Mikko Perttunen <mperttunen@xxxxxxxxxx>
+
+properties:
+  $nodename:
+    pattern: "^nvdec@[0-9a-f]*$"
+
+  compatible:
+    enum:
+      - nvidia,tegra234-nvdec
+
+  reg:
+    maxItems: 1
+
+  clocks:
+    maxItems: 3
+
+  clock-names:
+    items:
+      - const: nvdec
+      - const: fuse
+      - const: tsec_pka
+
+  resets:
+    maxItems: 1
+
+  reset-names:
+    items:
+      - const: nvdec
+
+  power-domains:
+    maxItems: 1
+
+  iommus:
+    maxItems: 1
+
+  dma-coherent: true
+
+  interconnects:
+    items:
+      - description: DMA read memory client
+      - description: DMA write memory client
+
+  interconnect-names:
+    items:
+      - const: dma-mem
+      - const: write
+
+  nvidia,memory-controller:
+    $ref: /schemas/types.yaml#/definitions/phandle
+    description:
+      phandle to the memory controller for determining carveout information.
+
+  nvidia,bl-manifest-offset:
+    $ref: /schemas/types.yaml#/definitions/uint32
+    description:
+      Offset to bootloader manifest from beginning of firmware. Typically set as
+      part of a device tree overlay corresponding to flashed firmware.
+
+  nvidia,bl-code-offset:
+    $ref: /schemas/types.yaml#/definitions/uint32
+    description:
+      Offset to bootloader code section from beginning of firmware. Typically set as
+      part of a device tree overlay corresponding to flashed firmware.
+
+  nvidia,bl-data-offset:
+    $ref: /schemas/types.yaml#/definitions/uint32
+    description:
+      Offset to bootloader data section from beginning of firmware. Typically set as
+      part of a device tree overlay corresponding to flashed firmware.
+
+  nvidia,os-manifest-offset:
+    $ref: /schemas/types.yaml#/definitions/uint32
+    description:
+      Offset to operating system manifest from beginning of firmware. Typically set as
+      part of a device tree overlay corresponding to flashed firmware.
+
+  nvidia,os-code-offset:
+    $ref: /schemas/types.yaml#/definitions/uint32
+    description:
+      Offset to operating system code section from beginning of firmware. Typically set as
+      part of a device tree overlay corresponding to flashed firmware.
+
+  nvidia,os-data-offset:
+    $ref: /schemas/types.yaml#/definitions/uint32
+    description:
+      Offset to operating system data section from beginning of firmware. Typically set as
+      part of a device tree overlay corresponding to flashed firmware.

I don't think DT is the place for describing your runtime loaded
firmware layout.

Rob

The way I see it, from the kernel's point of view it's not runtime loaded but a contract with the bootloader. Bootloader sets up hardware in a certain way the kernel doesn't otherwise know so the bootloader needs to tell the kernel how the hardware is set up.

The fact that the information is supplied through an overlay is accidental -- equivalently the bootloader that sets up the firmware could adjust the device tree like we do in other situations, but in this case an overlay is an easier implementation method.

Thanks,
Mikko



[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux