Hi Andrey
Basically this entire patch set are derived from patch [3/4]:
entity->sched_list = num_sched_list > 1 ? sched_list : NULL;
I think no special reason to treat single and multiple schedule list here.
Best Regards!
James
On 2022-09-08 10:08 a.m., Andrey Grodzovsky wrote:
What's the reason for this entire patch set ?
Andrey
On 2022-09-07 16:57, James Zhu wrote:
drm_sched_pick_best returns struct drm_gpu_scheduler ** instead of
struct drm_gpu_scheduler *
Signed-off-by: James Zhu <James.Zhu@xxxxxxx>
---
include/drm/gpu_scheduler.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
index 0fca8f38bee4..011f70a43397 100644
--- a/include/drm/gpu_scheduler.h
+++ b/include/drm/gpu_scheduler.h
@@ -529,7 +529,7 @@ void drm_sched_fence_finished(struct
drm_sched_fence *fence);
unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler
*sched);
void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched,
unsigned long remaining);
-struct drm_gpu_scheduler *
+struct drm_gpu_scheduler **
drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
unsigned int num_sched_list);