udl_alloc_urb_list() retires the allocation if there is no enough room left, and it reinitializes the stuff unnecessarily such as the linked list head and the waitqueue, which could be harmful. Those should be outside the retry loop. Acked-by: Thomas Zimmermann <tzimmermann@xxxxxxx> Signed-off-by: Takashi Iwai <tiwai@xxxxxxx> --- drivers/gpu/drm/udl/udl_main.c | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/drivers/gpu/drm/udl/udl_main.c b/drivers/gpu/drm/udl/udl_main.c index df7ebe1fdc90..808a5ab5e14e 100644 --- a/drivers/gpu/drm/udl/udl_main.c +++ b/drivers/gpu/drm/udl/udl_main.c @@ -182,15 +182,14 @@ static int udl_alloc_urb_list(struct drm_device *dev, int count, size_t size) struct usb_device *udev = udl_to_usb_device(udl); spin_lock_init(&udl->urbs.lock); - -retry: - udl->urbs.size = size; INIT_LIST_HEAD(&udl->urbs.list); - init_waitqueue_head(&udl->urbs.sleep); udl->urbs.count = 0; udl->urbs.available = 0; +retry: + udl->urbs.size = size; + while (udl->urbs.count * size < wanted_size) { unode = kzalloc(sizeof(struct urb_node), GFP_KERNEL); if (!unode) -- 2.35.3