Comment # 62
on bug 60802
from Alex Deucher
The way to properly handle T2L or L2T conversions of compressed textures with the DMA engine is to hack up the formats like we do in the blitter code so that it looks like a PIPE_FORMAT_R16G16B16A16_UINT or PIPE_FORMAT_R32G32B32A32_UINT T2L or L2T blit.
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