Our internal structure that stores the DRM entities structure is allocated through a device-managed kzalloc. This means that this will eventually be freed whenever the device is removed. In our case, the most likely source of removal is that the main device is going to be unbound, and component_unbind_all() is being run. However, it occurs while the DRM device is still registered, which will create dangling pointers, eventually resulting in use-after-free. Switch to a DRM-managed allocation to keep our structure until the DRM driver doesn't need it anymore. Acked-by: Thomas Zimmermann <tzimmermann@xxxxxxx> Signed-off-by: Maxime Ripard <maxime@xxxxxxxxxx> --- drivers/gpu/drm/vc4/vc4_hdmi.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/drivers/gpu/drm/vc4/vc4_hdmi.c b/drivers/gpu/drm/vc4/vc4_hdmi.c index 1e5f68704d7d..5681fafa4271 100644 --- a/drivers/gpu/drm/vc4/vc4_hdmi.c +++ b/drivers/gpu/drm/vc4/vc4_hdmi.c @@ -2908,9 +2908,10 @@ static int vc4_hdmi_bind(struct device *dev, struct device *master, void *data) struct device_node *ddc_node; int ret; - vc4_hdmi = devm_kzalloc(dev, sizeof(*vc4_hdmi), GFP_KERNEL); + vc4_hdmi = drmm_kzalloc(drm, sizeof(*vc4_hdmi), GFP_KERNEL); if (!vc4_hdmi) return -ENOMEM; + mutex_init(&vc4_hdmi->mutex); spin_lock_init(&vc4_hdmi->hw_lock); INIT_DELAYED_WORK(&vc4_hdmi->scrambling_work, vc4_hdmi_scrambling_wq); -- 2.36.1