The MIP_ADDRESS state has 2 meanings. If the texture has one sample per pixel, it's a pointer to the mipmap chain. If the texture has multiple samples per pixel, it's a pointer to FMASK, a metadata buffer needed for reading compressed MSAA textures. AFAIK, the mipmap alignment rules do not apply to FMASK. Marek On Mon, Mar 4, 2013 at 6:50 PM, Paul Menzel <paulepanter@xxxxxxxxxxxxxxxxxxxxx> wrote: > Am Montag, den 04.03.2013, 11:13 -0500 schrieb Alex Deucher: >> On Fri, Mar 1, 2013 at 7:40 AM, Marek Olšák <maraeo@xxxxxxxxx> wrote: >> > Signed-off-by: Marek Olšák <maraeo@xxxxxxxxx> >> >> Added to my -fixes queue. > > Too few information in my opinion as to why this change was made. Please > be strict with that. > > > Thanks, > > Paul _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel