On Sat, Jun 25, 2022 at 8:49 PM Niranjana Vishwanathapura
<niranjana.vishwanathapura@xxxxxxxxx> wrote:
VM_BIND and related uapi definitions
v2: Reduce the scope to simple Mesa use case.
v3: Expand VM_UNBIND documentation and add
I915_GEM_VM_BIND/UNBIND_FENCE_VALID
and I915_GEM_VM_BIND_TLB_FLUSH flags.
v4: Remove I915_GEM_VM_BIND_TLB_FLUSH flag and add additional
documentation for vm_bind/unbind.
v5: Remove TLB flush requirement on VM_UNBIND.
Add version support to stage implementation.
v6: Define and use drm_i915_gem_timeline_fence structure for
all timeline fences.
v7: Rename I915_PARAM_HAS_VM_BIND to I915_PARAM_VM_BIND_VERSION.
Update documentation on async vm_bind/unbind and versioning.
Remove redundant vm_bind/unbind FENCE_VALID flag, execbuf3
batch_count field and I915_EXEC3_SECURE flag.
Signed-off-by: Niranjana Vishwanathapura
<niranjana.vishwanathapura@xxxxxxxxx>
Reviewed-by: Daniel Vetter <daniel.vetter@xxxxxxxx>
---
Documentation/gpu/rfc/i915_vm_bind.h | 280 +++++++++++++++++++++++++++
1 file changed, 280 insertions(+)
create mode 100644 Documentation/gpu/rfc/i915_vm_bind.h
diff --git a/Documentation/gpu/rfc/i915_vm_bind.h
b/Documentation/gpu/rfc/i915_vm_bind.h
new file mode 100644
index 000000000000..a93e08bceee6
--- /dev/null
+++ b/Documentation/gpu/rfc/i915_vm_bind.h
@@ -0,0 +1,280 @@
+/* SPDX-License-Identifier: MIT */
+/*
+ * Copyright © 2022 Intel Corporation
+ */
+
+/**
+ * DOC: I915_PARAM_VM_BIND_VERSION
+ *
+ * VM_BIND feature version supported.
+ * See typedef drm_i915_getparam_t param.
+ *
+ * Specifies the VM_BIND feature version supported.
+ * The following versions of VM_BIND have been defined:
+ *
+ * 0: No VM_BIND support.
+ *
+ * 1: In VM_UNBIND calls, the UMD must specify the exact mappings
created
+ * previously with VM_BIND, the ioctl will not support unbinding
multiple
+ * mappings or splitting them. Similarly, VM_BIND calls will not
replace
+ * any existing mappings.
+ *
+ * 2: The restrictions on unbinding partial or multiple mappings is
+ * lifted, Similarly, binding will replace any mappings in the given
range.
+ *
+ * See struct drm_i915_gem_vm_bind and struct drm_i915_gem_vm_unbind.
+ */
+#define I915_PARAM_VM_BIND_VERSION 57
+
+/**
+ * DOC: I915_VM_CREATE_FLAGS_USE_VM_BIND
+ *
+ * Flag to opt-in for VM_BIND mode of binding during VM creation.
+ * See struct drm_i915_gem_vm_control flags.
+ *
+ * The older execbuf2 ioctl will not support VM_BIND mode of operation.
+ * For VM_BIND mode, we have new execbuf3 ioctl which will not accept
any
+ * execlist (See struct drm_i915_gem_execbuffer3 for more details).
+ */
+#define I915_VM_CREATE_FLAGS_USE_VM_BIND (1 << 0)
+
+/* VM_BIND related ioctls */
+#define DRM_I915_GEM_VM_BIND 0x3d
+#define DRM_I915_GEM_VM_UNBIND 0x3e
+#define DRM_I915_GEM_EXECBUFFER3 0x3f
+
+#define DRM_IOCTL_I915_GEM_VM_BIND
DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_GEM_VM_BIND, struct
drm_i915_gem_vm_bind)
+#define DRM_IOCTL_I915_GEM_VM_UNBIND
DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_GEM_VM_UNBIND, struct
drm_i915_gem_vm_bind)
+#define DRM_IOCTL_I915_GEM_EXECBUFFER3
DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_GEM_EXECBUFFER3, struct
drm_i915_gem_execbuffer3)
+
+/**
+ * struct drm_i915_gem_timeline_fence - An input or output timeline
fence.
+ *
+ * The operation will wait for input fence to signal.
+ *
+ * The returned output fence will be signaled after the completion of
the
+ * operation.
+ */
+struct drm_i915_gem_timeline_fence {
+ /** @handle: User's handle for a drm_syncobj to wait on or
signal. */
+ __u32 handle;
+
+ /**
+ * @flags: Supported flags are:
+ *
+ * I915_TIMELINE_FENCE_WAIT:
+ * Wait for the input fence before the operation.
+ *
+ * I915_TIMELINE_FENCE_SIGNAL:
+ * Return operation completion fence as output.
+ */
+ __u32 flags;
+#define I915_TIMELINE_FENCE_WAIT (1 << 0)
+#define I915_TIMELINE_FENCE_SIGNAL (1 << 1)
+#define __I915_TIMELINE_FENCE_UNKNOWN_FLAGS
(-(I915_TIMELINE_FENCE_SIGNAL << 1))
+
+ /**
+ * @value: A point in the timeline.
+ * Value must be 0 for a binary drm_syncobj. A Value of 0 for a
+ * timeline drm_syncobj is invalid as it turns a drm_syncobj
into a
+ * binary one.
+ */
+ __u64 value;
+};
+
+/**
+ * struct drm_i915_gem_vm_bind - VA to object mapping to bind.
+ *
+ * This structure is passed to VM_BIND ioctl and specifies the mapping
of GPU
+ * virtual address (VA) range to the section of an object that should
be bound
+ * in the device page table of the specified address space (VM).
+ * The VA range specified must be unique (ie., not currently bound) and
can
+ * be mapped to whole object or a section of the object (partial
binding).
+ * Multiple VA mappings can be created to the same section of the
object
+ * (aliasing).
+ *
+ * The @start, @offset and @length must be 4K page aligned. However the
DG2
+ * and XEHPSDV has 64K page size for device local-memory and has
compact page
+ * table. On those platforms, for binding device local-memory objects,
the
+ * @start must be 2M aligned, @offset and @length must be 64K aligned.
This is not acceptable. We need 64K granularity. This includes the
starting address, the BO offset, and the length. Why? The tl;dr is that
it's a requirement for about 50% of D3D12 apps if we want them to run on
Linux via D3D12. A longer explanation follows. I don't necessarily
expect kernel folks to get all the details but hopefully I'll have left
enough of a map that some of the Intel Mesa folks can help fill in
details.
Many modern D3D12 apps have a hard requirement on Tier2 tiled
resources. This is a feature that Intel has supported in the D3D12
driver since
Skylake. In order to implement this feature, VKD3D requires the various
sparseResidencyImage* and sparseResidency*Sampled Vulkan features. If we
want those apps to work (there's getting to be quite a few of them), we
need to implement the Vulkan sparse residency features.
What is sparse residency? I'm glad you asked! The sparse residency
features allow a client to separately bind each miplevel or array slice of
an image to a chunk of device memory independently, without affecting any
other areas of the image. Once you get to a high enough miplevel that
everything fits inside a single sparse image block (that's a technical
Vulkan term you can search for in the spec), you can enter a "miptail"
which contains all the remaining miplevels in a single sparse image block.
The term "sparse image block" is what the Vulkan spec uses. On Intel
hardware and in the docs, it's what we call a "tile". Specifically, the
image needs to use Yf or Ys tiling on SKL-TGL or a Tile64 on DG2+. This
is because Tile4 and legacy X and Y-tiling don't provide any guarantees
about page alignment for slices. Yf, Ys, and Tile64, on the other hand,
align all slices of the image to a tile boundary, allowing us to map
memory to different slices independently, assuming we have 64K (or 4K for
Yf) VM_BIND granularity. (4K isn't actually a requirement for SKL-TGL; we
can use Ys all the time which has 64K tiles but there's no reason to not
support 4K alignments on integrated.)
Someone may be tempted to ask, "Can't we wiggle the strides around or
something to make it work?" I thought about that and no, you can't. The
problem here is LOD2+. Sure, you can have a stride such that the image is
a multiple of 2M worth of tiles across. That'll work fine for LOD0 and
LOD1; both will be 2M aligned. However, LOD2 won't be and there's no way
to control that. The hardware will place it to the right of LOD1 by
ROUND_UP(width, tile_width) pixels and there's nothing you can do about
that. If that position doesn't happen to hit a 2M boundary, you're out of
luck.
I hope that explanation provides enough detail. Sadly, this is one of
those things which has a lot of moving pieces all over different bits of
the hardware and various APIs and they all have to work together just
right for it to all come out in the end. But, yeah, we really need 64K
aligned binding if we want VKD3D to work.