On 15/06/2022 16:20, Niranjana Vishwanathapura wrote:
On Wed, Jun 15, 2022 at 08:22:23AM +0100, Tvrtko Ursulin wrote:On 14/06/2022 17:42, Niranjana Vishwanathapura wrote:On Tue, Jun 14, 2022 at 05:07:37PM +0100, Tvrtko Ursulin wrote:On 14/06/2022 17:02, Tvrtko Ursulin wrote:On 14/06/2022 16:43, Niranjana Vishwanathapura wrote:On Tue, Jun 14, 2022 at 08:16:41AM +0100, Tvrtko Ursulin wrote:On 14/06/2022 00:39, Matthew Brost wrote:On Mon, Jun 13, 2022 at 07:09:06PM +0100, Tvrtko Ursulin wrote:On 13/06/2022 18:49, Niranjana Vishwanathapura wrote:On Mon, Jun 13, 2022 at 05:22:02PM +0100, Tvrtko Ursulin wrote:On 13/06/2022 16:05, Niranjana Vishwanathapura wrote:On Mon, Jun 13, 2022 at 09:24:18AM +0100, Tvrtko Ursulin wrote:On 10/06/2022 17:14, Niranjana Vishwanathapura wrote:On Fri, Jun 10, 2022 at 05:48:39PM +0300, Lionel Landwerlin wrote:On 10/06/2022 13:37, Tvrtko Ursulin wrote:On 10/06/2022 08:07, Niranjana Vishwanathapura wrote:VM_BIND and related uapi definitions Signed-off-by: Niranjana Vishwanathapura <niranjana.vishwanathapura@xxxxxxxxx> --- Documentation/gpu/rfc/i915_vm_bind.h | 490 +++++++++++++++++++++++++++ 1 file changed, 490 insertions(+) create mode 100644 Documentation/gpu/rfc/i915_vm_bind.h diff --git a/Documentation/gpu/rfc/i915_vm_bind.h b/Documentation/gpu/rfc/i915_vm_bind.h new file mode 100644 index 000000000000..9fc854969cfb --- /dev/null +++ b/Documentation/gpu/rfc/i915_vm_bind.h @@ -0,0 +1,490 @@ +/* SPDX-License-Identifier: MIT */ +/* + * Copyright © 2022 Intel Corporation + */ + +/** + * DOC: I915_PARAM_HAS_VM_BIND + * + * VM_BIND feature availability. + * See typedef drm_i915_getparam_t param. + * bit[0]: If set, VM_BIND is supported, otherwise not. + * bits[8-15]: VM_BIND implementation version. + * version 0 will not have VM_BIND/UNBIND timeline fence array support. + */ +#define I915_PARAM_HAS_VM_BIND 57 + +/** + * DOC: I915_VM_CREATE_FLAGS_USE_VM_BIND + *+ * Flag to opt-in for VM_BIND mode of binding during VM creation.+ * See struct drm_i915_gem_vm_control flags. + * + * The older execbuf2 ioctl will not support VM_BIND mode of operation. + * For VM_BIND mode, we have new execbuf3 ioctl which will not accept any + * execlist (See struct drm_i915_gem_execbuffer3 for more details). + * + */ +#define I915_VM_CREATE_FLAGS_USE_VM_BIND (1 << 0) + +/** + * DOC: I915_CONTEXT_CREATE_FLAGS_LONG_RUNNING + * + * Flag to declare context as long running. + * See struct drm_i915_gem_context_create_ext flags. + * + * Usage of dma-fence expects that they complete in reasonable amount of time. + * Compute on the other hand can be long running. Hence it is not appropriate + * for compute contexts to export request completion dma-fence to user. + * The dma-fence usage will be limited to in-kernel consumption only. + * Compute contexts need to use user/memory fence. + *+ * So, long running contexts do not support output fences. Hence,+ * I915_EXEC_FENCE_SIGNAL (See &drm_i915_gem_exec_fence.flags) is expected + * to be not used. DRM_I915_GEM_WAIT ioctl call is also not supported for + * objects mapped to long running contexts. + */+#define I915_CONTEXT_CREATE_FLAGS_LONG_RUNNING (1u << 2)+ +/* VM_BIND related ioctls */ +#define DRM_I915_GEM_VM_BIND 0x3d +#define DRM_I915_GEM_VM_UNBIND 0x3e +#define DRM_I915_GEM_EXECBUFFER3 0x3f +#define DRM_I915_GEM_WAIT_USER_FENCE 0x40 + +#define DRM_IOCTL_I915_GEM_VM_BIND DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_GEM_VM_BIND, struct drm_i915_gem_vm_bind) +#define DRM_IOCTL_I915_GEM_VM_UNBIND DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_GEM_VM_UNBIND, struct drm_i915_gem_vm_bind) +#define DRM_IOCTL_I915_GEM_EXECBUFFER3 DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_GEM_EXECBUFFER3, struct drm_i915_gem_execbuffer3) +#define DRM_IOCTL_I915_GEM_WAIT_USER_FENCE DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_GEM_WAIT_USER_FENCE, struct drm_i915_gem_wait_user_fence) + +/**+ * struct drm_i915_gem_vm_bind - VA to object mapping to bind.+ * + * This structure is passed to VM_BIND ioctl and specifies the mapping of GPU + * virtual address (VA) range to the section of an object that should be bound+ * in the device page table of the specified address space (VM).+ * The VA range specified must be unique (ie., not currently bound) and can + * be mapped to whole object or a section of the object (partial binding). + * Multiple VA mappings can be created to the same section of the object + * (aliasing). + * + * The @queue_idx specifies the queue to use for binding. Same queue can be + * used for both VM_BIND and VM_UNBIND calls. All submitted bind and unbind+ * operations in a queue are performed in the order of submission.+ * + * The @start, @offset and @length should be 4K page aligned. However the DG2 + * and XEHPSDV has 64K page size for device local-memory and has compact page + * table. On those platforms, for binding device local-memory objects, the + * @start should be 2M aligned, @offset and @length should be 64K aligned. + * Also, on those platforms, it is not allowed to bind an device local-memory + * object and a system memory object in a single 2M section of VA range. + */ +struct drm_i915_gem_vm_bind { + /** @vm_id: VM (address space) id to bind */ + __u32 vm_id; + + /** @queue_idx: Index of queue for binding */ + __u32 queue_idx;I have a question here to which I did not find an answer by browsing the old threads. Queue index appears to be an implicit synchronisation mechanism, right? Operations on the same index are executed/complete in order of ioctl submission? Do we _have_ to implement this on the kernel side and could just allow in/out fence and let userspace deal with it?It orders operations like in a queue. Which is kind of what happens with existing queues/engines. If I understood correctly, it's going to be a kthread + a linked list right?Yes, that is correct.-LionelArbitrary/on-demand number of queues will add the complexity on the kernel side which should be avoided if possible.It was discussed in the other thread. Jason prefers this over puttingan artificial limit on number of queues (as user can anyway can exhaust the memory). I think complexity in the driver is manageable.You'll need to create tracking structures on demand, with atomic replace of last fence, ref counting and locking of some sort, more or less?We will have a workqueue, an work item and a linked list per queue.VM_BIND/UNBIND call will add the mapping request to the specified queue'slinked list and schedule the work item on the workqueue of that queue.I am not sure what you mean by last fence and replacing it.The other option being discussed in to have the user create those queues (like creating engine map) before hand and use that in vm_bind and vm_unbind ioctls. This puts a limit on the number of queues.But it is not clean either and not sure it is worth making the interface more complex. https://www.spinics.net/lists/dri-devel/msg350448.htmlWhat about the third option of a flag to return a fence (of some sort) and pass in a fence? That way userspace can imagine zero or N queues with very little effort on the kernel side. Was this considered?I am not clear what fence you are talking about here and how does thathelp with the number of vm_bind queues. Can you eloborate?It is actually already documented that bind/unbind will supportinput and output fences - so what are these queues on top of what userspace can already achieve by using them? Purely a convenience orthere is more to it?Oh, the vm_bind queues are discussed in this thread.https://lists.freedesktop.org/archives/intel-gfx/2022-June/299217.htmlApparently Vulkan has requirement for multiple queues, each queue processing vm_bind/unbind calls in the order of submission.I don't see how that answers my question so I will take the freedom to repeat it. What are these queues on top of what userspace can already achieve by using in-out fences? Purely a convenience or there is more to it?Queue1: out_fence_A = vm_bind A out_fence_B = vm_bind B, in_fence=out_fence_A execbuf(in_fence = out_fence_B) Queue2: out_fence_C = vm_bind C out_fence_D = vm_bind D, in_fence=out_fence_C execbuf(in_fence = out_fence_D) Parallel bind: out_fence_E = vm_bind E out_fence_F = vm_bind F merged_fence = fence_merge(out_fence_E, out_fence_F) execbuf(in_fence = merged_fence)Let's say you do this and only 1 queue: VM_BIND_A (in_fence=fence_A) VM_BIND_B (in_fence=NULL)With 1 queue VM_BIND_B in blocked on fence_A, hence the need for than 1queue.I don't follow - there isn't a concept of a queue exposed in uapi in what I have described so the above two run in parallel there, if we ignore fence_A in your example doesn't even exist before you pass it to bind A so something is not right.e.g. VM_BIND_A (queue_id=0, in_fence=fence_A) VM_BIND_B (queue_id=1, in_fence=NULL)Now VM_BIND_B can immediately be executed regardless of fence_A status.In my examples userspace can serialise or not as it sees fit using fences. The "parallel bind" examples two binds run in parallel. Userspace can create multiple such parallel "queues" if it wanted.Parallel bind 1 and 2 interleaved: out_fence_A = vm_bind A out_fence_B = vm_bind B out_fence_C = vm_bind C out_fence_D = vm_bind D // all binds can run in parallel merged_fence_1 = fence_merge(out_fence_A, out_fence_B) merged_fence_2 = fence_merge(out_fence_C, out_fence_D) execbuf(in_fence = merged_fence_1) // after A&B to finish execbuf(in_fence = merged_fence_2) // after C&D finish There is a huge disconnect somewhere but I don't know where.Note that Vulkan has requirement that VM_BIND and VM_UNBIND operations will also have 'in' fences associated with them and not just the 'out' fences (which your example above shows).I gave more examples earlier: """ Queue1: out_fence_A = vm_bind A out_fence_B = vm_bind B, in_fence=out_fence_A execbuf(in_fence = out_fence_B) """ Clearly I showed both in and out fence.Ok, guess I missed that.Yes, one of the solution discussed was not to have any queue_idx at all (assume single queue) and let the vm_bind/unbind operations submitted run and complete out of submission order. That waya vm_bind/unbind sumitted later will not be blocked by a vm_bind/unbindsubmitted earlier. But removing the ordering here comes at a cost. Having the operations run in submission order has some benefits. These are discussed in the other thread.https://lists.freedesktop.org/archives/intel-gfx/2022-June/299217.htmlThat is some messed up deep quoting in that link. Could you please summarize the cost which queues in the uapi intended to avoid?In any case it is not just for me. A significant addition is proposed for the driver so there should be a clear summary of cost vs benefit rather than a messy thread.Say, user has a bunch of mappings to bind or unbind which must be done in the submission order. If we have only one queue which runs the operations out of submission order, then user has to insert in and out fences for each of the operation in the bunch. But by having a in order processing queues, user needs to insert 'in' fence only for the first submission and 'out' fence only for the last submission in that bunch. Also, having in order processing queues allows user to unbind a VA mapping and re-use the same VA in a subsequent bind operation without having any dependency (dependency is met by the fact that they are process in the submission order).Okay so it is a convenience thing and maybe more performance efficient.Has a) the performance impact of requiring fences with every bind/unbind been looked at, so we know if it is worth adding code to the driver to handle queues and b) do you have the queued implementation sketched out so amount of kernel code required can be judged?No, this sparse requirement (in/out fences) is fairely new and the queue request came up during this review. I will prototype this once I post the existing set of vm_bind features in i915 for review.
If I understand right there isn't an implementation for neither in/out fences nor queues? I am thinking, if at least you had in/out fences you could easily measure the overhead with tight (un)bind in a loop with and without in/out fences.
Or maybe even execbuf2 path could be used. It's a lot heavier path in general, but w/ and wo/ fences might be representative of an absolute cost of dealing with them (fences). And evaluate that number together with plain (un)bind ioctl cost from the implementation you have.
If it shows that chaining in-out fences adds a significant overhead then queue in the uapi would be acceptable.
Regards, Tvrtko